<body>
<input type="button" id="btn" value="动画 800">
<input type="button" id="btn1" value="动画 400"> <div id="box">
</div>
<div id="box1">
</div>
<script>
var btn = document.getElementById('btn');
var btn1 = document.getElementById('btn1'); var box = document.getElementById('box');
var box1 = document.getElementById('box1'); btn.onclick = function () {
animate(box, 800);
animate(box1, 800);
} btn1.onclick = function () {
animate(box, 400);
animate(box1, 400);
} function animate(element, target) {
if (element.timerId) {
clearInterval(element.timerId);
timerId = null;
} element.timerId = setInterval(function () {
var step = 10;
var current = element.offsetLeft; if (current >= target) { clearInterval(element.timerId); element.style.left = target + 'px';
return;
}
current += step;
element.style.left = current + 'px';
}, 30);
}
</script>
</body>
---------------------------------
var btn1 = document.getElementById('btn1');
var btn2 = document.getElementById('btn2');
var box1 = document.getElementById('box1');
var box2 = document.getElementById('box2'); btn1.onclick = function(){
animate(box1,200);
} btn2.onclick = function(){
animate(box2,300);
} function animate(element,traget) {
if (element.timeId) {
clearInterval(element.timeId);
timdId = null;
} element.timeId = setInterval(fn,30);
var current = element.offsetLeft;
function fn(){
var speed = 10;
current = current > traget ? current : current+=speed;
element.style.left = current + 'px';
}
}
<input type="button" id="btn" value="动画 800">
<input type="button" id="btn1" value="动画 400"> <div id="box">
</div>
<div id="box1">
</div>
<script>
var btn = document.getElementById('btn');
var btn1 = document.getElementById('btn1'); var box = document.getElementById('box');
var box1 = document.getElementById('box1'); btn.onclick = function () {
animate(box, 800);
animate(box1, 800);
} btn1.onclick = function () {
animate(box, 400);
animate(box1, 400);
} function animate(element, target) {
if (element.timerId) {
clearInterval(element.timerId);
timerId = null;
} element.timerId = setInterval(function () {
var step = 10;
var current = element.offsetLeft; if (current >= target) { clearInterval(element.timerId); element.style.left = target + 'px';
return;
}
current += step;
element.style.left = current + 'px';
}, 30);
}
</script>
</body>
---------------------------------
var btn1 = document.getElementById('btn1');
var btn2 = document.getElementById('btn2');
var box1 = document.getElementById('box1');
var box2 = document.getElementById('box2'); btn1.onclick = function(){
animate(box1,200);
} btn2.onclick = function(){
animate(box2,300);
} function animate(element,traget) {
if (element.timeId) {
clearInterval(element.timeId);
timdId = null;
} element.timeId = setInterval(fn,30);
var current = element.offsetLeft;
function fn(){
var speed = 10;
current = current > traget ? current : current+=speed;
element.style.left = current + 'px';
}
}
老哥 我刚接触JS没多久 你说的这个好像是H5的吧 我还没学