<?xml version="1.0" encoding="utf-8" ?>
<system>
<kukei>0</kukei>
<points>
<point_x>125</point_x>
<point_y>64</point_y>
</points>
<points>
<point_x>113</point_x>
<point_y>98</point_y>
</points>
</system>这种格式的xml怎么才能生成,points的个数是不定的。我本来用XmlSerializer这个类,可是生成的xml总是多一层<points>而且points的个数不定,怎么写结构体谁有办法解决阿
<system>
<kukei>0</kukei>
<points>
<point_x>125</point_x>
<point_y>64</point_y>
</points>
<points>
<point_x>113</point_x>
<point_y>98</point_y>
</points>
</system>这种格式的xml怎么才能生成,points的个数是不定的。我本来用XmlSerializer这个类,可是生成的xml总是多一层<points>而且points的个数不定,怎么写结构体谁有办法解决阿
{
kukei属性
Points[] 属性
}public class Points
{
包括point_x和point_y属性
}
public class tripXML
{
private string m_kukei;
public string kukei
{
get { return m_kukei; }
set { m_kukei = value; }
} private string m_hoko;
public string hoko
{
get { return m_hoko; }
set { m_hoko = value; }
} private string[] m_point;
public string[] points
{
get { return m_point; }
set { m_point = value; }
}
}
<points>
<point_x>125 </point_x>
<point_y>64 </point_y>
</points>
<points>
<point_x>113 </point_x>
<point_y>98 </point_y>
</points>
(Pascal代码)var
NewStock: IXMLNode;
ValueNode: IXMLNode;
point_x,point_y:string;begin
...
//得到point_x,point_y的值
begin
NewStock := XMLDocument1.DocumentElement.AddChild('points');
ValueNode := NewStock.AddChild('point_x');
ValueNode.Text := point_x
ValueNode := NewStock.AddChild('point_y');
ValueNode.Text :=point_xend;