package my.pong;
import javax.swing.*;
import java.awt.*;
import java.awt.Label;
import java.util.Timer;..... //中间的部分都省略 public static void main(String args[]) {
javax.swing.Timer mytimer=new javax.swing.Timer(1,new ActionListener(){ /*就是这句话报错,说can not find symbol
symbol: class ActionListener
location: my.pong.Pong*/
public void actionPerformed(ActionEvent e)
{
int x,y;
x=ball.getBounds().x;
y=ball.getBounds().y;
x=x+1;
y=y+1;
ball.setLocation(x,y);
} });
mytimer.start();
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new Pong().setVisible(true);
}
});
}
// 变量声明 - 不进行修改
private java.awt.Label ball;
private javax.swing.JLabel jLabel3;
private javax.swing.JLabel jLabel4;
private java.awt.Label player1;
private java.awt.Label player2;
// 变量声明结束
}请问错在哪里?是一开始少import了什么东西吗?
import java.awt.event.ActionListener;
import java.awt.event.*