using System;
using System.Net;
using System.Text;
using System.Threading;
using System.Net.Sockets;
using System.Windows.Forms;namespace Server
{
    public class StateObject
    {
        // Client  socket.
        public Socket workSocket = null;
        // Size of receive buffer.
        public const int BufferSize = 1024;
        // Receive buffer.
        public byte[] buffer = new byte[BufferSize];
        // Received data string.
        public StringBuilder sb = new StringBuilder();
    }    public class AsynchronousSocketListener
    {
        // Thread signal.
        public static ManualResetEvent allDone = new ManualResetEvent(false);        //Constructor
        public AsynchronousSocketListener()
        {
        }        public void StartListening()
        {
            // Data buffer for incoming data.
            byte[] bytes = new Byte[1024];
            string hostInfo = Dns.GetHostName();
            IPAddress[] addressList = Dns.GetHostAddresses(hostInfo);            IPAddress ipAddress = Dns.GetHostEntry(Dns.GetHostName()).AddressList[0];
            IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);            // Create a TCP/IP socket.
            Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);            // Bind the socket to the local endpoint and listen for incoming connections.
            try
            {
                listener.Bind(localEndPoint);
                listener.Listen(100);                while (true)
                {
                    // Set the event to nonsignaled state.
                    allDone.Reset();
                    // Start an asynchronous socket to listen for connections.
                    MessageBox.Show("Waiting for a connection");
                    listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
                    // Wait until a connection is made before continuing.
                    allDone.WaitOne();
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
            }
            MessageBox.Show("Get a connection");
        }        public static void AcceptCallback(IAsyncResult ar)
        {
            // Signal the main thread to continue.
            allDone.Set();            // Get the socket that handles the client request.
            Socket listener = (Socket)ar.AsyncState;
            Socket handler = listener.EndAccept(ar);            // Create the state object.
            StateObject state = new StateObject();
            state.workSocket = handler;
            handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReadCallback), state);
        }        public static void ReadCallback(IAsyncResult ar)
        {
            String content = String.Empty;            // Retrieve the state object and the handler socket
            // from the asynchronous state object.
            StateObject state = (StateObject)ar.AsyncState;
            Socket handler = state.workSocket;            // Read data from the client socket. 
            int bytesRead = handler.EndReceive(ar);            if (bytesRead > 0)
            {
                // There  might be more data, so store the data received so far.
                state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));                // Check for end-of-file tag. If it is not there, read 
                // more data.
                content = state.sb.ToString();
                if (content.IndexOf("<EOF>") > -1)
                {
                    // All the data has been read from the 
                    // Echo the data back to the client.
                    Send(handler, content);
                }
                else
                {
                    // Not all data received. Get more.
                    handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                    new AsyncCallback(ReadCallback), state);
                }
            }
        }        private static void Send(Socket handler, String data)
        {
            // Convert the string data to byte data using ASCII encoding.
            byte[] byteData = Encoding.ASCII.GetBytes(data);            // Begin sending the data to the remote device.
            handler.BeginSend(byteData, 0, byteData.Length, 0,
                new AsyncCallback(SendCallback), handler);
        }        private static void SendCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object.
                Socket handler = (Socket)ar.AsyncState;                // Complete sending the data to the remote device.
                int bytesSent = handler.EndSend(ar);
                handler.Shutdown(SocketShutdown.Both);
                handler.Close();
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
            }
        }
    }
}