CGSize CGSizeAbsolute(CGSize size) {
    return (CGSize){fabs(size.width), fabs(size.height)};
}少了一点~~

解决方案 »

  1.   

    我发现跟图像的imageOrientation属性有关,当imageOrientation=0的时候是正常的。当imageOrientation=2或3的时候就不正常了。。正在研究怎么处理。有没有高人告诉我一下啊版主大大
      

  2.   

    偏偏imageOrientation是个只读属性。。
      

  3.   

    这是因为图片是有元数据的,你发现的imageOrientation只是其中元数据的一种,有两种方式处理:
    一。在draw的时候判断图片方向
    二。把方向数据干掉:- (UIImage *)fixOrientation:(UIImage *)aImage {
        
        // No-op if the orientation is already correct
        if (aImage.imageOrientation == UIImageOrientationUp) 
            return aImage;
        
        // We need to calculate the proper transformation to make the image upright.
        // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
        CGAffineTransform transform = CGAffineTransformIdentity;
        
        switch (aImage.imageOrientation) {
            case UIImageOrientationDown:
            case UIImageOrientationDownMirrored:
                transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);
                transform = CGAffineTransformRotate(transform, M_PI);
                break;
                
            case UIImageOrientationLeft:
            case UIImageOrientationLeftMirrored:
                transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
                transform = CGAffineTransformRotate(transform, M_PI_2);
                break;
                
            case UIImageOrientationRight:
            case UIImageOrientationRightMirrored:
                transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);
                transform = CGAffineTransformRotate(transform, -M_PI_2);
                break;
            default:
                break;
        }
        
        switch (aImage.imageOrientation) {
            case UIImageOrientationUpMirrored:
            case UIImageOrientationDownMirrored:
                transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
                transform = CGAffineTransformScale(transform, -1, 1);
                break;
                
            case UIImageOrientationLeftMirrored:
            case UIImageOrientationRightMirrored:
                transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);
                transform = CGAffineTransformScale(transform, -1, 1);
                break;
            default:
                break;
        }
        
        // Now we draw the underlying CGImage into a new context, applying the transform
        // calculated above.
        CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,
                                                 CGImageGetBitsPerComponent(aImage.CGImage), 0,
                                                 CGImageGetColorSpace(aImage.CGImage),
                                                 CGImageGetBitmapInfo(aImage.CGImage));
        CGContextConcatCTM(ctx, transform);
        switch (aImage.imageOrientation) {
            case UIImageOrientationLeft:
            case UIImageOrientationLeftMirrored:
            case UIImageOrientationRight:
            case UIImageOrientationRightMirrored:
                // Grr...
                CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);
                break;
                
            default:
                CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);
                break;
        }
        
        // And now we just create a new UIImage from the drawing context
        CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
        UIImage *img = [UIImage imageWithCGImage:cgimg];
        CGContextRelease(ctx);
        CGImageRelease(cgimg);
        return img;
    }
      

  4.   

    我的解决办法是用imageWithCGImage:scale:orientation:方法把orientation恢复为0,但此时图像也旋转了,我根据原始图片不同的orientation再旋回来就好了。。标准化处理。。不知道还有没有更好的办法
      

  5.   

    标准化处理会麻烦很多,特别是有对图片进行操作的时候(scale、crop等),简单粗暴的用我上面的方法也不会有任何问题,因为它在内部也是通过标准化的方法处理的,外层就不用考虑那么多了