如题,java3d程序编译通过,运行白屏。貌似之前有看过是怎么回事的,不过忘了搜也没搜到,所以上来问问。程序在我把SimpleUniverse改为VirtualUniverse之前运行正常,我的改动是:改动前:
public SimpleUniverse CreateUniverse(){
GraphicsConfiguration config=SimpleUniverse.getPreferredConfiguration();
setLayout(new BorderLayout());
Canvas3D c=new Canvas3D(config);
add("Center",c);
SimpleUniverse u=new SimpleUniverse(c);
ViewingPlatform ViewPlatform=u.getViewingPlatform();
Viewer Ver=ViewPlatform.getViewers()[0];
View V=Ver.getView();
V.setBackClipDistance(2000.0f);
BranchGroup scene=CreateSceneGraph(c);
u.addBranchGraph(scene);
return u;
}改动后:
public VirtualUniverse CreateUniverse(){
VirtualUniverse universe=new VirtualUniverse();
Locale locale= new Locale( universe );
PhysicalBody physicalBody= new PhysicalBody();
PhysicalEnvironment physicalEnv= new PhysicalEnvironment();
GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();
GraphicsConfiguration config =GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getBestConfiguration(template);
Canvas3D canvas=new Canvas3D(config);
View view= new View();
view.addCanvas3D( canvas );
view.setPhysicalBody( physicalBody );
view.setPhysicalEnvironment( physicalEnv );
view.setBackClipDistance(2000);
BranchGroup vpRoot= new BranchGroup();
Transform3D t= new Transform3D();
t.set( new Vector3f( 0.0f, 0.0f, 150.0f ) );
TransformGroup vpTrans = new TransformGroup( t );
ViewPlatform vp = new ViewPlatform();
vpTrans.addChild( vp );
vpRoot.addChild( vpTrans );
view.attachViewPlatform( vp );
locale.addBranchGraph( vpRoot );
BranchGroup scene=CreateSceneGraph(canvas);
locale.addBranchGraph( scene );
return universe;
}麻烦指教一下,谢谢了!
public SimpleUniverse CreateUniverse(){
GraphicsConfiguration config=SimpleUniverse.getPreferredConfiguration();
setLayout(new BorderLayout());
Canvas3D c=new Canvas3D(config);
add("Center",c);
SimpleUniverse u=new SimpleUniverse(c);
ViewingPlatform ViewPlatform=u.getViewingPlatform();
Viewer Ver=ViewPlatform.getViewers()[0];
View V=Ver.getView();
V.setBackClipDistance(2000.0f);
BranchGroup scene=CreateSceneGraph(c);
u.addBranchGraph(scene);
return u;
}改动后:
public VirtualUniverse CreateUniverse(){
VirtualUniverse universe=new VirtualUniverse();
Locale locale= new Locale( universe );
PhysicalBody physicalBody= new PhysicalBody();
PhysicalEnvironment physicalEnv= new PhysicalEnvironment();
GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();
GraphicsConfiguration config =GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getBestConfiguration(template);
Canvas3D canvas=new Canvas3D(config);
View view= new View();
view.addCanvas3D( canvas );
view.setPhysicalBody( physicalBody );
view.setPhysicalEnvironment( physicalEnv );
view.setBackClipDistance(2000);
BranchGroup vpRoot= new BranchGroup();
Transform3D t= new Transform3D();
t.set( new Vector3f( 0.0f, 0.0f, 150.0f ) );
TransformGroup vpTrans = new TransformGroup( t );
ViewPlatform vp = new ViewPlatform();
vpTrans.addChild( vp );
vpRoot.addChild( vpTrans );
view.attachViewPlatform( vp );
locale.addBranchGraph( vpRoot );
BranchGroup scene=CreateSceneGraph(canvas);
locale.addBranchGraph( scene );
return universe;
}麻烦指教一下,谢谢了!
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