//查询所有的可以访问的相册
var fal = fa.facelook_album
.Where(a => a.USER_ID == UID || a.ALBUM_LIMIT == 1)
//.Select(a => a);
.Select(a => new { a, Cout = fa.facelook_photo.Where(p => p.ALBUM_ID == a.ALBUM_ID).Count() });
//在集合后面添加一个集合
//查询所有好友中授权的相册
for (int i = 0; i < friendid.Length; i++)
{
var friid = friendid[i];
//根据好友授权查询
var fu = fa.facelook_album
.Where(al => al.USER_ID == friid && al.ALBUM_LIMIT == 2)
.Select(al => new { al, Cout = fa.facelook_photo.Where(p => p.ALBUM_ID == al.ALBUM_ID).Count() });
//.Select(al => al);
fal= fal.Concat(fu);
}
return fal;如果我要Select(al => new { al, Cout = fa.facelook_photo.Where(p => p.ALBUM_ID == al.ALBUM_ID).Count() })这样查询的结果让两个查询结果连接成一张表要怎么做 fal= fal.Concat(fu);这样连接会报错
这种方法可以用不过查询的结果要给他这样写
.Select(a => new
{
a.ALBUM_ID
,
a.ALBUM_LIMIT
,
a.ALBUM_NAME
,
a.ALBUM_FILE_NAME
,
a.ALBUM_DESC
,
a.USER_ID
,Cout = fa.facelook_photo.Where(p => p.ALBUM_ID == a.ALBUM_ID).Count()
});
{
//查询所有的可以访问的相册
var fal = fa.facelook_album
.Where(a => a.USER_ID == UID || a.ALBUM_LIMIT == 1)
.Select(a => a);
//.Select(a => new
//{ a.ALBUM_ID
// ,a.ALBUM_LIMIT
// ,a.ALBUM_NAME
// ,a.ALBUM_FILE_NAME
// ,a.ALBUM_DESC
// ,a.USER_ID
// , Cout = fa.facelook_photo.Where(p => p.ALBUM_ID == a.ALBUM_ID).Count()
//});
//在集合后面添加一个集合
//查询所有好友中授权的相册
for (int i = 0; i < friendid.Length; i++)
{
var friid = friendid[i];
//根据好友授权查询
var fu = fa.facelook_album
.Where(al => al.USER_ID == friid && al.ALBUM_LIMIT == 2)
//.Select(a => new
//{
// a.ALBUM_ID
// ,
// a.ALBUM_LIMIT
// ,
// a.ALBUM_NAME
// ,
// a.ALBUM_FILE_NAME
// ,
// a.ALBUM_DESC
// ,
// a.USER_ID
// ,Cout = fa.facelook_photo.Where(p => p.ALBUM_ID == a.ALBUM_ID).Count()
//});
.Select(a => a);
//fal.ToList().AddRange(fu.ToList());
fal = fal.Concat(fu);
}
return fal;
}这里是多表关系查询返回一个数组 facelookEntities fa = new facelookEntities();
public string[] SelectFriend(string UID)
{
int i = 0;
string[] friend = new string[10];
var fu = fa.facelook_user.First(u => u.USER_ID.Equals(UID));
foreach (var item in fu.facelook_user1)
{
friend[i] = item.USER_ID;
i++;
}
foreach (var item in fu.facelook_user2)
{
friend[i] = item.USER_ID;
i++;
}
return friend;
}