贴图错误? 图片加载失败,要么事图片路径不对,要不是加载方式有问题。直接贴代码出来 解决方案 » 免费领取超大流量手机卡,每月29元包185G流量+100分钟通话, 中国电信官方发货 加载图片这一块 public void onLoadResources() { TextureRegionFactory.setAssetBasePath("images/"); HomeBackTexture = new BuildableTexture(16384,512,TextureOptions.BILINEAR_PREMULTIPLYALPHA); BlackTexture = new BuildableTexture(16384,512,TextureOptions.BILINEAR_PREMULTIPLYALPHA); WordTexture = new BuildableTexture(1024,2048,TextureOptions.BILINEAR_PREMULTIPLYALPHA); HomeBackTexture = new BuildableTexture(16384,512,TextureOptions.BILINEAR_PREMULTIPLYALPHA); //home mHomeRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this,"home.png"); mBoxRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture ,this, "box.png",3,1); mAidBoxRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture ,this, "aidBox.png",3,1); mCupRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture ,this, "cup.png",4,1); mLetterRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture ,this, "letter.png"); mDoorHomeRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture ,this, "DoorHome.png"); mDayOrNightRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture ,this, "dayOrNight.png"); mBlackRegion = TextureRegionFactory.createFromAsset(this.BlackTexture ,this, "night.png"); mMessageRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture ,this, "message.png",3,1); //Garden mGardenRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "garden.png"); mWoodRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "wood.png",2,1); mSoilRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "soil.png",2,1); mWaterRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "water.png"); mRainRegion = TextureRegionFactory.createFromAsset(this.BlackTexture,this, "rain.png"); mCropRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "crop.png"); mSunOrRainRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "sunOrRain.png"); //Fork2 mFork2Region = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "fork2.png"); mDoorFork2Region = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "DoorFork2.png"); //Suburb mSuburbRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "suburb.png"); mWarnRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "warn.png"); mJunkRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "junk.png"); mKnifeRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "knife.png"); mPlayerRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "player.png",2,1); mMatchRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "match.png",2,1); //Fork1 mFork1Region = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "fork1.png"); mBirdRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "bird.png",4,1); mBirdDeadRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "birdDead.png"); mSeedRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "seed.png"); mEyeRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "eye.png",3,1); //PubOut mPubOutRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "pubOut.png"); mBeggarRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "beggar.png",3,1); mBrickRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "brick.png",2,1); //PubIn mPubInRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "pubIn.png"); mStoveRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "stove.png",3,1); mCageRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "cage.png",2,1); mDrawerRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "drawer.png",3,1); //Store mStoreRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "store.png"); mGlassRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "glass.png",2,1); mPickaxeRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "pickaxe.png",2,1); mRedWordRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "redword.png"); //Passage mPassageRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "passage.png"); mGirlRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "girl.png",3,1); mCloudRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "cloud.png"); //FloristOut mFloristOutRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "floristOut.png"); mOwnerRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "owner.png",2,1); mBrandRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "brand.png",2,1); mLostRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "lostandfound.png",2,1); mDoorInFloristRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "DoorFlorist.png"); //FloristIn mFloristInRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "floristIn.png"); mBloodRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "blood.png"); mSickOwnerRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "sickOwner.png"); mFlowerRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "flower.png"); mPhotoRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "photo.png"); mRedWordInRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "redWordIn.png"); mOwnerInRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "ownerIn.png",2,1); //Park mParkRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "park.png"); mDogRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "dog.png",3,1); //forest mForestRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "forest.png"); //end mGoodRegion = TextureRegionFactory.createFromAsset(this.BlackTexture,this, "endGood.png"); mBadRegion = TextureRegionFactory.createFromAsset(this.BlackTexture,this, "endBad.png"); mMosaicRegion = TextureRegionFactory.createFromAsset(this.BlackTexture ,this, "mosaic.png"); mBloodEyeRegion = TextureRegionFactory.createFromAsset(this.BlackTexture ,this, "bloodEye.png"); mPic1Region = TextureRegionFactory.createFromAsset(this.BlackTexture ,this, "pic1.png"); mPic2Region = TextureRegionFactory.createFromAsset(this.BlackTexture ,this, "pic2.png"); mPic3Region = TextureRegionFactory.createFromAsset(this.BlackTexture ,this, "pic3.png"); mPic4Region = TextureRegionFactory.createFromAsset(this.BlackTexture ,this, "pic4.png"); //direction mUpRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "up.png"); mDownRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "down.png"); mLeftRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "left.png"); mRightRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "right.png"); mLeftDownRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "leftDown.png"); mRightDownRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "rightDown.png"); //tool mMedRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "medicine.png",2,1); mSeed1Region = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "seed1.png",2,1); mHoeRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "hoe.png",2,1); mCoin1Region = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "coin1.png",4,1); mDiamondRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "diamond.png",2,1); mRingRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "ring.png",2,1); mKnife1Region = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "knife1.png",2,1); mFlower1Region = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "flower1.png",4,1); mKey1Region = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "key1.png",2,1); mKey2Region = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "key2.png",2,1); mKey3Region = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "key3.png",2,1); mLaughRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "laugh.png",2,1); //word mWordRegion = TextureRegionFactory.createTiledFromAsset(this.WordTexture,this, "word.png",1,36); try{ BlackTexture.build( new BlackPawnTextureBuilder(2)); }catch (final TextureSourcePackingException e){ Log.d(tag,"Sprite won't fit"); } this.mEngine.getTextureManager().loadTexture(this.BlackTexture); this.mEngine.getTextureManager().loadTexture(this.HomeBackTexture); try{ WordTexture.build( new BlackPawnTextureBuilder(2)); }catch (final TextureSourcePackingException e){ Log.d(tag,"Sprite won't fit"); } this.mEngine.getTextureManager().loadTexture(this.WordTexture); try{ HomeBackTexture.build( new BlackPawnTextureBuilder(2)); }catch (final TextureSourcePackingException e){ Log.d(tag,"Sprite won't fit"); }} htcG10下载图片无法显示 从没遇到的问题,装不了SDK,试了几天啦,还是不行, 关于android短信拦截的问题 做一个基于C/S模式的Android网络相册 还是老问题:android模拟按键的问题 android调用人人信息 安卓手机系统怎么更新? android 悬浮框怎么去掉?? android客户端从服务器下载图片显示到本地出现错误!求帮助 安卓应用开发,应用开启服务在后台运行,息屏一段时间后被关了,找原因和解决方案。 用真机运行安卓程序,会报下面的错误 求大神这种列表样式怎么实现
加载图片这一块
public void onLoadResources()
{
TextureRegionFactory.setAssetBasePath("images/");
HomeBackTexture = new BuildableTexture(16384,512,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
BlackTexture = new BuildableTexture(16384,512,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
WordTexture = new BuildableTexture(1024,2048,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
HomeBackTexture = new BuildableTexture(16384,512,TextureOptions.BILINEAR_PREMULTIPLYALPHA); //home
mHomeRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this,"home.png");
mBoxRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture ,this, "box.png",3,1);
mAidBoxRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture ,this, "aidBox.png",3,1);
mCupRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture ,this, "cup.png",4,1);
mLetterRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture ,this, "letter.png");
mDoorHomeRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture ,this, "DoorHome.png");
mDayOrNightRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture ,this, "dayOrNight.png");
mBlackRegion = TextureRegionFactory.createFromAsset(this.BlackTexture ,this, "night.png");
mMessageRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture ,this, "message.png",3,1);
//Garden
mGardenRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "garden.png");
mWoodRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "wood.png",2,1);
mSoilRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "soil.png",2,1);
mWaterRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "water.png");
mRainRegion = TextureRegionFactory.createFromAsset(this.BlackTexture,this, "rain.png");
mCropRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "crop.png");
mSunOrRainRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "sunOrRain.png");
//Fork2
mFork2Region = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "fork2.png");
mDoorFork2Region = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "DoorFork2.png");
//Suburb
mSuburbRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "suburb.png");
mWarnRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "warn.png");
mJunkRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "junk.png");
mKnifeRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "knife.png");
mPlayerRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "player.png",2,1);
mMatchRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "match.png",2,1);
//Fork1
mFork1Region = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "fork1.png");
mBirdRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "bird.png",4,1);
mBirdDeadRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "birdDead.png");
mSeedRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "seed.png");
mEyeRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "eye.png",3,1); //PubOut
mPubOutRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "pubOut.png");
mBeggarRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "beggar.png",3,1);
mBrickRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "brick.png",2,1);
//PubIn
mPubInRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "pubIn.png");
mStoveRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "stove.png",3,1);
mCageRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "cage.png",2,1);
mDrawerRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "drawer.png",3,1);
//Store
mStoreRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "store.png");
mGlassRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "glass.png",2,1);
mPickaxeRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "pickaxe.png",2,1);
mRedWordRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "redword.png");
//Passage
mPassageRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "passage.png");
mGirlRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "girl.png",3,1);
mCloudRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "cloud.png");
//FloristOut
mFloristOutRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "floristOut.png");
mOwnerRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "owner.png",2,1);
mBrandRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "brand.png",2,1);
mLostRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "lostandfound.png",2,1);
mDoorInFloristRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "DoorFlorist.png");
//FloristIn
mFloristInRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "floristIn.png");
mBloodRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "blood.png");
mSickOwnerRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "sickOwner.png");
mFlowerRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "flower.png");
mPhotoRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "photo.png");
mRedWordInRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "redWordIn.png");
mOwnerInRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "ownerIn.png",2,1);
//Park
mParkRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "park.png");
mDogRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "dog.png",3,1);
//forest
mForestRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "forest.png");
//end
mGoodRegion = TextureRegionFactory.createFromAsset(this.BlackTexture,this, "endGood.png");
mBadRegion = TextureRegionFactory.createFromAsset(this.BlackTexture,this, "endBad.png");
mMosaicRegion = TextureRegionFactory.createFromAsset(this.BlackTexture ,this, "mosaic.png");
mBloodEyeRegion = TextureRegionFactory.createFromAsset(this.BlackTexture ,this, "bloodEye.png");
mPic1Region = TextureRegionFactory.createFromAsset(this.BlackTexture ,this, "pic1.png");
mPic2Region = TextureRegionFactory.createFromAsset(this.BlackTexture ,this, "pic2.png");
mPic3Region = TextureRegionFactory.createFromAsset(this.BlackTexture ,this, "pic3.png");
mPic4Region = TextureRegionFactory.createFromAsset(this.BlackTexture ,this, "pic4.png"); //direction
mUpRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "up.png");
mDownRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "down.png");
mLeftRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "left.png");
mRightRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "right.png");
mLeftDownRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "leftDown.png");
mRightDownRegion = TextureRegionFactory.createFromAsset(this.HomeBackTexture,this, "rightDown.png");
//tool
mMedRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "medicine.png",2,1);
mSeed1Region = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "seed1.png",2,1);
mHoeRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "hoe.png",2,1);
mCoin1Region = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "coin1.png",4,1);
mDiamondRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "diamond.png",2,1);
mRingRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "ring.png",2,1);
mKnife1Region = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "knife1.png",2,1);
mFlower1Region = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "flower1.png",4,1);
mKey1Region = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "key1.png",2,1);
mKey2Region = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "key2.png",2,1);
mKey3Region = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "key3.png",2,1);
mLaughRegion = TextureRegionFactory.createTiledFromAsset(this.HomeBackTexture,this, "laugh.png",2,1);
//word
mWordRegion = TextureRegionFactory.createTiledFromAsset(this.WordTexture,this, "word.png",1,36);
try{
BlackTexture.build(
new BlackPawnTextureBuilder(2));
}catch (final TextureSourcePackingException e){
Log.d(tag,"Sprite won't fit");
}
this.mEngine.getTextureManager().loadTexture(this.BlackTexture);
this.mEngine.getTextureManager().loadTexture(this.HomeBackTexture);
try{
WordTexture.build(
new BlackPawnTextureBuilder(2));
}catch (final TextureSourcePackingException e){
Log.d(tag,"Sprite won't fit");
}
this.mEngine.getTextureManager().loadTexture(this.WordTexture);
try{
HomeBackTexture.build(
new BlackPawnTextureBuilder(2));
}catch (final TextureSourcePackingException e){
Log.d(tag,"Sprite won't fit");
}
}