using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace server
{
    class Program
    {
        static void Main(string[] args)
        {
            int port = 2000;
            string host = "127.0.0.1";            /**/
            ///创建终结点(EndPoint)
            IPAddress ip = IPAddress.Parse(host);//把ip地址字符串转换为IPAddress类型的实例
            IPEndPoint ipe = new IPEndPoint(ip, port);//用指定的端口和ip初始化IPEndPoint类的新实例            /**/
            ///创建socket并开始监听
            Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个socket对像,如果用udp协议,则要用SocketType.Dgram类型的套接字
            serverSocket.Bind(ipe);//绑定EndPoint对像(2000端口和ip地址)
            serverSocket.Listen(13);//开始监听
            Console.WriteLine("等待客户端连接");            /**/
            try
            {
                while (1 == 1)
                {
                    ///接受到client连接,为此连接建立新的socket,并接受信息
                    Socket nowClientSocket = serverSocket.Accept();//为新建连接创建新的socket
                    Console.WriteLine("建立连接");
                    if(nowClientSocket!=null){
                        Thread myThread = new Thread(new ParameterizedThreadStart(MyNewSocket));
                        myThread.Start(nowClientSocket); //新开线程
                    }                }
            }
            catch (SocketException e)
            {
                Console.WriteLine(e.ToString()); 
            }
            finally {
                serverSocket.Close();
            }        }        static void MyNewSocket(object theClientSocket)
        {
            Socket clientSocket = (Socket)theClientSocket;
            if (clientSocket != null)
            {
                string recvStr = "";
                byte[] recvBytes = new byte[1024];
                int bytes;
                bytes = clientSocket.Receive(recvBytes, recvBytes.Length, 0);//从客户端接受信息
                recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);                /**/
                ///给client端返回信息
                Console.WriteLine("server get message:{0}", recvStr);//把客户端传来的信息显示出来
                string sendStr = "ok!Client send message successful!";
                byte[] bs = Encoding.ASCII.GetBytes(sendStr);
                clientSocket.Send(bs, bs.Length, 0);//返回信息给客户端
                Console.ReadLine();
            }
        }    }
}

解决方案 »

  1.   

    哪里指定结束线程了,请明示,谢谢myThread.Start(nowClientSocket); //新开线程
    这不是新打开吗 
      

  2.   

            static void MyNewSocket(object theClientSocket)
            {
                Socket clientSocket = (Socket)theClientSocket;
                if (clientSocket != null)
                {
                    string recvStr = "";
                    byte[] recvBytes = new byte[1024];
                    int bytes;
                    bytes = clientSocket.Receive(recvBytes, recvBytes.Length, 0);//从客户端接受信息
                    recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);                /**/
                    ///给client端返回信息
                    Console.WriteLine("server get message:{0}", recvStr);//把客户端传来的信息显示出来
                    string sendStr = "ok!Client send message successful!";
                    byte[] bs = Encoding.ASCII.GetBytes(sendStr);
                    clientSocket.Send(bs, bs.Length, 0);//返回信息给客户端
                    Console.ReadLine();
                }
    只要接收到一次消息,此线程就会停在加红的代码那儿,仅仅是没有退出罢了。