INI文件
[ini]
width=200
height=200
X=8
Y=56
排列=1
;0:水平;1:垂直image1图像来源ClipBoard将image1根据x分成若干等份,其中一些显示图像,一些不显示(黑色)
(如果排列=水平,根据x, 把form的width平分,如果排列=垂直,根据x, 把form的height平分)
效果如下(水平):width 1---------------------------------------200
|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图| height
|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图| 1
|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图| |
|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图| |
|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图| |
|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图| |
|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图| |
|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图| |
|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图| |
... ...
|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图| 200
1 2 3 4 5 6 7 8垂直:
width: 1~~200 height: 1~~200
------------------------------------------------
黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑
------------------------------------------------
图图图图图图图图图图图图图图图图图图图图图图图图 1
------------------------------------------------
黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑
------------------------------------------------
图图图图图图图图图图图图图图图图图图图图图图图图 2
------------------------------------------------
黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑
------------------------------------------------
图图图图图图图图图图图图图图图图图图图图图图图图 3
...
------------------------------------------------
黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑
------------------------------------------------
图图图图图图图图图图图图图图图图图图图图图图图图 8
------------------------------------------------附VB源码:排列=0
For I = 1 To 31
Unload GAME.VERPIC(I)
Next I
YDLT = (GAME.Picture1.Width - 2) / XDOTS
XDLT = (GAME.Picture1.Height - 2) / YDOTS
I = 1
Load GAME.HORPIC(I)
With GAME.HORPIC(I)
.Top = 1
.Left = 0
.Height = XDLT / 4
.Width = GAME.HORPIC(I).Width
.ZOrder (0)
End With
GAME.HORPIC(I).Visible = True
For I = 2 To YDOTS ' + 1
Load GAME.HORPIC(I)
With GAME.HORPIC(I)
.Top = ((I - 2) + 3 / 4) * XDLT + 1
.Left = 0
.Height = XDLT / 2
.Width = GAME.HORPIC(I).Width
.ZOrder (0)
End With
GAME.HORPIC(I).Visible = True
Next I
Load GAME.HORPIC(I)
With GAME.HORPIC(I)
.Top = ((I - 2) + 3 / 4) * XDLT + 1
.Left = 0
.Height = XDLT / 4
.Width = GAME.HORPIC(I).Width
.ZOrder (0)
End With
GAME.HORPIC(I).Visible = True
排列=1
For I = 1 To 31
Unload GAME.HORPIC(I)
Next I
XDLT = (GAME.Picture1.Width - 2) / YDOTS
YDLT = (GAME.Picture1.Width - 2) / XDOTS
I = 1
Load GAME.VERPIC(I)
With GAME.VERPIC(I)
.Top = 0
.Left = 1
.Width = XDLT / 4
.Height = GAME.VERPIC(I).Height
.ZOrder (0)
End With
GAME.VERPIC(I).Visible = True
For I = 2 To YDOTS
Load GAME.VERPIC(I)
With GAME.VERPIC(I)
.Left = ((I - 2) + 3 / 4) * XDLT + 1
.Top = 0
.Width = XDLT / 2
.Height = GAME.VERPIC(I).Height
.ZOrder (0)
End With
GAME.VERPIC(I).Visible = True
Next I
Load GAME.VERPIC(I)
With GAME.VERPIC(I)
.Left = ((I - 2) + 3 / 4) * XDLT + 1
.Top = 0
.Width = XDLT / 4
.Height = GAME.VERPIC(I).Height
.ZOrder (0)
End With
GAME.VERPIC(I).Visible = True
[ini]
width=200
height=200
X=8
Y=56
排列=1
;0:水平;1:垂直image1图像来源ClipBoard将image1根据x分成若干等份,其中一些显示图像,一些不显示(黑色)
(如果排列=水平,根据x, 把form的width平分,如果排列=垂直,根据x, 把form的height平分)
效果如下(水平):width 1---------------------------------------200
|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图| height
|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图| 1
|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图| |
|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图| |
|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图| |
|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图| |
|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图| |
|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图| |
|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图| |
... ...
|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图|黑|图| 200
1 2 3 4 5 6 7 8垂直:
width: 1~~200 height: 1~~200
------------------------------------------------
黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑
------------------------------------------------
图图图图图图图图图图图图图图图图图图图图图图图图 1
------------------------------------------------
黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑
------------------------------------------------
图图图图图图图图图图图图图图图图图图图图图图图图 2
------------------------------------------------
黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑
------------------------------------------------
图图图图图图图图图图图图图图图图图图图图图图图图 3
...
