谁有JAVA版的烟花代码程序?? 我在网上下载了一个jhanabi.class编译文件,但放到网页中没有什么反应。有谁知道的话,麻烦回复一下,谢谢!! 解决方案 » 免费领取超大流量手机卡,每月29元包185G流量+100分钟通话, 中国电信官方发货 fire.html==========================================================================<TD height=300 width=400><FONT size=3><APPLET align=middle code=fire.class height=300 width=400> <PARAM NAME="para_bits" VALUE="10000"> <PARAM NAME="para_max" VALUE="150"> <PARAM NAME="para_blendx" VALUE="50"> <PARAM NAME="para_blendy" VALUE="50"> <PARAM NAME="para_sound" VALUE="2"> <PARAM NAME="width" VALUE="650"> <PARAM NAME="align" VALUE="baseline"> <PARAM NAME="code" VALUE="fire.class"> <PARAM NAME="codeBase" VALUE="./"> <PARAM NAME="height" VALUE="270"></APPLET></FONT></TD> fire.java======================================================================import java.applet.Applet;import java.applet.AudioClip;import java.awt.*;import java.awt.image.MemoryImageSource;import java.util.Random;public class fire extends Applet implements Runnable{ public fire() { m_mouseX = 0; m_mouseY = 0; m_sleepTime = 5; isError = false; isInitialized = false; rand = new Random(); bits = 10000; bit_px = new double[bits]; bit_py = new double[bits]; bit_vx = new double[bits]; bit_vy = new double[bits]; bit_sx = new int[bits]; bit_sy = new int[bits]; bit_l = new int[bits]; bit_f = new int[bits]; bit_p = new int[bits]; bit_c = new int[bits]; ru = 50; rv = 50; } public void init() { String s = getParameter("para_bits"); if(s != null) bits = Integer.parseInt(s); s = getParameter("para_max"); if(s != null) bit_max = Integer.parseInt(s); s = getParameter("para_blendx"); if(s != null) ru = Integer.parseInt(s); s = getParameter("para_blendy"); if(s != null) rv = Integer.parseInt(s); s = getParameter("para_sound"); if(s != null) bit_sound = Integer.parseInt(s); m_nAppX = size().width; m_nAppY = size().height; m_centerX = m_nAppX / 2; m_centerY = m_nAppY / 2; m_mouseX = m_centerX; m_mouseY = m_centerY; resize(m_nAppX, m_nAppY); pixls = m_nAppX * m_nAppY; pixls2 = pixls - m_nAppX * 2; pix0 = new int[pixls]; offImage = new MemoryImageSource(m_nAppX, m_nAppY, pix0, 0, m_nAppX); offImage.setAnimated(true); dbImg = createImage(offImage); for(int i = 0; i < pixls; i++) pix0[i] = 0xff000000; sound1 = getAudioClip(getDocumentBase(), "firework.au"); sound2 = getAudioClip(getDocumentBase(), "syu.au"); for(int j = 0; j < bits; j++) bit_f[j] = 0; isInitialized = true; start(); } public void run() { while(!isInitialized) try { Thread.sleep(200L); } catch(InterruptedException interruptedexception) { } do { for(int j = 0; j < pixls2; j++) { int k = pix0[j]; int l = pix0[j + 1]; int i1 = pix0[j + m_nAppX]; int j1 = pix0[j + m_nAppX + 1]; int i = (k & 0xff0000) >> 16; int k1 = ((((l & 0xff0000) >> 16) - i) * ru >> 8) + i; i = (k & 0xff00) >> 8; int l1 = ((((l & 0xff00) >> 8) - i) * ru >> 8) + i; i = k & 0xff; int i2 = (((l & 0xff) - i) * ru >> 8) + i; i = (i1 & 0xff0000) >> 16; int j2 = ((((j1 & 0xff0000) >> 16) - i) * ru >> 8) + i; i = (i1 & 0xff00) >> 8; int k2 = ((((j1 & 0xff00) >> 8) - i) * ru >> 8) + i; i = i1 & 0xff; int l2 = (((j1 & 0xff) - i) * ru >> 8) + i; int i3 = ((j2 - k1) * rv >> 8) + k1; int j3 = ((k2 - l1) * rv >> 8) + l1; int k3 = ((l2 - i2) * rv >> 8) + i2; pix0[j] = i3 << 16 | j3 << 8 | k3 | 0xff000000; } rend(); offImage.newPixels(0, 