web 方式的怎么做实时曲线图,谢谢各位了。该用什么怎么做,如果有demo的话 请发[email protected] 里,谢谢了

解决方案 »

  1.   

    用JS的SetTimeOut定时用AJAX读取数据重新生成图表
    DEMO 没有
      

  2.   

    用zedgraph等控件
    也可Ajax定时刷新图片
    或VML
    http://topic.csdn.net/u/20080819/16/91d6daf7-4473-4699-b2f1-969c54e7cb77.html
      

  3.   

    用下面的代码可以获取CPU所有的计数器 
    System.Diagnostics.PerformanceCounterCategory mycat = new 
                      System.Diagnostics.PerformanceCounterCategory("Process"); 用counter.NextValue()去获取每一个计数器当前的值using System;
    using System.Collections.Generic;
    using System.Text;
    using System.Drawing;
    using System.Drawing.Drawing2D;namespace CNPOPSOFT.Controls
    {
        [Serializable]
        public class CustomRectangle
        {
            public CustomRectangle()
            {
            }        public CustomRectangle(float x, float y, float width, float height)
            {
                this.x = x;
                this.y = y;
                this.width = width;
                this.height = height;
            }        #region 属性定义区        private float x;
            /// <summary>
            /// X坐标
            /// </summary>
            public float X
            {
                get { return x; }
                set { x = value; }
            }        private float y;
            /// <summary>
            /// Y坐标
            /// </summary>
            public float Y
            {
                get { return y; }
                set { y = value; }
            }        /// <summary>
            /// X坐标
            /// </summary>
            public float Left
            {
                get { return x; }
                set { x = value; }
            }        /// <summary>
            /// Y坐标
            /// </summary>
            public float Top
            {
                get { return y; }
                set { y = value; }
            }        private float width;
            /// <summary>
            /// 宽度
            /// </summary>
            public float Width
            {
                get { return width; }
                set { width = value; }
            }        private float height;
            /// <summary>
            /// 高度
            /// </summary>
            public float Height
            {
                get { return height; }
                set { height = value; }
            }        /// <summary>
            /// 返回右边X轴坐标(等于X+Width)
            /// </summary>
            public float Right
            {
                get { return x + width; }
            }        /// <summary>
            /// 返回底部Y轴坐标(等于Y+Height)
            /// </summary>
            public float Bottom
            {
                get { return y + height; }
            }        /// <summary>
            /// 返回矩形中点
            /// </summary>
            public CustomPoint CenterPoint
            {
                get { return new CustomPoint(x + width / 2, y + height / 2); }
            }        #endregion        #region 方法区        /// <summary>
            /// 返回一个克隆的对象
            /// </summary>
            /// <returns></returns>
            public CustomRectangle Clone()
            {
                return new CustomRectangle(x, y, width, height);
            }        /// <summary>
            /// 转化为Rectangle对象
            /// </summary>
            /// <returns></returns>
            public Rectangle ToRectangle()
            {
                return new Rectangle((int)x, (int)y, (int)width, (int)height);
            }        /// <summary>
            /// 转化为RectangleF对象
            /// </summary>
            /// <returns></returns>
            public RectangleF ToRectangleF()
            {
                return new RectangleF(x, y, width, height);
            }
            /// <summary>
            /// 返回一个左上角坐标点
            /// </summary>
            /// <returns></returns>
            public Point ToPoint()
            {
                return new Point((int)x, (int)y);
            }        /// <summary>
            /// 返回一个左上角坐标点
            /// </summary>
            /// <returns></returns>
            public PointF ToPointF()
            {
                return new PointF(x, y);
            }        /// <summary>
            /// 判断指定坐标的点是否在矩形内部
            /// </summary>
            /// <param name="ptX">X坐标</param>
            /// <param name="ptY">Y坐标</param>
            /// <returns></returns>
            public bool IsPointInRectangle(int ptX, int ptY)
            {
                return (ptX >= x && ptX <= (x + width) && ptY >= y && ptY <= (y + height));
            }        /// <summary>
            /// 判断指定坐标的点是否在矩形内部
            /// </summary>
            /// <param name="ptX">X坐标</param>
            /// <param name="ptY">Y坐标</param>
            /// <returns></returns>
            public bool IsPointFInRectangle(float ptX, float ptY)
            {
                return (ptX >= x && ptX <= (x + width) && ptY >= y && ptY <= (y + height));
            }        public static CustomRectangle ToCustomRectangle(RectangleF re)
            {
                CustomRectangle cus = new CustomRectangle();
