web 方式的怎么做实时曲线图,谢谢各位了 web 方式的怎么做实时曲线图,谢谢各位了。该用什么怎么做,如果有demo的话 请发[email protected] 里,谢谢了 解决方案 » 免费领取超大流量手机卡,每月29元包185G流量+100分钟通话, 中国电信官方发货 用JS的SetTimeOut定时用AJAX读取数据重新生成图表DEMO 没有 用zedgraph等控件也可Ajax定时刷新图片或VMLhttp://topic.csdn.net/u/20080819/16/91d6daf7-4473-4699-b2f1-969c54e7cb77.html 用下面的代码可以获取CPU所有的计数器 System.Diagnostics.PerformanceCounterCategory mycat = new System.Diagnostics.PerformanceCounterCategory("Process"); 用counter.NextValue()去获取每一个计数器当前的值using System;using System.Collections.Generic;using System.Text;using System.Drawing;using System.Drawing.Drawing2D;namespace CNPOPSOFT.Controls{ [Serializable] public class CustomRectangle { public CustomRectangle() { } public CustomRectangle(float x, float y, float width, float height) { this.x = x; this.y = y; this.width = width; this.height = height; } #region 属性定义区 private float x; /// <summary> /// X坐标 /// </summary> public float X { get { return x; } set { x = value; } } private float y; /// <summary> /// Y坐标 /// </summary> public float Y { get { return y; } set { y = value; } } /// <summary> /// X坐标 /// </summary> public float Left { get { return x; } set { x = value; } } /// <summary> /// Y坐标 /// </summary> public float Top { get { return y; } set { y = value; } } private float width; /// <summary> /// 宽度 /// </summary> public float Width { get { return width; } set { width = value; } } private float height; /// <summary> /// 高度 /// </summary> public float Height { get { return height; } set { height = value; } } /// <summary> /// 返回右边X轴坐标(等于X+Width) /// </summary> public float Right { get { return x + width; } } /// <summary> /// 返回底部Y轴坐标(等于Y+Height) /// </summary> public float Bottom { get { return y + height; } } /// <summary> /// 返回矩形中点 /// </summary> public CustomPoint CenterPoint { get { return new CustomPoint(x + width / 2, y + height / 2); } } #endregion #region 方法区 /// <summary> /// 返回一个克隆的对象 /// </summary> /// <returns></returns> public CustomRectangle Clone() { return new CustomRectangle(x, y, width, height); } /// <summary> /// 转化为Rectangle对象 /// </summary> /// <returns></returns> public Rectangle ToRectangle() { return new Rectangle((int)x, (int)y, (int)width, (int)height); } /// <summary> /// 转化为RectangleF对象 /// </summary> /// <returns></returns> public RectangleF ToRectangleF() { return new RectangleF(x, y, width, height); } /// <summary> /// 返回一个左上角坐标点 /// </summary> /// <returns></returns> public Point ToPoint() { return new Point((int)x, (int)y); } /// <summary> /// 返回一个左上角坐标点 /// </summary> /// <returns></returns> public PointF ToPointF() { return new PointF(x, y); } /// <summary> /// 判断指定坐标的点是否在矩形内部 /// </summary> /// <param name="ptX">X坐标</param> /// <param name="ptY">Y坐标</param> /// <returns></returns> public bool IsPointInRectangle(int ptX, int ptY) { return (ptX >= x && ptX <= (x + width) && ptY >= y && ptY <= (y + height)); } /// <summary> /// 判断指定坐标的点是否在矩形内部 /// </summary> /// <param name="ptX">X坐标</param> /// <param name="ptY">Y坐标</param> /// <returns></returns> public bool IsPointFInRectangle(float ptX, float ptY) { return (ptX >= x && ptX <= (x + width) && ptY >= y && ptY <= (y + height)); } public static CustomRectangle ToCustomRectangle(RectangleF re) { CustomRectangle cus = new CustomRectangle(); cus.X = re.X; cus.Y = re.Y; cus.Width = re.Width; cus.Height = re.Height; return cus; } /// <summary> /// 根据Rectangle产生一个CustomRectangle对象 /// </summary> /// <param