各位大侠 现在拖动是可以拖动了 可是像素由点不正确 当鼠标点击head并移动时,它会自动向左向上跑好几个像素 大侠帮忙看看哪里计算错了 var moveX,moveY; var move=false; $("#head").mousedown(function(e){ move=true; var ol = $("#Message").offset().left,ot = $("#Message").offset().top; moveX = e.clientX-ol; moveY=e.clientY-ot; $(document).mousemove(function(e){ if(move) { var x = e.clientX-moveX; var y = e.clientY-moveY; $("#Message").css({left:x,top:y}) } }) $(document).mouseup(function(){ move=false; }) })
moveX = e.clientX-ol; moveY=e.clientY-ot; 这两句去掉试试
$("#head").mousedown(function(e){ move=true; var ol = $("#Message").offset().left,ot = $("#Message").offset().top; // moveX = e.clientX-ol; // moveY=e.clientY-ot; $(document).mousemove(function(e){ if(move) { var x = e.clientX; var y = e.clientY; $("#Message").css({left:x,top:y}) } }) $(document).mouseup(function(){ move=false; }) }) 我注释掉了,还是会乱跑额
计算方法不对吧,//head为那个div的头 //Message为整个div var left,top; var move=false; $("#head").mousedown(function(e){ move = true; left = e.clientX-$("#head").offset().left; top = e.clientY-$("#head").offset().top; }) $("#head").mousemove(function(e){ if(move) { var x = e.clientX-left-$("#head").offset().left; var y = e.clientY-top-e.clientY-$("#head").offset().top; $("#Message").css({left:x,top:y}); } }) $("#head").mouseup(function(e){ move=false; })试试
$("#head").mousedown(function(e){ move=true; ol = $("#Message").offset().left; ot = $("#Message").offset().top; //moveX = e.clientX-ol; //moveY = e.clientY-ot; $(document).mousemove(function(e){ if(move) { //var x = e.clientX-moveX+ol; //var y = e.clientY-moveY+ot; $("#Message").css({left:x,top:y}) } }) $(document).mouseup(function(){ move=false; }) })注释掉的事我现在加上去的 这样比较醒目 这样算是正确了,可是想知道为什么要多加个offset().left和offset().top呢? 还有这样做的话虽然不会像刚才跑老远,不过还是会有偏差,只是比刚才小点 哪里错了呢?
left = e.clientX-head的初始left象素值 parseInt($("#head").style.left.replace("px",""))top = e.clientY-head的初始top象素值
var moveX,moveY,l,t; var move=false; $("#head").mousedown(function(e){ move=true; if(!e) e = window.event; l = parseInt($("#Message").css("left")); t = parseInt($("#Message").css("top")); moveX = e.clientX-l; moveY = e.clientY-t; $(document).mousemove(function(e){ if(move){ if(!e) e = window.event; var x = e.clientX-moveX+"px"; var y = e.clientY-moveY+"px"; $("#Message").css({left:x,top:y}); } }) $(document).mouseup(function(){ move=false; }) })改成这样了,在IE6是正常,可是在IE7,IE8就不正常了,刚开始的时候会自动跑下来,第二次的时候才不会! 什么原因?