------------------------------------------------
黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑黑
------------------------------------------------
图图图图图图图图图图图图图图图图图图图图图图图图 8
------------------------------------------------附VB源码:排列=0
For I = 1 To 31
Unload GAME.VERPIC(I)
Next I
YDLT = (GAME.Picture1.Width - 2) / XDOTS
XDLT = (GAME.Picture1.Height - 2) / YDOTS
I = 1
Load GAME.HORPIC(I)
With GAME.HORPIC(I)
.Top = 1
.Left = 0
.Height = XDLT / 4
.Width = GAME.HORPIC(I).Width
.ZOrder (0)
End With
GAME.HORPIC(I).Visible = True
For I = 2 To YDOTS ' + 1
Load GAME.HORPIC(I)
With GAME.HORPIC(I)
.Top = ((I - 2) + 3 / 4) * XDLT + 1
.Left = 0
.Height = XDLT / 2
.Width = GAME.HORPIC(I).Width
.ZOrder (0)
End With
GAME.HORPIC(I).Visible = True
Next I
Load GAME.HORPIC(I)
With GAME.HORPIC(I)
.Top = ((I - 2) + 3 / 4) * XDLT + 1
.Left = 0
.Height = XDLT / 4
.Width = GAME.HORPIC(I).Width
.ZOrder (0)
End With
GAME.HORPIC(I).Visible = True
排列=1
For I = 1 To 31
Unload GAME.HORPIC(I)
Next I
XDLT = (GAME.Picture1.Width - 2) / YDOTS
YDLT = (GAME.Picture1.Width - 2) / XDOTS
I = 1
Load GAME.VERPIC(I)
With GAME.VERPIC(I)
.Top = 0
.Left = 1
.Width = XDLT / 4
.Height = GAME.VERPIC(I).Height
.ZOrder (0)
End With
GAME.VERPIC(I).Visible = True
For I = 2 To YDOTS
Load GAME.VERPIC(I)
With GAME.VERPIC(I)
.Left = ((I - 2) + 3 / 4) * XDLT + 1
.Top = 0
.Width = XDLT / 2
.Height = GAME.VERPIC(I).Height
.ZOrder (0)
End With
GAME.VERPIC(I).Visible = True
Next I
Load GAME.VERPIC(I)
With GAME.VERPIC(I)
.Left = ((I - 2) + 3 / 4) * XDLT + 1
.Top = 0
.Width = XDLT / 4
.Height = GAME.VERPIC(I).Height
.ZOrder (0)
End With
GAME.VERPIC(I).Visible = True
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls, ExtCtrls;const
X = 8;type
TForm1 = class(TForm)
Image1: TImage;
Button1: TButton;
Button2: TButton;
procedure Button1Click(Sender: TObject);
procedure Button2Click(Sender: TObject);
private
FSplit: Integer;
public
{ 公共成员(变量、函数)声明 }
end;var
Form1: TForm1;implementation{$R *.DFM}procedure TForm1.Button1Click(Sender: TObject);
var
I: Integer;
Rect: TRect;
begin
FSplit := Image1.Width div x;
with Image1.Canvas do
begin
Brush.Color := clBlack;
I := 0;
while I < Width do
begin
with Rect do
begin
Left := I;
Top := 0;
Bottom := Height;
Right := I+X;
end;
FillRect(Rect);
Inc(I,x*2);
end;
end;
end;procedure TForm1.Button2Click(Sender: TObject);
var
I: Integer;
Rect: TRect;
begin
FSplit := Image1.Height div x;
with Image1.Canvas do
begin
Brush.Color := clBlack;
I := 0;
while I < Height do
begin
with Rect do
begin
Left := 0;
Top := I;
Bottom := I+X;
Right := Width;
end;
FillRect(Rect);
Inc(I,x*2);
end;
end;end;end.