0, m_nAppX, m_nAppY); try { Thread.sleep(m_sleepTime); } catch(InterruptedException interruptedexception1) { } } while(true); } public void update(Graphics g) { paint(g); } public void paint(Graphics g) { g.drawImage(dbImg, 0, 0, this); } public void start() { if(isError) return; isRunning = true; if(runner == null) { runner = new Thread(this); runner.start(); } } public void stop() { if(runner != null) { runner.stop(); runner = null; } } public boolean mouseMove(Event event, int i, int j) { m_mouseX = i; m_mouseY = j; return true; } public boolean mouseDown(Event event, int i, int j) { m_mouseX = i; m_mouseY = j; int k = (int)(rand.nextDouble() * 256D); int l = (int)(rand.nextDouble() * 256D); int i1 = (int)(rand.nextDouble() * 256D); int j1 = k << 16 | l << 8 | i1 | 0xff000000; int k1 = 0; for(int l1 = 0; l1 < bits; l1++) { if(bit_f[l1] != 0) continue; bit_px[l1] = m_mouseX; bit_py[l1] = m_mouseY; double d = rand.nextDouble() * 6.2800000000000002D; double d1 = rand.nextDouble(); bit_vx[l1] = Math.sin(d) * d1; bit_vy[l1] = Math.cos(d) * d1; bit_l[l1] = (int)(rand.nextDouble() * 100D) + 100; bit_p[l1] = (int)(rand.nextDouble() * 3D); bit_c[l1] = j1; bit_sx[l1] = m_mouseX; bit_sy[l1] = m_nAppY - 5; bit_f[l1] = 2; if(++k1 == bit_max) break; } if(bit_sound > 1) sound2.play(); return true; } public boolean mouseExit(Event event, int i, int j) { m_mouseX = i; m_mouseY = j; return true; } void rend() { boolean flag = false; boolean flag1 = false; boolean flag2 = false; for(int k = 0; k < bits; k++) switch(bit_f[k]) { default: break; case 1: // '\001' bit_vy[k] += rand.nextDouble() / 50D; bit_px[k] += bit_vx[k]; bit_py[k] += bit_vy[k]; bit_l[k]--; if(bit_l[k] == 0 || bit_px[k] < 0.0D || bit_py[k] < 0.0D || bit_px[k] > (double)m_nAppX || bit_py[k] > (double)(m_nAppY - 3)) { bit_c[k] = 0xff000000; bit_f[k] = 0; } else if(bit_p[k] == 0) { if((int)(rand.nextDouble() * 2D) == 0) bit_set((int)bit_px[k], (int)bit_py[k], -1); } else { bit_set((int)bit_px[k], (int)bit_py[k], bit_c[k]); } break; case 2: // '\002' bit_sy[k] -= 5; if((double)bit_sy[k] <= bit_py[k]) { bit_f[k] = 1; flag2 = true; } if((int)(rand.nextDouble() * 20D) == 0) { int i = (int)(rand.nextDouble() * 2D); int j = (int)(rand.nextDouble() * 5D); bit_set(bit_sx[k] + i, bit_sy[k] + j, -1); } break; } if(flag2 && bit_sound > 0) sound1.play(); } void bit_set(int i, int j, int k) { int l = i + j * m_nAppX; pix0[l] = k; } private int m_nAppX; private int m_nAppY; private int m_centerX; private int m_centerY; private int m_mouseX; private int m_mouseY; private int m_sleepTime; private boolean isError; private boolean m_isPaintFinished; boolean isRunning; boolean isInitialized; Thread runner; int pix0[]; MemoryImageSource offImage; Image dbImg; int pixls; int pixls2; Random rand; int bits; double bit_px[]; double bit_py[]; double bit_vx[]; double bit_vy[]; int bit_sx[]; int bit_sy[]; int bit_l[]; int bit_f[]; int bit_p[]; int bit_c[]; int bit_max; int bit_sound; int ru; int rv; AudioClip sound1; AudioClip sound2;} fire.java编译没什么问题,但运行fire.html时好象显示“未初始化小程序”。 jvm的问题 关于DataInputStream 关于美化包使用的问题 求教:中文字符二进制转换问题 hashMap在超过默认大小时如何增量 是变为原来的2倍还是? 如何使一个TextBox不可用? 如何取得新增记录的自动编号字段的值?百分请教 JNI相关 我编写有了一c语言文件,没装visual c++ 怎么编译成dll 如何在linux下设置jdk环境变量?具体? String中的getBytes()如何存储一个中文字符 java 接口的问题 送分的问题..