不加px试试,css()会自动加上吧 var x = e.clientX-moveX; var y = e.clientY-moveY; $("#Message").css({“left”:x,“top”:y}); 实在不行把IE8下面的调试器打开看一下
</head><body><script>var isIE = (document.all) ? true : false;
// Demo by /
var $ = function (id) {
return "string" == typeof id ? document.getElementById(id) : id;
};var Class = {
create: function() {
return function() { this.initialize.apply(this, arguments); }
}
}var Extend = function(destination, source) {
for (var property in source) {
destination[property] = source[property];
}
}var Bind = function(object, fun) {
return function() {
return fun.apply(object, arguments);
}
}var BindAsEventListener = function(object, fun) {
return function(event) {
return fun.call(object, (event || window.event));
}
}var CurrentStyle = function(element){
return element.currentStyle || document.defaultView.getComputedStyle(element, null);
}// Demo by /
function addEventHandler(oTarget, sEventType, fnHandler) {
if (oTarget.addEventListener) {
oTarget.addEventListener(sEventType, fnHandler, false);
} else if (oTarget.attachEvent) {
oTarget.attachEvent("on" + sEventType, fnHandler);
} else {
oTarget["on" + sEventType] = fnHandler;
}
};function removeEventHandler(oTarget, sEventType, fnHandler) {
if (oTarget.removeEventListener) {
oTarget.removeEventListener(sEventType, fnHandler, false);
} else if (oTarget.detachEvent) {
oTarget.detachEvent("on" + sEventType, fnHandler);
} else {
oTarget["on" + sEventType] = null;
}
};//拖放程序
var Drag = Class.create();
Drag.prototype = {
//拖放对象
initialize: function(drag, options) {
this.Drag = $(drag);//拖放对象
this._x = this._y = 0;//记录鼠标相对拖放对象的位置
this._marginLeft = this._marginTop = 0;//记录margin
//事件对象(用于绑定移除事件)
this._fM = BindAsEventListener(this, this.Move);
this._fS = Bind(this, this.Stop);
this.SetOptions(options);
// Demo by /
this.Limit = !!this.options.Limit;
this.mxLeft = parseInt(this.options.mxLeft);
this.mxRight = parseInt(this.options.mxRight);
this.mxTop = parseInt(this.options.mxTop);
this.mxBottom = parseInt(this.options.mxBottom);
this.LockX = !!this.options.LockX;
this.LockY = !!this.options.LockY;
this.Lock = !!this.options.Lock;
this.onStart = this.options.onStart;
this.onMove = this.options.onMove;
this.onStop = this.options.onStop;
this._Handle = $(this.options.Handle) || this.Drag;
this._mxContainer = $(this.options.mxContainer) || null;
this.Drag.style.position = "absolute";
//透明
if(isIE && !!this.options.Transparent){
//填充拖放对象
with(this._Handle.appendChild(document.createElement("div")).style){
width = height = "100%"; backgroundColor = "#fff"; filter = "alpha(opacity:0)"; fontSize = 0;
}
}
//修正范围
this.Repair();
addEventHandler(this._Handle, "mousedown", BindAsEventListener(this, this.Start));
},
//设置默认属性
SetOptions: function(options) {
this.options = {//默认值
Handle: "",//设置触发对象(不设置则使用拖放对象)
Limit: false,//是否设置范围限制(为true时下面参数有用,可以是负数)
mxLeft: 0,//左边限制
mxRight: 9999,//右边限制
mxTop: 0,//上边限制
mxBottom: 9999,//下边限制
mxContainer: "",//指定限制在容器内
LockX: false,//是否锁定水平方向拖放
LockY: false,//是否锁定垂直方向拖放
Lock: false,//是否锁定
Transparent: false,//是否透明
onStart: function(){},//开始移动时执行
onMove: function(){},//移动时执行
onStop: function(){}//结束移动时执行
};
Extend(this.options, options || {});
},
//准备拖动
