菜鸟,暑假开始自学JAVA的。
对界面很干兴趣,所以费了好大力气,一边学一边写的,扫雷游戏
代码拙劣不堪……但是居然实现了基本功能……http://download.csdn.net/source/2611848
可以下载源代码和打包的JAR文件……贴出来请大家狠批,你的批评和意见是我进步的阶石……
MyButton.javaimport java.awt.*;
import java.awt.event.*;
import javax.swing.*;
/*按扭类*/public class MyButton extends JButton
{
public int num_x,num_y; //第几号方块
public boolean isBomb; //是否为雷
public boolean isClicked; //是否被点击
public int BombFlag; //探雷标记
public boolean isRight; //是否点击右键
public MyButton(int x, int y)
{
BombFlag = 0;
num_x = x;
num_y = y;
isBomb = false;
isClicked = true;
isRight = false;
}
}
菜鸟,暑假开始自学JAVA的。
对界面很干兴趣,所以费了好大力气,一边学一边写的,扫雷游戏
代码拙劣不堪……但是居然实现了基本功能……http://download.csdn.net/source/2611848
可以下载源代码和打包的JAR文件……贴出来请大家狠批,你的批评和意见是我进步的阶石……
对界面很干兴趣,所以费了好大力气,一边学一边写的,扫雷游戏
代码拙劣不堪……但是居然实现了基本功能……http://download.csdn.net/source/2611848
可以下载源代码和打包的JAR文件……贴出来请大家狠批,你的批评和意见是我进步的阶石……
MyButton.javaimport java.awt.*;
import java.awt.event.*;
import javax.swing.*;
/*按扭类*/public class MyButton extends JButton
{
public int num_x,num_y; //第几号方块
public boolean isBomb; //是否为雷
public boolean isClicked; //是否被点击
public int BombFlag; //探雷标记
public boolean isRight; //是否点击右键
public MyButton(int x, int y)
{
BombFlag = 0;
num_x = x;
num_y = y;
isBomb = false;
isClicked = true;
isRight = false;
}
}
菜鸟,暑假开始自学JAVA的。
对界面很干兴趣,所以费了好大力气,一边学一边写的,扫雷游戏
代码拙劣不堪……但是居然实现了基本功能……http://download.csdn.net/source/2611848
可以下载源代码和打包的JAR文件……贴出来请大家狠批,你的批评和意见是我进步的阶石……
import java.awt.*;
import java.awt.event.*;public class Landmine extends JFrame
{
Playing listener = new Playing(this); //监听者
JPanel landminePanel = new JPanel();//创建地雷面板
JPanel topPanel = new JPanel();//创建顶部面板
public static ImageIcon dead = new ImageIcon("images/dead.gif");
public static ImageIcon smallIcon = new ImageIcon("images/smallIcon_10.png");
public static ImageIcon bombIcon = new ImageIcon("images/Bomb.gif"); //时间图标
public static MyButton [][] lei;//按钮数组
public static int numberOfClicked ;
public static int numberOfUnflaged ;
public static JLabel numberOfUnflagedLabel = new JLabel();
public Landmine()
{
super("扫雷,1.0版");//标题
setSize(800,800);//窗口尺寸
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//最大化、最小化、关闭按钮
BorderLayout ff = new BorderLayout();//创建布局管理器
setLayout(ff);//关联布局管理器
setResizable(false);//禁止最大化
numberOfClicked = 0;
numberOfUnflaged = 40;
//设置地雷面板
GridLayout dd = new GridLayout(16,16);
landminePanel.setLayout(dd);
lei = new MyButton[18][18];
for(int i=0; i<18; ++i)
{
for(int j=0; j<18; ++j)
{
lei[i][j] = new MyButton(i,j);
}
}
for(int i=1; i<17; ++i)
{
for(int j=1; j<17; ++j)
{
landminePanel.add(lei[i][j]); //按钮加入地雷面板
lei[i][j].setIcon(smallIcon); //设置按钮图标
lei[i][j].isClicked = false; //翻开标记设置为 假lei[i][j].setIcon(dead);
lei[i][j].addActionListener(listener); //加入监听者
lei[i][j].addMouseListener(listener);
}
}
add(landminePanel,BorderLayout.CENTER); //加入主框架中央
//设置顶部面板
numberOfUnflagedLabel.setText("剩余雷数:"+numberOfUnflaged);
numberOfUnflagedLabel.setFont(new Font("null",Font.BOLD,20));
numberOfUnflagedLabel.setIcon(bombIcon);
JButton aboutJB = new JButton("关于");
aboutJB.addActionListener(listener);
topPanel.add(numberOfUnflagedLabel);
topPanel.add(aboutJB);
add(topPanel,BorderLayout.NORTH);//加入主面板上部
addLandmine();//布雷
setVisible(true);//显示之
}
/*布雷*/
public static void addLandmine()
{
for(int count = 0; count<40; /*blank*/)
{
int i = (int)(Math.random()*100 % 16 +1 ) ;
int j = (int)(Math.random()*100 % 16 +1 ) ;
if(lei[i][j].isBomb == false)
{
lei[i][j].isBomb = true;
count++;
//lei[i][j].setIcon(dead);//设置SUI图标
}
}
}
//////// 主函数 /////////
public static void main(String[] argus)
{
Landmine Zhang = new Landmine();
}
//////////////////////////////////////
}
//