<TD height=300 width=400>
<FONT size=3>
<APPLET align=middle code=fire.class height=300 width=400>
<PARAM NAME="para_bits" VALUE="10000">
<PARAM NAME="para_max" VALUE="150">
<PARAM NAME="para_blendx" VALUE="50">
<PARAM NAME="para_blendy" VALUE="50">
<PARAM NAME="para_sound" VALUE="2">
<PARAM NAME="width" VALUE="650">
<PARAM NAME="align" VALUE="baseline">
<PARAM NAME="code" VALUE="fire.class">
<PARAM NAME="codeBase" VALUE="./">
<PARAM NAME="height" VALUE="270">
</APPLET>
</FONT>
</TD>
import java.applet.Applet;
import java.applet.AudioClip;
import java.awt.*;
import java.awt.image.MemoryImageSource;
import java.util.Random;public class fire extends Applet
implements Runnable
{ public fire()
{
m_mouseX = 0;
m_mouseY = 0;
m_sleepTime = 5;
isError = false;
isInitialized = false;
rand = new Random();
bits = 10000;
bit_px = new double[bits];
bit_py = new double[bits];
bit_vx = new double[bits];
bit_vy = new double[bits];
bit_sx = new int[bits];
bit_sy = new int[bits];
bit_l = new int[bits];
bit_f = new int[bits];
bit_p = new int[bits];
bit_c = new int[bits];
ru = 50;
rv = 50;
} public void init()
{
String s = getParameter("para_bits");
if(s != null)
bits = Integer.parseInt(s);
s = getParameter("para_max");
if(s != null)
bit_max = Integer.parseInt(s);
s = getParameter("para_blendx");
if(s != null)
ru = Integer.parseInt(s);
s = getParameter("para_blendy");
if(s != null)
rv = Integer.parseInt(s);
s = getParameter("para_sound");
if(s != null)
bit_sound = Integer.parseInt(s);
m_nAppX = size().width;
m_nAppY = size().height;
m_centerX = m_nAppX / 2;
m_centerY = m_nAppY / 2;
m_mouseX = m_centerX;
m_mouseY = m_centerY;
resize(m_nAppX, m_nAppY);
pixls = m_nAppX * m_nAppY;
pixls2 = pixls - m_nAppX * 2;
pix0 = new int[pixls];
offImage = new MemoryImageSource(m_nAppX, m_nAppY, pix0, 0, m_nAppX);
offImage.setAnimated(true);
dbImg = createImage(offImage);
for(int i = 0; i < pixls; i++)
pix0[i] = 0xff000000; sound1 = getAudioClip(getDocumentBase(), "firework.au");
sound2 = getAudioClip(getDocumentBase(), "syu.au");
for(int j = 0; j < bits; j++)
bit_f[j] = 0; isInitialized = true;
start();
} public void run()
{
while(!isInitialized)
try
{
Thread.sleep(200L);
}
catch(InterruptedException interruptedexception) { }
do
{
for(int j = 0; j < pixls2; j++)
{
int k = pix0[j];
int l = pix0[j + 1];
int i1 = pix0[j + m_nAppX];
int j1 = pix0[j + m_nAppX + 1];
int i = (k & 0xff0000) >> 16;
int k1 = ((((l & 0xff0000) >> 16) - i) * ru >> 8) + i;
i = (k & 0xff00) >> 8;
int l1 = ((((l & 0xff00) >> 8) - i) * ru >> 8) + i;
i = k & 0xff;
int i2 = (((l & 0xff) - i) * ru >> 8) + i;
i = (i1 & 0xff0000) >> 16;
int j2 = ((((j1 & 0xff0000) >> 16) - i) * ru >> 8) + i;
i = (i1 & 0xff00) >> 8;
int k2 = ((((j1 & 0xff00) >> 8) - i) * ru >> 8) + i;
i = i1 & 0xff;
int l2 = (((j1 & 0xff) - i) * ru >> 8) + i;
int i3 = ((j2 - k1) * rv >> 8) + k1;
int j3 = ((k2 - l1) * rv >> 8) + l1;
int k3 = ((l2 - i2) * rv >> 8) + i2;
pix0[j] = i3 << 16 | j3 << 8 | k3 | 0xff000000;
} rend();