Start: function(oEvent) {
if(this.Lock){ return; }
this.Repair();
//记录鼠标相对拖放对象的位置
this._x = oEvent.clientX - this.Drag.offsetLeft;
this._y = oEvent.clientY - this.Drag.offsetTop;
//记录margin
this._marginLeft = parseInt(CurrentStyle(this.Drag).marginLeft) || 0;
this._marginTop = parseInt(CurrentStyle(this.Drag).marginTop) || 0;
//mousemove时移动 mouseup时停止
addEventHandler(document, "mousemove", this._fM);
addEventHandler(document, "mouseup", this._fS);
if(isIE){
//焦点丢失
addEventHandler(this._Handle, "losecapture", this._fS);
//设置鼠标捕获
this._Handle.setCapture();
}else{
//焦点丢失
addEventHandler(window, "blur", this._fS);
//阻止默认动作
oEvent.preventDefault();
};
//附加程序
this.onStart();
},
//修正范围
Repair: function() {
if(this.Limit){
//修正错误范围参数
this.mxRight = Math.max(this.mxRight, this.mxLeft + this.Drag.offsetWidth);
this.mxBottom = Math.max(this.mxBottom, this.mxTop + this.Drag.offsetHeight);
//如果有容器必须设置position为relative或absolute来相对或绝对定位,并在获取offset之前设置
!this._mxContainer || CurrentStyle(this._mxContainer).position == "relative" || CurrentStyle(this._mxContainer).position == "absolute" || (this._mxContainer.style.position = "relative");
}
},
//拖动
Move: function(oEvent) {
//判断是否锁定
if(this.Lock){ this.Stop(); return; };
//清除选择
window.getSelection ? window.getSelection().removeAllRanges() : document.selection.empty();
//设置移动参数
var iLeft = oEvent.clientX - this._x, iTop = oEvent.clientY - this._y;
//设置范围限制
if(this.Limit){
//设置范围参数
var mxLeft = this.mxLeft, mxRight = this.mxRight, mxTop = this.mxTop, mxBottom = this.mxBottom;
//如果设置了容器,再修正范围参数
if(!!this._mxContainer){
mxLeft = Math.max(mxLeft, 0);
mxTop = Math.max(mxTop, 0);
mxRight = Math.min(mxRight, this._mxContainer.clientWidth);
mxBottom = Math.min(mxBottom, this._mxContainer.clientHeight);
};
//修正移动参数
iLeft = Math.max(Math.min(iLeft, mxRight - this.Drag.offsetWidth), mxLeft);
iTop = Math.max(Math.min(iTop, mxBottom - this.Drag.offsetHeight), mxTop);
}
//设置位置,并修正margin
if(!this.LockX){ this.Drag.style.left = iLeft - this._marginLeft + "px"; }
if(!this.LockY){ this.Drag.style.top = iTop - this._marginTop + "px"; }
//附加程序
this.onMove();
},
//停止拖动
Stop: function() {
//移除事件
removeEventHandler(document, "mousemove", this._fM);
removeEventHandler(document, "mouseup", this._fS);
if(isIE){
removeEventHandler(this._Handle, "losecapture", this._fS);
this._Handle.releaseCapture();
}else{
removeEventHandler(window, "blur", this._fS);
};
//附加程序
this.onStop();
}
};
</script><style>
#idContainer{ border:10px solid #990000; width:600px; height:300px;}
#idDrag{ border:5px solid #C4E3FD; background:#C4E3FD; width:50px; height:50px; top:50px; left:50px;}
#idHandle{cursor:move; height:25px; background:#0000FF; overflow:hidden;}
</style><div id="idContainer">
<div id="idDrag"><div id="idHandle"></div></div>
</div><input id="idReset" type="button" value="复位" />
<input id="idLock" type="button" value="锁定" />
<input id="idLockX" type="button" value="锁定水平" />
<input id="idLockY" type="button" value="锁定垂直" />
<input id="idLimit" type="button" value="范围锁定" />
<input id="idLimitOff" type="button" value="取消范围锁定" />
<br />拖放状态:<span id="idShow">未开始</span><script>
var drag = new Drag("idDrag", { mxContainer: "idContainer", Handle: "idHandle", Limit: true,