// Playing类
//
class Playing implements ActionListener,MouseListener
{
public static Landmine gui;
public static ImageIcon dead2 = new ImageIcon("images/dead.gif");
public static ImageIcon flagIcon = new ImageIcon("images/flag_2.png");
// public static Font zhangCao = new Font("章草",Font.PLAIN,20);
public Playing(Landmine in )
{
gui = in;
}
public void actionPerformed(ActionEvent event)
{
//关于
if(event.getActionCommand()=="关于")
JOptionPane.showMessageDialog(null,"扫雷1.0版。。小老头出品");
//
MyButton receive = (MyButton)event.getSource();
if(receive.isBomb==true)
{//如果翻到了雷。。
receive.setIcon(dead2);
JOptionPane.showMessageDialog(null,"孩子,你挂了…");
int yourChose = JOptionPane.showConfirmDialog(null,"你可能是一不小心点错了,再来一局?" );//显示对话框
if(yourChose == JOptionPane.OK_OPTION)
{//点击“是”时
replay();
}
else
{//点击 “否” 或 “取消” 时退出程序
System.exit(0);
}
}
else if(receive.isClicked ==false)
{//未翻到雷
showBombNumber(receive);
}
//receive.setEnabled(false);
}
public static void showBombNumber(MyButton in)
{//翻开点击的按钮
int numberOfLandmine = 0;//记录雷的个数
in.isClicked = true; //翻开标记设为真
/*检测周围8个方块是否为雷*/
if(gui.lei[in.num_x-1][in.num_y-1].isBomb == true) numberOfLandmine++;
if(gui.lei[in.num_x][in.num_y-1].isBomb == true) numberOfLandmine++;
if(gui.lei[in.num_x+1][in.num_y-1].isBomb == true) numberOfLandmine++;
if(gui.lei[in.num_x+1][in.num_y].isBomb == true) numberOfLandmine++;
if(gui.lei[in.num_x+1][in.num_y+1].isBomb == true) numberOfLandmine++;
if(gui.lei[in.num_x][in.num_y+1].isBomb == true) numberOfLandmine++;
if(gui.lei[in.num_x-1][in.num_y+1].isBomb == true) numberOfLandmine++;
if(gui.lei[in.num_x-1][in.num_y].isBomb == true) numberOfLandmine++;
in.setIcon(new ImageIcon("images/"+numberOfLandmine+".png"));//根据周围的雷数显示数字图标
gui.numberOfClicked++;
if(gui.numberOfClicked==216)
{
int yourChoice = JOptionPane.showConfirmDialog(null,"恭喜你成功了!再来一盘吗?");
if(yourChoice == JOptionPane.OK_OPTION)
replay();
else
System.exit(0);
}
//ifPassed();
if(numberOfLandmine==0)
{//如果周围无雷,则将周围未翻开的全部翻开
if(gui.lei[in.num_x-1][in.num_y-1].isClicked == false)
showBombNumber(gui.lei[in.num_x-1][in.num_y-1]);
if(gui.lei[in.num_x][in.num_y-1].isClicked == false)
showBombNumber(gui.lei[in.num_x][in.num_y-1]);
if(gui.lei[in.num_x+1][in.num_y-1].isClicked == false)
showBombNumber(gui.lei[in.num_x+1][in.num_y-1]);
if(gui.lei[in.num_x+1][in.num_y].isClicked == false)
showBombNumber(gui.lei[in.num_x+1][in.num_y]);
if(gui.lei[in.num_x+1][in.num_y+1].isClicked == false)
showBombNumber(gui.lei[in.num_x+1][in.num_y+1]);
if(gui.lei[in.num_x][in.num_y+1].isClicked == false)
showBombNumber(gui.lei[in.num_x][in.num_y+1]);
if(gui.lei[in.num_x-1][in.num_y+1].isClicked == false)
showBombNumber(gui.lei[in.num_x-1][in.num_y+1]);
if(gui.lei[in.num_x-1][in.num_y].isClicked == false)
showBombNumber(gui.lei[in.num_x-1][in.num_y]);
}
}
public static void replay()
{//重新开始
gui.dispose(); //释放框架资源
//gui.setVisible(false);
Landmine ff = new Landmine();//重新开始
}
public void mousePressed(MouseEvent e)
{
int mods = e.getModifiers();
MyButton receive = (MyButton)e.getSource();
if((mods & InputEvent.BUTTON3_MASK) != 0)//鼠标右键
{
if(receive.isClicked == false)
{
receive.isRight = (receive.isRight==true)?false:true;//改变receive.isRight的值
if(receive.isRight)
{
gui.numberOfUnflaged--;
receive.setIcon(flagIcon);
}
else
{
gui.numberOfUnflaged++;
receive.setIcon(new ImageIcon("images/smallIcon_10.png"));
}
gui.numberOfUnflagedLabel.setText("剩余雷数:"+gui.numberOfUnflaged);
} }
}
public void mouseReleased(MouseEvent e){}
public void mouseExited(MouseEvent e) {}
public void mouseClicked(MouseEvent e){}
public void mouseEntered(MouseEvent e){}
}
有个建议:雷太大了,建议做的精致些。比如格子的样式,虽然这个不是Java的强项!
