// Chat.cpp : Defines the class behaviors for the application. //#include "stdafx.h" #include "Example2_ChatRoom.h" #include "Example2_ChatRoomDlg.h"#ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif///////////////////////////////////////////////////////////////////////////// // CExample2_ChatRoomAppBEGIN_MESSAGE_MAP(CExample2_ChatRoomApp, CWinApp) //{{AFX_MSG_MAP(CExample2_ChatRoomApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP()///////////////////////////////////////////////////////////////////////////// // CExample2_ChatRoomApp constructionCExample2_ChatRoomApp::CExample2_ChatRoomApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance }///////////////////////////////////////////////////////////////////////////// // The one and only CExample2_ChatRoomApp objectCExample2_ChatRoomApp theApp;///////////////////////////////////////////////////////////////////////////// // CExample2_ChatRoomApp initializationBOOL CExample2_ChatRoomApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need.#ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CExample2_ChatRoomDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }
上msn,我给你说说我程序的思路
上msn,我给你说说我程序的思路
谢谢了
//#include "stdafx.h"
#include "Example2_ChatRoom.h"
#include "Example2_ChatRoomDlg.h"#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif/////////////////////////////////////////////////////////////////////////////
// CExample2_ChatRoomAppBEGIN_MESSAGE_MAP(CExample2_ChatRoomApp, CWinApp)
//{{AFX_MSG_MAP(CExample2_ChatRoomApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()/////////////////////////////////////////////////////////////////////////////
// CExample2_ChatRoomApp constructionCExample2_ChatRoomApp::CExample2_ChatRoomApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}/////////////////////////////////////////////////////////////////////////////
// The one and only CExample2_ChatRoomApp objectCExample2_ChatRoomApp theApp;/////////////////////////////////////////////////////////////////////////////
// CExample2_ChatRoomApp initializationBOOL CExample2_ChatRoomApp::InitInstance()
{
AfxEnableControlContainer(); // Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif CExample2_ChatRoomDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
} // Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}