using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets;namespace UDPClient { class Program { static void Main(string[] args) { byte[] data = new byte[1024]; string input ,stringData; //构建TCP 服务器 Console.WriteLine("This is a Client, host name is {0}", Dns.GetHostName()); //设置服务IP,设置TCP端口号 IPEndPoint ipep = new IPEndPoint(IPAddress .Parse ("127.0.0.1") , 8001); //定义网络类型,数据连接类型和网络协议UDP Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); string welcome = "Hello! "; data = Encoding.ASCII.GetBytes(welcome); server.SendTo(data, data.Length, SocketFlags.None, ipep); IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0); EndPoint Remote = (EndPoint)sender; data = new byte[1024]; int recv = server.ReceiveFrom(data, ref Remote); Console.WriteLine("Message received from {0}: ", Remote.ToString()); Console.WriteLine(Encoding .ASCII .GetString (data,0,recv)); while (true) { input = Console .ReadLine (); if (input =="exit") break ; server .SendTo (Encoding .ASCII .GetBytes (input ),Remote ); data = new byte [1024]; recv = server.ReceiveFrom(data, ref Remote); stringData = Encoding.ASCII.GetString(data, 0, recv); Console.WriteLine(stringData); } Console .WriteLine ("Stopping Client."); server .Close (); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets;namespace UDPServer { class Program { static void Main(string[] args) { int recv; byte[] data = new byte[1024]; //构建TCP 服务器 //得到本机IP,设置TCP端口号 IPEndPoint ipep = new IPEndPoint(IPAddress.Any , 8001); Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram , ProtocolType.Udp); //绑定网络地址 newsock.Bind(ipep); Console.WriteLine("This is a Server, host name is {0}",Dns.GetHostName()); //等待客户机连接 Console.WriteLine("Waiting for a client..."); //得到客户机IP IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0); EndPoint Remote = (EndPoint)(sender); recv = newsock.ReceiveFrom(data, ref Remote); Console .WriteLine ("Message received from {0}: ", Remote.ToString ()); Console .WriteLine (Encoding .ASCII .GetString (data ,0,recv )); //客户机连接成功后,发送欢迎信息 string welcome = "Welcome ! "; //字符串与字节数组相互转换 data = Encoding .ASCII .GetBytes (welcome ); //发送信息 newsock .SendTo (data ,data.Length ,SocketFlags .None ,Remote ); while (true ) { data =new byte [1024]; //发送接受信息 recv =newsock.ReceiveFrom(data ,ref Remote); Console .WriteLine (Encoding .ASCII .GetString (data ,0,recv)); newsock .SendTo (data ,recv ,SocketFlags .None ,Remote ); } } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets;namespace UDPServer { class Program { static void Main(string[] args) { int recv; byte[] data = new byte[1024]; //构建TCP 服务器 //得到本机IP,设置TCP端口号 IPEndPoint ipep = new IPEndPoint(IPAddress.Any , 8001); Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram , ProtocolType.Udp); //绑定网络地址 newsock.Bind(ipep); Console.WriteLine("This is a Server, host name is {0}",Dns.GetHostName()); //等待客户机连接 Console.WriteLine("Waiting for a client..."); //得到客户机IP IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0); EndPoint Remote = (EndPoint)(sender); recv = newsock.ReceiveFrom(data, ref Remote); Console .WriteLine ("Message received from {0}: ", Remote.ToString ()); Console .WriteLine (Encoding .ASCII .GetString (data ,0,recv )); //客户机连接成功后,发送欢迎信息 string welcome = "Welcome ! "; //字符串与字节数组相互转换 data = Encoding .ASCII .GetBytes (welcome ); //发送信息 newsock .SendTo (data ,data.Length ,SocketFlags .None ,Remote ); while (true ) { data =new byte [1024]; //发送接受信息 recv =newsock.ReceiveFrom(data ,ref Remote); Console .WriteLine (Encoding .ASCII .GetString (data ,0,recv)); newsock .SendTo (data ,recv ,SocketFlags .None ,Remote ); } } } }
Web Service
WPF
甚至可以直接TCP...只要你愿意...条条大路...
