/// <summary>
/// 开始服务
/// </summary>
private void Start()
{
try
{
m_serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Parse(m_serverIP), m_serverPort);
m_serverSocket.Bind(localEndPoint);
m_serverSocket.Listen(10); m_serverThread = new Thread(new ThreadStart(ReceiveAccept));
m_serverThread.Start();
// ThreadPool.
m_serverThread.IsBackground = true;
this.AddRunningInfo(">> " + DateTime.Now.ToString() + " Server started.");
}
catch (SocketException se)
{
log.Info(se.Message);
// throw new Exception(se.Message);
}
catch (Exception ex)
{
log.Info(ex.Message);
}
}
/// 开始服务
/// </summary>
private void Start()
{
try
{
m_serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Parse(m_serverIP), m_serverPort);
m_serverSocket.Bind(localEndPoint);
m_serverSocket.Listen(10); m_serverThread = new Thread(new ThreadStart(ReceiveAccept));
m_serverThread.Start();
// ThreadPool.
m_serverThread.IsBackground = true;
this.AddRunningInfo(">> " + DateTime.Now.ToString() + " Server started.");
}
catch (SocketException se)
{
log.Info(se.Message);
// throw new Exception(se.Message);
}
catch (Exception ex)
{
log.Info(ex.Message);
}
}
m_serverThread.Start();
// ThreadPool.
m_serverThread.IsBackground = true;=> ThreadPool.QueueUserWorkItem(status =>
{
ReceiveAccept();
}, null);
{
ReceiveAccept();
}, null);