                cus.X = re.X;
                cus.Y = re.Y;
                cus.Width = re.Width;
                cus.Height = re.Height;
                return cus;
            }        /// <summary>
            /// 根据Rectangle产生一个CustomRectangle对象
            /// </summary>
            /// <param name="rect"></param>
            /// <returns></returns>
            public static CustomRectangle FromRectangle(Rectangle rect)
            {
                return new CustomRectangle(rect.Left, rect.Top, rect.Width, rect.Height);
            }        /// <summary>
            /// 根据RectangleF产生一个CustomRectangle对象
            /// </summary>
            /// <param name="rect"></param>
            /// <returns></returns>
            public static CustomRectangle FromRectangleF(RectangleF rect)
            {
                return new CustomRectangle(rect.Left, rect.Top, rect.Width, rect.Height);
            }        /// <summary>
            /// 获取边框的圆角矩形路径(用于绘图)
            /// </summary>
            /// <returns></returns>
            public GraphicsPath GetRoundRectBorderPath(float radus)
            {
                GraphicsPath path = new GraphicsPath();
                path.AddArc(x, y, radus * 2, radus * 2, 180, 90);
                path.AddArc(Right - radus * 2, y, radus * 2, radus * 2, 270, 90);
                path.AddArc(Right - radus * 2, Bottom - radus * 2, radus * 2, radus * 2, 0, 90);
                path.AddArc(x, Bottom - radus * 2, radus * 2, radus * 2, 90, 90);
                path.CloseFigure();
                return path;
            }        /// <summary>
            /// 获取六边形绘图路径
            /// </summary>
            /// <returns></returns>
            public GraphicsPath GetHexagonBorderPath()
            {
                GraphicsPath path = new GraphicsPath();
                List<PointF> pts = new List<PointF>();
                pts.Add(new PointF(x + width / 2f, y));
                pts.Add(new PointF(Right, y + height / 4f));
                pts.Add(new PointF(Right, y + height * 3f / 4f));
                pts.Add(new PointF(x + width / 2f, Bottom));
                pts.Add(new PointF(x, y + height * 3f / 4f));
                pts.Add(new PointF(x, y + height / 4f));
                path.AddPolygon(pts.ToArray());
                return path;
            }        /// <summary>
            /// 获取倒三角形路径
            /// </summary>
            /// <returns></returns>
            public GraphicsPath GetTrianglePath()
            {
                GraphicsPath path = new GraphicsPath();
                List<PointF> pts = new List<PointF>();
                pts.Add(new PointF(x, y));
                pts.Add(new PointF(Right, y));
                pts.Add(new PointF(x + width / 2f, Bottom));
                path.AddPolygon(pts.ToArray());
                return path;
            }        /// <summary>
            /// 根据鼠标位置确定高亮区域,1、2、3、4表示中间4个区域,其他为-1
            /// </summary>
            /// <param name="pt"></param>
            /// <returns></returns>
            public int GetHotPosition(Point pt)
            {
                Point pt1, pt2, pt3, pt4, pt0;
                pt1 = new Point((int)(x + width / 6), (int)(y + height / 6));
                pt2 = new Point((int)(Right - width / 6), (int)(y + height / 6));
                pt3 = new Point((int)(Right - width / 6), (int)(Bottom - height / 6));
                pt4 = new Point((int)(x + width / 6), (int)(Bottom - height / 6));
                pt0 = CenterPoint.ToPoint();            GraphicsPath path1 = new GraphicsPath();
                path1.AddPolygon(new Point[] { pt1, pt2, pt0 });
                if (path1.IsVisible(pt)) return 1;            GraphicsPath path2 = new GraphicsPath();
                path2.AddPolygon(new Point[] { pt2, pt3, pt0 });
                if (path2.IsVisible(pt)) return 2;            GraphicsPath path3 = new GraphicsPath();
                path3.AddPolygon(new Point[] { pt3, pt4, pt0 });
                if (path3.IsVisible(pt)) return 3;            GraphicsPath path4 = new GraphicsPath();
                path4.AddPolygon(new Point[] { pt4, pt1, pt0 });
                if (path4.IsVisible(pt)) return 4;            return -1;
            }        /// <summary>
            /// 获取高亮矩形区域
            /// </summary>
            /// <param name="hotPosition">1,2,3,4;0表示全选</param>
            /// <returns></returns>
            public Rectangle GetSubRectangle(int hotPosition)
            {
                if (hotPosition == 1)
                    return new Rectangle((int)x, (int)y, (int)width, (int)(height / 2));
                else if (hotPosition == 2)
                    return new Rectangle((int)(x + width / 2), (int)y, (int)(width / 2), (int)height);
                else if (hotPosition == 3)
                    return new Rectangle((int)x, (int)(y + height / 2), (int)width, (int)(height / 2));
                else if (hotPosition == 4)
                    return new Rectangle((int)x, (int)y, (int)(width / 2), (int)height);
                else
                    return ToRectangle();
            }        #endregion    }
    }