using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace server
{
class Program
{
static void Main(string[] args)
{
int port = 2000;
string host = "127.0.0.1"; /**/
///创建终结点(EndPoint)
IPAddress ip = IPAddress.Parse(host);//把ip地址字符串转换为IPAddress类型的实例
IPEndPoint ipe = new IPEndPoint(ip, port);//用指定的端口和ip初始化IPEndPoint类的新实例 /**/
///创建socket并开始监听
Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个socket对像,如果用udp协议,则要用SocketType.Dgram类型的套接字
serverSocket.Bind(ipe);//绑定EndPoint对像(2000端口和ip地址)
serverSocket.Listen(13);//开始监听
Console.WriteLine("等待客户端连接"); /**/
try
{
while (1 == 1)
{
///接受到client连接,为此连接建立新的socket,并接受信息
Socket nowClientSocket = serverSocket.Accept();//为新建连接创建新的socket
Console.WriteLine("建立连接");
if(nowClientSocket!=null){
Thread myThread = new Thread(new ParameterizedThreadStart(MyNewSocket));
myThread.Start(nowClientSocket); //新开线程
} }
}
catch (SocketException e)
{
Console.WriteLine(e.ToString());
}
finally {
serverSocket.Close();
} } static void MyNewSocket(object theClientSocket)
{
Socket clientSocket = (Socket)theClientSocket;
if (clientSocket != null)
{
string recvStr = "";
byte[] recvBytes = new byte[1024];
int bytes;
bytes = clientSocket.Receive(recvBytes, recvBytes.Length, 0);//从客户端接受信息
recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes); /**/
///给client端返回信息
Console.WriteLine("server get message:{0}", recvStr);//把客户端传来的信息显示出来
string sendStr = "ok!Client send message successful!";
byte[] bs = Encoding.ASCII.GetBytes(sendStr);
clientSocket.Send(bs, bs.Length, 0);//返回信息给客户端
Console.ReadLine();
}
} }
}
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace server
{
class Program
{
static void Main(string[] args)
{
int port = 2000;
string host = "127.0.0.1"; /**/
///创建终结点(EndPoint)
IPAddress ip = IPAddress.Parse(host);//把ip地址字符串转换为IPAddress类型的实例
IPEndPoint ipe = new IPEndPoint(ip, port);//用指定的端口和ip初始化IPEndPoint类的新实例 /**/
///创建socket并开始监听
Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个socket对像,如果用udp协议,则要用SocketType.Dgram类型的套接字
serverSocket.Bind(ipe);//绑定EndPoint对像(2000端口和ip地址)
serverSocket.Listen(13);//开始监听
Console.WriteLine("等待客户端连接"); /**/
try
{
while (1 == 1)
{
///接受到client连接,为此连接建立新的socket,并接受信息
Socket nowClientSocket = serverSocket.Accept();//为新建连接创建新的socket
Console.WriteLine("建立连接");
if(nowClientSocket!=null){
Thread myThread = new Thread(new ParameterizedThreadStart(MyNewSocket));
myThread.Start(nowClientSocket); //新开线程
} }
}
catch (SocketException e)
{
Console.WriteLine(e.ToString());
}
finally {
serverSocket.Close();
} } static void MyNewSocket(object theClientSocket)
{
Socket clientSocket = (Socket)theClientSocket;
if (clientSocket != null)
{
string recvStr = "";
byte[] recvBytes = new byte[1024];
int bytes;
bytes = clientSocket.Receive(recvBytes, recvBytes.Length, 0);//从客户端接受信息
recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes); /**/
///给client端返回信息
Console.WriteLine("server get message:{0}", recvStr);//把客户端传来的信息显示出来
string sendStr = "ok!Client send message successful!";
byte[] bs = Encoding.ASCII.GetBytes(sendStr);
clientSocket.Send(bs, bs.Length, 0);//返回信息给客户端
Console.ReadLine();
}
} }
}
这不是新打开吗
{
Socket clientSocket = (Socket)theClientSocket;
if (clientSocket != null)
{
string recvStr = "";
byte[] recvBytes = new byte[1024];
int bytes;
bytes = clientSocket.Receive(recvBytes, recvBytes.Length, 0);//从客户端接受信息
recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes); /**/
///给client端返回信息
Console.WriteLine("server get message:{0}", recvStr);//把客户端传来的信息显示出来
string sendStr = "ok!Client send message successful!";
byte[] bs = Encoding.ASCII.GetBytes(sendStr);
clientSocket.Send(bs, bs.Length, 0);//返回信息给客户端
Console.ReadLine();
}
只要接收到一次消息,此线程就会停在加红的代码那儿,仅仅是没有退出罢了。