public class Entity1{} public class Entity2 { } public class Entity3 { } public class parent<T> { public void fun1<T>(Entity1 entity){} public void fun2<T>(Entity1 entity, string str){} } public class class1 : parent<Entity1>{} public class class2 : parent<Entity2> { } public class class3 : parent<Entity3> { }
public class Entity1 { } public class Entity2 { } public class Entity3 { } public class parent<T> { public void fun1<T>(T entity) { } public void fun2<T>(T entity, string str) { } } public class class1 : parent<Entity1> { } public class class2 : parent<Entity2> { } public class class3 : parent<Entity3> { }
子类里面怎么用entity里面的属性?
子类里面怎么用entity里面的属性?public class Entity1 { public string Name { get; set; } } public class Entity2 { } public class Entity3 { } public class parent<T> { protected T _entity; public virtual void fun1(T entity) { _entity = entity; } public virtual void fun2(T entity, string str) { } } public class class1 : parent<Entity1> { public override void fun1(Entity1 entity) { entity.Name = ""; base.fun1(entity); } } public class class2 : parent<Entity2> { } public class class3 : parent<Entity3> { }
public class Entity1 { public string Name { get; set; } } public class Entity2 { } public class Entity3 { } public class parent<T> { protected T _entity; public virtual void fun1(T entity) { _entity = entity; } public virtual void fun2(T entity, string str) { } } public class class1 : parent<Entity1> { public void TestFunc() { Console.Write(_entity.Name); } public override void fun1(Entity1 entity) { entity.Name = ""; base.fun1(entity); } } public class class2 : parent<Entity2> { } public class class3 : parent<Entity3> { }
每个entity 我都继承了一个父类的
public class Entity1{}
public class Entity2 { }
public class Entity3 { }
public class parent<T>
{
public void fun1<T>(Entity1 entity){} public void fun2<T>(Entity1 entity, string str){}
}
public class class1 : parent<Entity1>{}
public class class2 : parent<Entity2> { }
public class class3 : parent<Entity3> { }
public class Entity1 { }
public class Entity2 { }
public class Entity3 { }
public class parent<T>
{
public void fun1<T>(T entity) { } public void fun2<T>(T entity, string str) { }
}
public class class1 : parent<Entity1> { }
public class class2 : parent<Entity2> { }
public class class3 : parent<Entity3> { }
子类里面怎么用entity里面的属性?
子类里面怎么用entity里面的属性?public class Entity1 {
public string Name { get; set; }
}
public class Entity2 { }
public class Entity3 { }
public class parent<T>
{
protected T _entity;
public virtual void fun1(T entity)
{
_entity = entity;
}
public virtual void fun2(T entity, string str) { }
} public class class1 : parent<Entity1>
{
public override void fun1(Entity1 entity)
{
entity.Name = "";
base.fun1(entity);
}
}
public class class2 : parent<Entity2> { }
public class class3 : parent<Entity3> { }
public class Entity1 {
public string Name { get; set; }
}
public class Entity2 { }
public class Entity3 { }
public class parent<T>
{
protected T _entity;
public virtual void fun1(T entity)
{
_entity = entity;
}
public virtual void fun2(T entity, string str) { }
} public class class1 : parent<Entity1>
{
public void TestFunc()
{
Console.Write(_entity.Name);
}
public override void fun1(Entity1 entity)
{
entity.Name = "";
base.fun1(entity);
}
}
public class class2 : parent<Entity2> { }
public class class3 : parent<Entity3> { }