在 GameScene::init()方法里面加了如下代码:
..............
b2Vec2 gravity=b2Vec2(0.0f,-10.0f);
bool doSleep=true; 
world=new b2World(gravity,doSleep); 
world->SetContinuousPhysics(true);  
b2BodyDef groundBodyDef;  
groundBodyDef.position.Set(0,0);  
b2Body * groundBody=world->CreateBody(&groundBodyDef);
this->scheduleUpdate();
.........................void GameScene::update(cocos2d::ccTime time) 

int32 velocityIterations = 8 ;
int32 positionIterations = 1 ; 
world->Step(0.03,velocityIterations,positionIterations); 
for (b2Body *b=world->GetBodyList();b;b->GetNext()) 
{    
if (b->GetUserData()!=NULL)  
{   
CCSprite *myActor=(CCSprite*)b->GetUserData();  
 myActor->setPosition(CCPointMake(b->GetPosition().x/PTM_RATIO,    b->GetPosition().y/PTM_RATIO));  
 myActor->setRotation(-1*CC_RADIANS_TO_DEGREES(b->GetAngle())); 
 } 
   }
}
 最后运行到GameScene 场景时很卡,最后程序无法响应而终止。什么原因啊?