如果仅仅是为了初始化,最简单的作法是:
struct abc
{
public int c;
}然后abc[] qq=new abc[2];再分别赋值
如果一定想要用{}和初始int数值来做,可以这样
struct abc
{
int c;
public abc(int val)//构造函数
{
c = val;
} static public implicit operator abc(int val) //隐含的int向abc类型转换函数
{
return new abc(val);
}
}
然后这样使用
abc[] qq=new abc[2]{1,3};
struct abc
{
public int c;
}然后abc[] qq=new abc[2];再分别赋值
如果一定想要用{}和初始int数值来做,可以这样
struct abc
{
int c;
public abc(int val)//构造函数
{
c = val;
} static public implicit operator abc(int val) //隐含的int向abc类型转换函数
{
return new abc(val);
}
}
然后这样使用
abc[] qq=new abc[2]{1,3};
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我在http://www.csdn.com.cn/program/7316.htm
看到的一个阴历和阳历互换的例子。
其中的一段C代码是:
struct tagLunarCal
{
int BaseDays; /* 到西历 1 月 1 日到农历正月初一的累积日数 */
int Intercalation; /* 闰月月份. 0==此年没有闰月 */
int BaseWeekday; /* 此年西历 1 月 1 日为星期几再减 1 */
int BaseKanChih; /* 此年西历 1 月 1 日之干支序号减 1 */
int MonthDays[13]; /* 此农历年每月之大小, 0==小月(29日), 1==大月(30日) */
};struct tagLunarCal LunarCal[] = {
{ 23, 3, 2, 17, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 0 }, /* 1936 */
{ 41, 0, 4, 23, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 1 },
{ 30, 7, 5, 28, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1 },
{ 49, 0, 6, 33, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1 },
{ 38, 0, 0, 38, 1, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1 }, /* 1940 */
{ 26, 6, 2, 44, 1, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 0 },
{ 45, 0, 3, 49, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0 },
{ 35, 0, 4, 54, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1 },
{ 24, 4, 5, 59, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 1 }, /* 1944 */
{ 43, 0, 0, 5, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1 },
{ 32, 0, 1, 10, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1 },
{ 21, 2, 2, 15, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1 },
{ 40, 0, 3, 20, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1 }, /* 1948 */
{ 28, 7, 5, 26, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1 },
{ 47, 0, 6, 31, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1 },
{ 36, 0, 0, 36, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0 },
{ 26, 5, 1, 41, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1 }, /* 1952 */
{ 44, 0, 3, 47, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1 },
{ 33, 0, 4, 52, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1, 0 },
{ 23, 3, 5, 57, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1, 1 },
{ 42, 0, 6, 2, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1, 1 }, /* 1956 */
{ 30, 8, 1, 8, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0 },
{ 48, 0, 2, 13, 1, 1, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0 },
{ 38, 0, 3, 18, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 },
{ 27, 6, 4, 23, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0 }, /* 1960 */
{ 45, 0, 6, 29, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0 },
{ 35, 0, 0, 34, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1 },
{ 24, 4, 1, 39, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1, 1, 0 },
{ 43, 0, 2, 44, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1, 1, 0 }, /* 1964 */
{ 32, 0, 4, 50, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1 },
{ 20, 3, 5, 55, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0 },
{ 39, 0, 6, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0 },
{ 29, 7, 0, 5, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1 }, /* 1968 */
{ 47, 0, 2, 11, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1 },
{ 36, 0, 3, 16, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0 },
{ 26, 5, 4, 21, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1 },
{ 45, 0, 5, 26, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1, 0, 1, 1 }, /* 1972 */
{ 33, 0, 0, 32, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1 },
{ 22, 4, 1, 37, 1, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1 },
{ 41, 0, 2, 42, 1, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1 },
{ 30, 8, 3, 47, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1 }, /* 1976 */
{ 48, 0, 5, 53, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1 },
{ 37, 0, 6, 58, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1 },
{ 27, 6, 0, 3, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0 },
{ 46, 0, 1, 8, 1, 0, 0, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0 }, /* 1980 */
{ 35, 0, 3, 14, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1 },
{ 24, 4, 4, 19, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1 },
{ 43, 0, 5, 24, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1 },
{ 32, 10, 6, 29, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1 }, /* 1984 */
{ 50, 0, 1, 35, 0, 1, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0 },
{ 39, 0, 2, 40, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1, 0, 0, 1 },
{ 28, 6, 3, 45, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0 },
{ 47, 0, 4, 50, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1 }, /* 1988 */
{ 36, 0, 6, 56, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 0 },
{ 26, 5, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1, 1 },
{ 45, 0, 1, 6, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1, 0 },
{ 34, 0, 2, 11, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0 }, /* 1992 */
{ 22, 3, 4, 17, 0, 1, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0 },
{ 40, 0, 5, 22, 1, 1, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0 },
{ 30, 8, 6, 27, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1 },
{ 49, 0, 0, 32, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 1 }, /* 1996 */
{ 37, 0, 2, 38, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1 },
{ 27, 5, 3, 43, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1 },
{ 46, 0, 4, 48, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 1 },
{ 35, 0, 5, 53, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1 }, /* 2000 */
{ 23, 4, 0, 59, 1, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1 },
{ 42, 0, 1, 4, 1, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1 },
{ 31, 0, 2, 9, 1, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 0 },
{ 21, 2, 3, 14, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1 }, /* 2004 */
{ 39, 0, 5, 20, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1 },
{ 28, 7, 6, 25, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 1 },
{ 48, 0, 0, 30, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1 },
{ 37, 0, 1, 35, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1 }, /* 2008 */
{ 25, 5, 3, 41, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1 },
{ 44, 0, 4, 46, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1 },
{ 33, 0, 5, 51, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1 },
{ 22, 4, 6, 56, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0 }, /* 2012 */
{ 40, 0, 1, 2, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0 },
{ 30, 9, 2, 7, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1 },
{ 49, 0, 3, 12, 0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1 },
{ 38, 0, 4, 17, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1, 0 }, /* 2016 */
{ 27, 6, 6, 23, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1, 1 },
{ 46, 0, 0, 28, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1, 0 },
{ 35, 0, 1, 33, 0, 1, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0 },
{ 24, 4, 2, 38, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1 }, /* 2020 */
{ 42, 0, 4, 44, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 },
{ 31, 0, 5, 49, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0 },
{ 21, 2, 6, 54, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1 },
{ 40, 0, 0, 59, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1 }, /* 2024 */
{ 28, 6, 2, 5, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1, 1, 0 },
{ 47, 0, 3, 10, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 1 },
{ 36, 0, 4, 15, 1, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1 },
{ 25, 5, 5, 20, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0 }, /* 2028 */
{ 43, 0, 0, 26, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1 },
{ 32, 0, 1, 31, 1, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0 },
{ 22, 3, 2, 36, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0 } };
请问上面的结构体数组初始化用c#该怎么写,谢谢?
修改一下那个struct
使用{}赋值时像一下这样:
{{ 23, 3, 2, 17, {1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 0 }}, /* 1936 */
{ 41, 0, 4, 23, {1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 1 }},
....
}注意把后面13个括起来(表示一个数组的赋值)