name="rect"></param> /// <returns></returns> public static CustomRectangle FromRectangle(Rectangle rect) { return new CustomRectangle(rect.Left, rect.Top, rect.Width, rect.Height); } /// <summary> /// 根据RectangleF产生一个CustomRectangle对象 /// </summary> /// <param name="rect"></param> /// <returns></returns> public static CustomRectangle FromRectangleF(RectangleF rect) { return new CustomRectangle(rect.Left, rect.Top, rect.Width, rect.Height); } /// <summary> /// 获取边框的圆角矩形路径(用于绘图) /// </summary> /// <returns></returns> public GraphicsPath GetRoundRectBorderPath(float radus) { GraphicsPath path = new GraphicsPath(); path.AddArc(x, y, radus * 2, radus * 2, 180, 90); path.AddArc(Right - radus * 2, y, radus * 2, radus * 2, 270, 90); path.AddArc(Right - radus * 2, Bottom - radus * 2, radus * 2, radus * 2, 0, 90); path.AddArc(x, Bottom - radus * 2, radus * 2, radus * 2, 90, 90); path.CloseFigure(); return path; } /// <summary> /// 获取六边形绘图路径 /// </summary> /// <returns></returns> public GraphicsPath GetHexagonBorderPath() { GraphicsPath path = new GraphicsPath(); List<PointF> pts = new List<PointF>(); pts.Add(new PointF(x + width / 2f, y)); pts.Add(new PointF(Right, y + height / 4f)); pts.Add(new PointF(Right, y + height * 3f / 4f)); pts.Add(new PointF(x + width / 2f, Bottom)); pts.Add(new PointF(x, y + height * 3f / 4f)); pts.Add(new PointF(x, y + height / 4f)); path.AddPolygon(pts.ToArray()); return path; } /// <summary> /// 获取倒三角形路径 /// </summary> /// <returns></returns> public GraphicsPath GetTrianglePath() { GraphicsPath path = new GraphicsPath(); List<PointF> pts = new List<PointF>(); pts.Add(new PointF(x, y)); pts.Add(new PointF(Right, y)); pts.Add(new PointF(x + width / 2f, Bottom)); path.AddPolygon(pts.ToArray()); return path; } /// <summary> /// 根据鼠标位置确定高亮区域,1、2、3、4表示中间4个区域,其他为-1 /// </summary> /// <param name="pt"></param> /// <returns></returns> public int GetHotPosition(Point pt) { Point pt1, pt2, pt3, pt4, pt0; pt1 = new Point((int)(x + width / 6), (int)(y + height / 6)); pt2 = new Point((int)(Right - width / 6), (int)(y + height / 6)); pt3 = new Point((int)(Right - width / 6), (int)(Bottom - height / 6)); pt4 = new Point((int)(x + width / 6), (int)(Bottom - height / 6)); pt0 = CenterPoint.ToPoint(); GraphicsPath path1 = new GraphicsPath(); path1.AddPolygon(new Point[] { pt1, pt2, pt0 }); if (path1.IsVisible(pt)) return 1; GraphicsPath path2 = new GraphicsPath(); path2.AddPolygon(new Point[] { pt2, pt3, pt0 }); if (path2.IsVisible(pt)) return 2; GraphicsPath path3 = new GraphicsPath(); path3.AddPolygon(new Point[] { pt3, pt4, pt0 }); if (path3.IsVisible(pt)) return 3; GraphicsPath path4 = new GraphicsPath(); path4.AddPolygon(new Point[] { pt4, pt1, pt0 }); if (path4.IsVisible(pt)) return 4; return -1; } /// <summary> /// 获取高亮矩形区域 /// </summary> /// <param name="hotPosition">1,2,3,4;0表示全选</param> /// <returns></returns> public Rectangle GetSubRectangle(int hotPosition) { if (hotPosition == 1) return new Rectangle((int)x, (int)y, (int)width, (int)(height / 2)); else if (hotPosition == 2) return new Rectangle((int)(x + width / 2), (int)y, (int)(width / 2), (int)height); else if (hotPosition == 3) return new Rectangle((int)x, (int)(y + height / 2), (int)width, (int)(height / 2)); else if (hotPosition == 4) return new Rectangle((int)x, (int)y, (int)(width / 2), (int)height); else return ToRectangle(); } #endregion }} 关于DLL的一个疑问 HTML页面和asp.net 页面问题 后台写js错 Repeater .net1.1 TreeView显示的为什么不是树状目录,而是一排呢? 用C#代码发送的邮件在通常的客户端接收都是好的,但是在sun java system messaging中的内容会被截取 .net2.0中如何得到gridview中动态添加的模板列中checkbox控件是否选择 这个DataSet结果中用有两个表,怎么把两个表和在一起? NHibernate 的问题 请问该如何得到confirm的返回值 页面刷新,数据怎么保存 读取panel中控件的问题
