具体点 。。
我是这样实现的:
<input type="radio" name="rank" value="2">1
<input name="rank" type="radio" value="3">2
<input type="radio" name="rank" value="4">3
怎么转化成那种效果 ?
我是这样实现的:
<input type="radio" name="rank" value="2">1
<input name="rank" type="radio" value="3">2
<input type="radio" name="rank" value="4">3
怎么转化成那种效果 ?
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=gb2312" />
<title>无标题文档</title>
<link href="/css/common.css" rel="stylesheet" type="text/css" />
<link href="/css/play.css" rel="stylesheet" type="text/css" />
<link href="/css/play_frame.css" rel="stylesheet" type="text/css" />
<script language="javascript">
var star = 0;function show_opinion(id){
if(id == '1')
document.getElementById('opinion').innerHTML = "没劲";
else if(id == '2')
document.getElementById('opinion').innerHTML = "没啥特别";
else if(id == '3')
document.getElementById('opinion').innerHTML = "值得一看";
else if(id == '4')
document.getElementById('opinion').innerHTML = "令人敬畏";
else if(id == '5')
document.getElementById('opinion').innerHTML = "太有才了";
else
document.getElementById('opinion').innerHTML = "评分状态";
}//鼠标移上
function show_blue(id){
show_opinion(id);
for(var i = 1;i <= id;i++){
document.getElementById('star'+i).src='http://www.uume.com/images_new/star_blue.gif';
}
for(var j = (id+1);j <= 5;j++){
document.getElementById('star'+j).src='http://www.uume.com/images_new/star_gary.gif';
}
}function show_gary(id){
for(var i = (star+1);i <=5;i++){
document.getElementById('star'+i).src='http://www.uume.com/images_new/star_gary.gif';
clear_option();
}
for(var j = 1 ;j <=star;j++){
document.getElementById('star'+j).src='http://www.uume.com/images_new/star_orange.gif';
clear_option();
}
}
function clear_option(){
document.getElementById('opinion').innerHTML = "";
}
//play页显示投票信息
function star_show(){
var orange_num = "u";
var gary_num = 5-orange_num;
if(orange_num == 0){
//document.write('<img id="star1" src="images/star_orange.gif" onclick="doPoll(1)" onmouseover="showBlueStar(\'1\')" onmouseout="showOrangeStar(\'1\')" style="cursor:hand;cursor:pointer;"/> <img id="star2" src="images/star_orange.gif" onclick="doPoll(2)" onmouseover="showBlueStar(\'2\')" onmouseout="showOrangeStar(\'2\')" style="cursor:hand;cursor:pointer;"/> <img id="star3" src="images/star_orange.gif" onclick="doPoll(3)" onmouseover="showBlueStar(\'3\')" onmouseout="showOrangeStar(\'3\')" style="cursor:hand;cursor:pointer;"/> <img id="star4" src="images/star_orange.gif" onclick="doPoll(4)" onmouseover="showBlueStar(\'4\')" onmouseout="showOrangeStar(\'4\')" style="cursor:hand;cursor:pointer;"/> <img id="star5" src="images/star_orange.gif" onclick="doPoll(5)" onmouseover="showBlueStar(\'5\')" onmouseout="showOrangeStar(\'5\')" style="cursor:hand;cursor:pointer;"/><br />');
var poll_value = parseInt(video_poll_value);