谢谢 用 TCP 如何实现呢?要用得 TcpListener 及 TcpClient 对象呢? 主要思路?
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;namespace UDPClient
{
class Program
{
static void Main(string[] args)
{
byte[] data = new byte[1024];
string input ,stringData; //构建TCP 服务器 Console.WriteLine("This is a Client, host name is {0}", Dns.GetHostName()); //设置服务IP,设置TCP端口号
IPEndPoint ipep = new IPEndPoint(IPAddress .Parse ("127.0.0.1") , 8001); //定义网络类型,数据连接类型和网络协议UDP
Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); string welcome = "Hello! ";
data = Encoding.ASCII.GetBytes(welcome);
server.SendTo(data, data.Length, SocketFlags.None, ipep);
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint Remote = (EndPoint)sender; data = new byte[1024];
int recv = server.ReceiveFrom(data, ref Remote);
Console.WriteLine("Message received from {0}: ", Remote.ToString());
Console.WriteLine(Encoding .ASCII .GetString (data,0,recv));
while (true)
{
input = Console .ReadLine ();
if (input =="exit")
break ;
server .SendTo (Encoding .ASCII .GetBytes (input ),Remote );
data = new byte [1024];
recv = server.ReceiveFrom(data, ref Remote);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
}
Console .WriteLine ("Stopping Client.");
server .Close ();
} }
}
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;namespace UDPServer
{
class Program
{
static void Main(string[] args)
{
int recv;
byte[] data = new byte[1024]; //构建TCP 服务器 //得到本机IP,设置TCP端口号
IPEndPoint ipep = new IPEndPoint(IPAddress.Any , 8001);
Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram , ProtocolType.Udp); //绑定网络地址
newsock.Bind(ipep); Console.WriteLine("This is a Server, host name is {0}",Dns.GetHostName()); //等待客户机连接
Console.WriteLine("Waiting for a client..."); //得到客户机IP
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint Remote = (EndPoint)(sender);
recv = newsock.ReceiveFrom(data, ref Remote);
Console .WriteLine ("Message received from {0}: ", Remote.ToString ());
Console .WriteLine (Encoding .ASCII .GetString (data ,0,recv )); //客户机连接成功后,发送欢迎信息
string welcome = "Welcome ! "; //字符串与字节数组相互转换
data = Encoding .ASCII .GetBytes (welcome ); //发送信息
newsock .SendTo (data ,data.Length ,SocketFlags .None ,Remote );
while (true )
{
data =new byte [1024];
//发送接受信息
recv =newsock.ReceiveFrom(data ,ref Remote);
Console .WriteLine (Encoding .ASCII .GetString (data ,0,recv));
newsock .SendTo (data ,recv ,SocketFlags .None ,Remote );
}
} }
}
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;namespace UDPServer
{
class Program
{
static void Main(string[] args)
{
int recv;
byte[] data = new byte[1024]; //构建TCP 服务器 //得到本机IP,设置TCP端口号
IPEndPoint ipep = new IPEndPoint(IPAddress.Any , 8001);
Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram , ProtocolType.Udp); //绑定网络地址
newsock.Bind(ipep); Console.WriteLine("This is a Server, host name is {0}",Dns.GetHostName()); //等待客户机连接
Console.WriteLine("Waiting for a client..."); //得到客户机IP
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint Remote = (EndPoint)(sender);
recv = newsock.ReceiveFrom(data, ref Remote);
Console .WriteLine ("Message received from {0}: ", Remote.ToString ());
Console .WriteLine (Encoding .ASCII .GetString (data ,0,recv )); //客户机连接成功后,发送欢迎信息
string welcome = "Welcome ! "; //字符串与字节数组相互转换
data = Encoding .ASCII .GetBytes (welcome ); //发送信息
newsock .SendTo (data ,data.Length ,SocketFlags .None ,Remote );
while (true )
{
data =new byte [1024];
//发送接受信息
recv =newsock.ReceiveFrom(data ,ref Remote);
Console .WriteLine (Encoding .ASCII .GetString (data ,0,recv));
newsock .SendTo (data ,recv ,SocketFlags .None ,Remote );
}
} }
}