DEMO 没有
也可Ajax定时刷新图片
或VML
http://topic.csdn.net/u/20080819/16/91d6daf7-4473-4699-b2f1-969c54e7cb77.html
System.Diagnostics.PerformanceCounterCategory mycat = new
System.Diagnostics.PerformanceCounterCategory("Process"); 用counter.NextValue()去获取每一个计数器当前的值using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Drawing.Drawing2D;namespace CNPOPSOFT.Controls
{
[Serializable]
public class CustomRectangle
{
public CustomRectangle()
{
} public CustomRectangle(float x, float y, float width, float height)
{
this.x = x;
this.y = y;
this.width = width;
this.height = height;
} #region 属性定义区 private float x;
/// <summary>
/// X坐标
/// </summary>
public float X
{
get { return x; }
set { x = value; }
} private float y;
/// <summary>
/// Y坐标
/// </summary>
public float Y
{
get { return y; }
set { y = value; }
} /// <summary>
/// X坐标
/// </summary>
public float Left
{
get { return x; }
set { x = value; }
} /// <summary>
/// Y坐标
/// </summary>
public float Top
{
get { return y; }
set { y = value; }
} private float width;
/// <summary>
/// 宽度
/// </summary>
public float Width
{
get { return width; }
set { width = value; }
} private float height;
/// <summary>
/// 高度
/// </summary>
public float Height
{
get { return height; }
set { height = value; }
} /// <summary>
/// 返回右边X轴坐标(等于X+Width)
/// </summary>
public float Right
{
get { return x + width; }
} /// <summary>
/// 返回底部Y轴坐标(等于Y+Height)
/// </summary>
public float Bottom
{
get { return y + height; }
} /// <summary>
/// 返回矩形中点
/// </summary>
public CustomPoint CenterPoint
{
get { return new CustomPoint(x + width / 2, y + height / 2); }
} #endregion #region 方法区 /// <summary>
/// 返回一个克隆的对象
/// </summary>
/// <returns></returns>
public CustomRectangle Clone()
{
return new CustomRectangle(x, y, width, height);
} /// <summary>
/// 转化为Rectangle对象
/// </summary>
/// <returns></returns>
public Rectangle ToRectangle()
{
return new Rectangle((int)x, (int)y, (int)width, (int)height);
} /// <summary>
/// 转化为RectangleF对象
/// </summary>
/// <returns></returns>
public RectangleF ToRectangleF()
{
return new RectangleF(x, y, width, height);
}
/// <summary>
/// 返回一个左上角坐标点
/// </summary>
/// <returns></returns>
public Point ToPoint()
{
return new Point((int)x, (int)y);
} /// <summary>
/// 返回一个左上角坐标点
/// </summary>
/// <returns></returns>
public PointF ToPointF()
{
return new PointF(x, y);
} /// <summary>
/// 判断指定坐标的点是否在矩形内部
/// </summary>
/// <param name="ptX">X坐标</param>
/// <param name="ptY">Y坐标</param>
/// <returns></returns>
public bool IsPointInRectangle(int ptX, int ptY)
{
return (ptX >= x && ptX <= (x + width) && ptY >= y && ptY <= (y + height));
} /// <summary>
/// 判断指定坐标的点是否在矩形内部
/// </summary>
/// <param name="ptX">X坐标</param>
/// <param name="ptY">Y坐标</param>
/// <returns></returns>
public bool IsPointFInRectangle(float ptX, float ptY)
{
return (ptX >= x && ptX <= (x + width) && ptY >= y && ptY <= (y + height));
} public static CustomRectangle ToCustomRectangle(RectangleF re)
{
CustomRectangle cus = new CustomRectangle();
cus.X = re.X;
cus.Y = re.Y;
cus.Width = re.Width;
cus.Height = re.Height;
return cus;
} /// <summary>
/// 根据Rectangle产生一个CustomRectangle对象