onStart: function(){ $("idShow").innerHTML = "开始拖放"; },
onMove: function(){ $("idShow").innerHTML = "left:"+this.Drag.offsetLeft+";top:"+this.Drag.offsetTop; },
onStop: function(){ $("idShow").innerHTML = "结束拖放"; }
});$("idReset").onclick = function(){
drag.Limit = true;
drag.mxLeft = drag.mxTop = 0;
drag.mxRight = drag.mxBottom = 9999;
drag.LockX = drag.LockY = drag.Lock = false;
}$("idLock").onclick = function(){ drag.Lock = true; }
$("idLockX").onclick = function(){ drag.LockX = true; }
$("idLockY").onclick = function(){ drag.LockY = true; }
$("idLimit").onclick = function(){ drag.mxRight = drag.mxBottom = 200;drag.Limit = true; }
$("idLimitOff").onclick = function(){ drag.Limit = false; }
</script></body>
现在拖动是可以拖动了
可是像素由点不正确
当鼠标点击head并移动时,它会自动向左向上跑好几个像素
大侠帮忙看看哪里计算错了
var moveX,moveY;
var move=false;
$("#head").mousedown(function(e){
move=true;
var ol = $("#Message").offset().left,ot = $("#Message").offset().top;
moveX = e.clientX-ol;
moveY=e.clientY-ot;
$(document).mousemove(function(e){
if(move)
{
var x = e.clientX-moveX;
var y = e.clientY-moveY;
$("#Message").css({left:x,top:y})
}
})
$(document).mouseup(function(){
move=false;
})
})
moveY=e.clientY-ot;
这两句去掉试试
$("#head").mousedown(function(e){
move=true;
var ol = $("#Message").offset().left,ot = $("#Message").offset().top;
// moveX = e.clientX-ol;
// moveY=e.clientY-ot;
$(document).mousemove(function(e){
if(move)
{
var x = e.clientX;
var y = e.clientY;
$("#Message").css({left:x,top:y})
}
})
$(document).mouseup(function(){
move=false;
})
})
我注释掉了,还是会乱跑额
$("#head").dialog();
这样,这个head的div就可以拖动了
//Message为整个div
var left,top;
var move=false;
$("#head").mousedown(function(e){
move = true;
left = e.clientX-$("#head").offset().left;
top = e.clientY-$("#head").offset().top;
})
$("#head").mousemove(function(e){
if(move)
{
var x = e.clientX-left-$("#head").offset().left;
var y = e.clientY-top-e.clientY-$("#head").offset().top;
$("#Message").css({left:x,top:y});
}
})
$("#head").mouseup(function(e){
move=false;
})试试
$("#head").mousedown(function(e){
move=true;
ol = $("#Message").offset().left;
ot = $("#Message").offset().top;
//moveX = e.clientX-ol;
//moveY = e.clientY-ot;
$(document).mousemove(function(e){
if(move)
{
//var x = e.clientX-moveX+ol;
//var y = e.clientY-moveY+ot;
$("#Message").css({left:x,top:y})
}
})
$(document).mouseup(function(){
move=false;
})
})注释掉的事我现在加上去的 这样比较醒目
这样算是正确了,可是想知道为什么要多加个offset().left和offset().top呢?
还有这样做的话虽然不会像刚才跑老远,不过还是会有偏差,只是比刚才小点
哪里错了呢?
left = e.clientX-head的初始left象素值 parseInt($("#head").style.left.replace("px",""))top = e.clientY-head的初始top象素值
var moveX,moveY,l,t;
var move=false;
$("#head").mousedown(function(e){
move=true;
if(!e) e = window.event;
l = parseInt($("#Message").css("left"));
t = parseInt($("#Message").css("top"));
moveX = e.clientX-l;
moveY = e.clientY-t;
$(document).mousemove(function(e){
if(move){
if(!e) e = window.event;
var x = e.clientX-moveX+"px";
var y = e.clientY-moveY+"px";
$("#Message").css({left:x,top:y});
}
})
$(document).mouseup(function(){
move=false;
})
})改成这样了,在IE6是正常,可是在IE7,IE8就不正常了,刚开始的时候会自动跑下来,第二次的时候才不会!
什么原因?
var x = e.clientX-moveX;
var y = e.clientY-moveY;
$("#Message").css({“left”:x,“top”:y});
实在不行把IE8下面的调试器打开看一下