use mmsystem;
SndPlaySound('hello.wav',SND_FILENAME or SND_SYNC)///////////////////////////////////
unit PlaySnd1;interfaceuses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
StdCtrls;type
TForm1 = class(TForm)
PlaySndFromFile: TButton;
PlaySndFromMemory: TButton;
PlaySndbyLoadRes: TButton;
PlaySndFromRes: TButton;
procedure PlaySndFromFileClick(Sender: TObject);
procedure PlaySndFromMemoryClick(Sender: TObject);
procedure PlaySndFromResClick(Sender: TObject);
procedure PlaySndbyLoadResClick(Sender: TObject);
private { Private declarations }
public
{ Public declarations }
end;var
Form1: TForm1;implementation{$R *.DFM}{$R snddata.res}uses MMSystem;procedure TForm1.PlaySndFromFileClick(Sender: TObject);
begin
sndPlaySound('hello.wav',
SND_FILENAME or SND_SYNC);
end;procedure TForm1.PlaySndFromMemoryClick(Sender: TObject);
var
f: file;
p: pointer;
fs: integer;
begin
AssignFile(f, 'hello.wav');
Reset(f,1); fs := FileSize(f);
GetMem(p, fs);
BlockRead(f, p^, fs);
CloseFile(f);
sndPlaySound(p,
SND_MEMORY or SND_SYNC);
FreeMem(p, fs);
end;procedure TForm1.PlaySndFromResClick(Sender: TObject);
begin
PlaySound('HELLO',
hInstance,
SND_RESOURCE or SND_SYNC);
end;procedure TForm1.PlaySndbyLoadResClick(Sender: TObject);
var
h: THandle;
p: pointer;
begin
h := FindResource(hInstance,
'HELLO', 'WAVE');
h := LoadResource(hInstance, h);
p := LockResource(h);
sndPlaySound(p,
SND_MEMORY or SND_SYNC);
UnLockResource(h);
FreeResource(h);
end;
end.
SndPlaySound('hello.wav',SND_FILENAME or SND_SYNC)///////////////////////////////////
unit PlaySnd1;interfaceuses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
StdCtrls;type
TForm1 = class(TForm)
PlaySndFromFile: TButton;
PlaySndFromMemory: TButton;
PlaySndbyLoadRes: TButton;
PlaySndFromRes: TButton;
procedure PlaySndFromFileClick(Sender: TObject);
procedure PlaySndFromMemoryClick(Sender: TObject);
procedure PlaySndFromResClick(Sender: TObject);
procedure PlaySndbyLoadResClick(Sender: TObject);
private { Private declarations }
public
{ Public declarations }
end;var
Form1: TForm1;implementation{$R *.DFM}{$R snddata.res}uses MMSystem;procedure TForm1.PlaySndFromFileClick(Sender: TObject);
begin
sndPlaySound('hello.wav',
SND_FILENAME or SND_SYNC);
end;procedure TForm1.PlaySndFromMemoryClick(Sender: TObject);
var
f: file;
p: pointer;
fs: integer;
begin
AssignFile(f, 'hello.wav');
Reset(f,1); fs := FileSize(f);
GetMem(p, fs);
BlockRead(f, p^, fs);
CloseFile(f);
sndPlaySound(p,
SND_MEMORY or SND_SYNC);
FreeMem(p, fs);
end;procedure TForm1.PlaySndFromResClick(Sender: TObject);
begin
PlaySound('HELLO',
hInstance,
SND_RESOURCE or SND_SYNC);
end;procedure TForm1.PlaySndbyLoadResClick(Sender: TObject);
var
h: THandle;
p: pointer;
begin
h := FindResource(hInstance,
'HELLO', 'WAVE');
h := LoadResource(hInstance, h);
p := LockResource(h);
sndPlaySound(p,
SND_MEMORY or SND_SYNC);
UnLockResource(h);
FreeResource(h);
end;
end.
begin
PlaySound('G:\123.wav', SND_RESOURCE, SND_ALIAS);
end;
PlaySound('G:\123.wav', SND_RESOURCE, SND_ALIAS);
后面的是同步和异步!
PlaySound('c:\test',NULL,SND_FILENAME|SND_ASYNC|SND_NODEFAULT);
PlaySound('c:\test.wav',NULL,SND_FILENAME|SND_ASYNC|SND_NODEFAULT);