var poll_num = parseInt(video_poll_number);
var star = 0;
if(poll_num != 0){
star = parseInt(poll_value/poll_num);
for(var i=1;i<=star;i++)
document.write('<img id="star'+i+'"src="http://www.uume.com/images_new/star_orange.gif" onclick="do_poll('+i+')" onmouseover="show_blue('+i+')" onmouseout="show_gary('+i+')" style="cursor:hand;cursor:pointer;"/> ');
for(var i=star+1;i<=5;i++)
document.write('<img id="star'+i+'"src="http://www.uume.com/images_new/star_gary.gif" onclick="do_poll('+i+')" onmouseover="show_blue('+i+')" onmouseout="show_gary('+i+')" style="cursor:hand;cursor:pointer;"/> ');
}else{
for(var i = 1; i <= 5; i++)
document.write('<img id="star'+i+'" src="http://www.uume.com/images_new/star_gary.gif" onclick="do_poll('+i+')" onmouseover="show_blue('+i+')" onmouseout="show_gary('+i+')" style="cursor:hand;cursor:pointer;"/> ');
}
}else{
while(orange_num > 0){
document.write('<img src="http://www.uume.com/images_new/star_blue.gif" /> ');
orange_num--;
}
while(gary_num > 0){
document.write('<img src="http://www.uume.com/images_new/star_gary.gif" /> ');
gary_num--;
}
}
}
//投票
function do_poll(point){
video_poll_number = parseInt(video_poll_number)+1;
//send_poll('poll',parseInt(point));
//document.getElementById('pollCount').innerHTML = video_poll_number;
}
function send_poll(act,value){
//VideoPlay.doPoll(video_uuid,value,pollcallback);
//stat.connect(statUrl,"action=poll&uuid="+video_uuid,statCallback);
}</script>
</head><body>
<DIV class=uinfo_conbox><DIV id=play_stars
style="DISPLAY: inline; MARGIN-LEFT: 40px; WIDTH: 280px">
<DIV style="DISPLAY: inline; FLOAT: left; WIDTH: 50px"><SPAN
class=txt_orange>评分:</SPAN></DIV>
<DIV style="DISPLAY: inline; FLOAT: left; WIDTH: 150px">
<SCRIPT language=javascript>star_show();</SCRIPT>
<IMG id=star1 onmouseover=show_blue(1) style="CURSOR: pointer"
onclick=do_poll(1) onmouseout=show_gary(1)
src="http://www.uume.com/images_new/star_gary.gif"> <IMG id=star2 onmouseover=show_blue(2)
style="CURSOR: pointer" onclick=do_poll(2) onmouseout=show_gary(2)
src="http://www.uume.com/images_new/star_gary.gif"> <IMG id=star3 onmouseover=show_blue(3)
style="CURSOR: pointer" onclick=do_poll(3) onmouseout=show_gary(3)
src="http://www.uume.com/images_new/star_gary.gif"> <IMG id=star4 onmouseover=show_blue(4)
style="CURSOR: pointer" onclick=do_poll(4) onmouseout=show_gary(4)
src="http://www.uume.com/images_new/star_gary.gif"> <IMG id=star5 onmouseover=show_blue(5)
style="CURSOR: pointer" onclick=do_poll(5) onmouseout=show_gary(5)
src="http://www.uume.com/images_new/star_gary.gif"> </DIV>
<DIV style="DISPLAY: inline; FLOAT: left"><SPAN id=opinion></SPAN></DIV></DIV>
<DIV>人气:<SPAN class=txt_orange>5561次</SPAN></DIV>
</DIV>
<DIV></DIV>
</body>
</html>
请问怎么把评分的值提交到文件处理呢 ?
<input type="radio" name="rank" value="2" >1
这个可以保存字段rank ,但你给的那个怎么弄呢 ?