offImage.newPixels(0, 0, m_nAppX, m_nAppY);
try
{
Thread.sleep(m_sleepTime);
}
catch(InterruptedException interruptedexception1) { }
} while(true);
} public void update(Graphics g)
{
paint(g);
} public void paint(Graphics g)
{
g.drawImage(dbImg, 0, 0, this);
} public void start()
{
if(isError)
return;
isRunning = true;
if(runner == null)
{
runner = new Thread(this);
runner.start();
}
} public void stop()
{
if(runner != null)
{
runner.stop();
runner = null;
}
} public boolean mouseMove(Event event, int i, int j)
{
m_mouseX = i;
m_mouseY = j;
return true;
}
{
m_mouseX = i;
m_mouseY = j;
int k = (int)(rand.nextDouble() * 256D);
int l = (int)(rand.nextDouble() * 256D);
int i1 = (int)(rand.nextDouble() * 256D);
int j1 = k << 16 | l << 8 | i1 | 0xff000000;
int k1 = 0;
for(int l1 = 0; l1 < bits; l1++)
{
if(bit_f[l1] != 0)
continue;
bit_px[l1] = m_mouseX;
bit_py[l1] = m_mouseY;
double d = rand.nextDouble() * 6.2800000000000002D;
double d1 = rand.nextDouble();
bit_vx[l1] = Math.sin(d) * d1;
bit_vy[l1] = Math.cos(d) * d1;
bit_l[l1] = (int)(rand.nextDouble() * 100D) + 100;
bit_p[l1] = (int)(rand.nextDouble() * 3D);
bit_c[l1] = j1;
bit_sx[l1] = m_mouseX;
bit_sy[l1] = m_nAppY - 5;
bit_f[l1] = 2;
if(++k1 == bit_max)
break;
} if(bit_sound > 1)
sound2.play();
return true;
} public boolean mouseExit(Event event, int i, int j)
{
m_mouseX = i;
m_mouseY = j;
return true;
} void rend()
{
boolean flag = false;
boolean flag1 = false;
boolean flag2 = false;
for(int k = 0; k < bits; k++)
switch(bit_f[k])
{
default:
break; case 1: // '\001'
bit_vy[k] += rand.nextDouble() / 50D;
bit_px[k] += bit_vx[k];
bit_py[k] += bit_vy[k];
bit_l[k]--;
if(bit_l[k] == 0 || bit_px[k] < 0.0D || bit_py[k] < 0.0D || bit_px[k] > (double)m_nAppX || bit_py[k] > (double)(m_nAppY - 3))
{
bit_c[k] = 0xff000000;
bit_f[k] = 0;
} else
if(bit_p[k] == 0)
{
if((int)(rand.nextDouble() * 2D) == 0)
bit_set((int)bit_px[k], (int)bit_py[k], -1);
} else
{
bit_set((int)bit_px[k], (int)bit_py[k], bit_c[k]);
}
break; case 2: // '\002'
bit_sy[k] -= 5;
if((double)bit_sy[k] <= bit_py[k])
{
bit_f[k] = 1;
flag2 = true;
}
if((int)(rand.nextDouble() * 20D) == 0)
{
int i = (int)(rand.nextDouble() * 2D);
int j = (int)(rand.nextDouble() * 5D);
bit_set(bit_sx[k] + i, bit_sy[k] + j, -1);
}
break;
} if(flag2 && bit_sound > 0)
sound1.play();
} void bit_set(int i, int j, int k)
{
int l = i + j * m_nAppX;
pix0[l] = k;
} private int m_nAppX;
private int m_nAppY;
private int m_centerX;
private int m_centerY;
private int m_mouseX;
private int m_mouseY;
private int m_sleepTime;
private boolean isError;
private boolean m_isPaintFinished;
boolean isRunning;
boolean isInitialized;
Thread runner;
int pix0[];
MemoryImageSource offImage;
Image dbImg;
int pixls;
int pixls2;
Random rand;
int bits;
double bit_px[];
double bit_py[];
double bit_vx[];
double bit_vy[];
int bit_sx[];
int bit_sy[];
int bit_l[];
int bit_f[];
int bit_p[];
int bit_c[];
int bit_max;
int bit_sound;
int ru;
int rv;
AudioClip sound1;
AudioClip sound2;
}