/// </summary>
/// <param name="rect"></param>
/// <returns></returns>
public static CustomRectangle FromRectangle(Rectangle rect)
{
return new CustomRectangle(rect.Left, rect.Top, rect.Width, rect.Height);
} /// <summary>
/// 根据RectangleF产生一个CustomRectangle对象
/// </summary>
/// <param name="rect"></param>
/// <returns></returns>
public static CustomRectangle FromRectangleF(RectangleF rect)
{
return new CustomRectangle(rect.Left, rect.Top, rect.Width, rect.Height);
} /// <summary>
/// 获取边框的圆角矩形路径(用于绘图)
/// </summary>
/// <returns></returns>
public GraphicsPath GetRoundRectBorderPath(float radus)
{
GraphicsPath path = new GraphicsPath();
path.AddArc(x, y, radus * 2, radus * 2, 180, 90);
path.AddArc(Right - radus * 2, y, radus * 2, radus * 2, 270, 90);
path.AddArc(Right - radus * 2, Bottom - radus * 2, radus * 2, radus * 2, 0, 90);
path.AddArc(x, Bottom - radus * 2, radus * 2, radus * 2, 90, 90);
path.CloseFigure();
return path;
} /// <summary>
/// 获取六边形绘图路径
/// </summary>
/// <returns></returns>
public GraphicsPath GetHexagonBorderPath()
{
GraphicsPath path = new GraphicsPath();
List<PointF> pts = new List<PointF>();
pts.Add(new PointF(x + width / 2f, y));
pts.Add(new PointF(Right, y + height / 4f));
pts.Add(new PointF(Right, y + height * 3f / 4f));
pts.Add(new PointF(x + width / 2f, Bottom));
pts.Add(new PointF(x, y + height * 3f / 4f));
pts.Add(new PointF(x, y + height / 4f));
path.AddPolygon(pts.ToArray());
return path;
} /// <summary>
/// 获取倒三角形路径
/// </summary>
/// <returns></returns>
public GraphicsPath GetTrianglePath()
{
GraphicsPath path = new GraphicsPath();
List<PointF> pts = new List<PointF>();
pts.Add(new PointF(x, y));
pts.Add(new PointF(Right, y));
pts.Add(new PointF(x + width / 2f, Bottom));
path.AddPolygon(pts.ToArray());
return path;
} /// <summary>
/// 根据鼠标位置确定高亮区域,1、2、3、4表示中间4个区域,其他为-1
/// </summary>
/// <param name="pt"></param>
/// <returns></returns>
public int GetHotPosition(Point pt)
{
Point pt1, pt2, pt3, pt4, pt0;
pt1 = new Point((int)(x + width / 6), (int)(y + height / 6));
pt2 = new Point((int)(Right - width / 6), (int)(y + height / 6));
pt3 = new Point((int)(Right - width / 6), (int)(Bottom - height / 6));
pt4 = new Point((int)(x + width / 6), (int)(Bottom - height / 6));
pt0 = CenterPoint.ToPoint(); GraphicsPath path1 = new GraphicsPath();
path1.AddPolygon(new Point[] { pt1, pt2, pt0 });
if (path1.IsVisible(pt)) return 1; GraphicsPath path2 = new GraphicsPath();
path2.AddPolygon(new Point[] { pt2, pt3, pt0 });
if (path2.IsVisible(pt)) return 2; GraphicsPath path3 = new GraphicsPath();
path3.AddPolygon(new Point[] { pt3, pt4, pt0 });
if (path3.IsVisible(pt)) return 3; GraphicsPath path4 = new GraphicsPath();
path4.AddPolygon(new Point[] { pt4, pt1, pt0 });
if (path4.IsVisible(pt)) return 4; return -1;
} /// <summary>
/// 获取高亮矩形区域
/// </summary>
/// <param name="hotPosition">1,2,3,4;0表示全选</param>
/// <returns></returns>
public Rectangle GetSubRectangle(int hotPosition)
{
if (hotPosition == 1)
return new Rectangle((int)x, (int)y, (int)width, (int)(height / 2));
else if (hotPosition == 2)
return new Rectangle((int)(x + width / 2), (int)y, (int)(width / 2), (int)height);
else if (hotPosition == 3)
return new Rectangle((int)x, (int)(y + height / 2), (int)width, (int)(height / 2));
else if (hotPosition == 4)
return new Rectangle((int)x, (int)y, (int)(width / 2), (int)height);
else
return ToRectangle();
} #endregion }
}