并把这个值传过去
这个也没form表单 ,我不知道该怎么传 。
麻烦你再指点下
send_poll('poll',parseInt(point));
}
function send_poll(act,value){
stat.connect(statUrl,"action=soft_add_action.php?rank="+value,statCallback);
}
function statCallback(data){
}用send_poll这个函数传递的参数 。。怎么总是提示JS错误呢 ? 高手帮忙看下
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN">
<html>
<head>
<meta name="generator" content="HTML Tidy, see www.w3.org">
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>等级选择器 五角星 :: GouFangFw Example</title>
<style type="text/css">
body,td{font-size:12px;}
.star-rating{list-style:none;margin: 0px;padding:0px;width: 100px;height: 20px;position: relative;background: url(star_rating.gif) top left repeat-x;}
.star-rating li{padding:0px;margin:0px;float: left;}
.star-rating li a{display:block;width:20px;height: 20px;text-decoration: none;text-indent: -9000px;z-index: 20;position: absolute;padding: 0px;}
.star-rating li a:hover{background: url(star_rating.gif) left bottom;z-index: 1;left: 0px;}
.star-rating a.one, .star-rating a.two, .star-rating a.three, .star-rating a.four, .star-rating a.five{background: url(star_rating.gif) left bottom;z-index: 1;left: 0px;}.star-rating a.one-star{left: 0px;}
.star-rating a.one-star:hover, .star-rating a.one{width:20px;}.star-rating a.two-stars{left:20px;}
.star-rating a.two-stars:hover, .star-rating a.two{width: 40px;}.star-rating a.three-stars{left: 40px;}
.star-rating a.three-stars:hover, .star-rating a.three{width: 60px;}.star-rating a.four-stars{left: 60px;}
.star-rating a.four-stars:hover, .star-rating a.four{width: 80px;}.star-rating a.five-stars{left: 80px;}
.star-rating a.five-stars:hover, .star-rating a.five{width: 100px;}
</style>
</head>
<body>
<h2>等级选择器 五角星</h2>
<hr>
<h5>选择:</h5>
<ul id="a" class="star-rating" style="display:none" onMouseOut="$('b').style.display='';$('a').style.display='none';">
<li><a href="#" title="一颗星" class="one-star">1</a></li>
<li><a href="#" title="二颗星" class="two-stars">2</a></li>
<li><a href="#" title="三颗星" class="three-stars">3</a></li>
<li><a href="#" title="四颗星" class="four-stars">4</a></li>
<li><a href="#" title="五颗星" class="five-stars">5</a></li>
</ul>
<ul id="b" class="star-rating" onMouseMove="$('b').style.display='none';$('a').style.display=''">
<li><a href="javascript:" class="three">星</a></li>
</ul>
<pre>
使用说明: 要注意在本测试用例中,重点要理解class的使用;
通过例子可以直观理解,等级选择器是俩个层的交替隐藏显示,如本例中id=‘b’为显示效果,id=‘a’为选择效果;
等级选择器是由俩个ul表示的;代码已经定义死,直接引用就可以了;
如上效果中id=‘b’是在页面加载中定义的;可以参考下边的星的表现效果赋值;
如果页面中不止一个等级选择器,可以通过修改id的形式复制多个;注意修改onMouseOut、onMouseMove中的脚本;
以下是可以使用其它鼠标事件:
onClick: 鼠标单击事件。 (是指鼠标按下,然后松开时产生。)
onDblClick: 鼠标双击事件。 (是指鼠标快速按下,松开,并再次按下时产生。)
onMouseDown:鼠标按下事件。 (鼠标按下时即产生。)
onMouseUp: 鼠标释放事件。 (是指鼠标从按下的状态到弹起。)
onMouseMove:鼠标移动事件。 (是指在特定元素上移动鼠标。)
onMouseOver:鼠标经过事件。 (是指,当指针从外界往元素上移动时产生。)
onMouseOut: 鼠标离开事件。 (是指鼠标从特定元素上离开时产生。)
onLoad: 载入事件。 (当图象或页面结束载入时产生。)
onUnload: 卸载事件。 (当访问者离开页面时产生。)
onScroll: 滚动条滚动事件。 (当访问者使用卷轴上移或下移时产生。)
</pre>
<h5>以下是星的表现效果:</h5>
<ul class="star-rating">
<li><a href="javascript:" class="one">星</a></li>
</ul>
<ul class="star-rating">
<li><a href="javascript:" class="two">星</a></li>
</ul>
<ul class="star-rating">
<li><a href="javascript:" class="three">星</a></li>
</ul>
<ul class="star-rating">
<li><a href="javascript:" class="four">星</a></li>
</ul>
<ul class="star-rating">
<li><a href="javascript:" class="five">星</a></li>
</ul>
<script type="text/javascript">
$ = (function (objid) {if (arguments.length > 1) {for (var i = 0, objids = [], length = arguments.length; i < length; i++) {objids.push(this.$(arguments[i]));}return objids;}if (typeof objid == "string") {objid = document.getElementById(objid);}return objid;});
</script>
</body>
</html>