public lei(String string) {
// TODO 自动生成构造函数存根
super(string);
} int flag = 0;
boolean open = false;
int countBomb = 0;
public void setFlag(int x){
this.flag = x;
}
public String getFlag(){
return (flag + "");
}
public String getcountBomb(){
return countBomb + "";
}
public boolean getopen(){
return open;
}
public void setopen(boolean bl){
this.open = bl;
}
public void setEnabled(boolean b) {
// TODO 自动生成方法存根
super.setEnabled(b);
}
}import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.*;
import javax.swing.*;public class saolei extends JFrame implements ActionListener{ /**
* @param args
*/
lei[][] jb = null;
GridLayout glo2;
JPanel[][] jp;
JPanel jp1;
JPanel jp2;
JMenuBar a;
JMenu a1;
JMenu a2;
JMenuItem a11;
JMenuItem a12;
JMenuItem a13;
JMenuItem a14;
JMenuItem a15;
JMenuItem a16;
int row;
int col;
int bomdCount;
saolei(int row , int col , int bomdCount){
this.row = row;
this.col = col;
this.bomdCount = bomdCount;
jb = new lei[row][col];
jp = new JPanel[row][col];
glo2 = new GridLayout(row,col);
String[] str1 = new String[row * col];
jp1 = new JPanel();
a = new JMenuBar();// 菜单条
a1 = new JMenu("游戏(G)");// 菜单1
a2 = new JMenu("帮助(H)");// 菜单1
a11 = new JMenuItem("初级开局(N)");// 菜单1的菜单项
a11.addActionListener(this);
a11.setAccelerator(KeyStroke.getKeyStroke("F2"));
a12 = new JMenuItem("中级开局");// 菜单1的菜单项
a12.addActionListener(this);
a13 = new JMenuItem("高级开局");// 菜单1的菜单项
a13.addActionListener(this);
a14 = new JMenuItem("退出", 'Q');// 菜单1的菜单项
a14.addActionListener(this);
a15 = new JMenuItem("帮助");// 菜单1的菜单项
a15.addActionListener(this);
a16 = new JMenuItem("关于作者");// 菜单1的菜单项
a16.addActionListener(this);
a1.add(a11);
a1.add(a12);
a1.add(a13);
a1.insertSeparator(3);
a1.add(a14);
a2.add(a15);
a2.add(a16);
a.add(a1);
a.add(a2);
jp1.setLayout(new BorderLayout());
jp1.add(a , BorderLayout.WEST);
jp2 = new JPanel();
jp2.setLayout(glo2);
for(int i = 0 ; i <= (row * col - 1) ; i ++){
str1[i] = i + " ";
}
for(int i = 0 ; i < col ; i ++){
for(int j = 0 ; j < row ; j ++){
jp[i][j] = new JPanel(new BorderLayout());
jb[i][j] = new lei(" ");
jb[i][j].addActionListener(this);
jp[i][j].add(jb[i][j]);
}
}
for(int i = 0 ; i < col ; i ++){
for(int j = 0 ; j < row ; j ++){
jp2.add(jp[i][j]);
}
}
Random r=new Random();
for(int i = 0 ; i <= (bomdCount - 1) ; i ++){//进行随机布雷
int index = r.nextInt(row - 1);
int index2 = r.nextInt(col - 1);
if(jb[index][index2].getFlag() != "1"){
if(index > 9){
index = 0;
}
else{
index = index + 1;
}
}
jb[index][index2].setFlag(1);
}
this.add(jp1 , BorderLayout.NORTH);
this.add(jp2 , BorderLayout.SOUTH);
this.setLocation(358,135);
this.pack();
//this.setResizable(false);// 不能用鼠标拉伸窗体
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//可以关闭窗体
Aroundbomb();
this.setVisible(true);
}
// 找周围的雷的数量
private void Aroundbomb() {//检查周围雷的数量
for(int i = 0 ; i < col ; i ++){
for(int j = 0 ; j < row ; j ++){
//当需要检测的单元格本身无地雷的情况下,统计周围的地雷个数
int count = 0;
if (jb[i][j].flag == 0) {
// 检测左边是否为地雷1
if ( (j - 1) >= 0) {
if (jb[i][j - 1].flag == 1) {
count += 1;
}
}
// 检测右边是否为地雷2
if ( (j + 1) < col ) {
if (jb[i][j + 1].flag == 1) {
count += 1; //右边
}
}
//检测上方空格是否为地雷3
if ( (i - 1) > 0 ) {
if (jb[i - 1][j].flag == 1) {
count += 1;
}
} //检测下方空格是否为地雷4
if ( (i + 1) < row) {
if (jb[i + 1][j].flag == 1) {
count += 1;
}
}
// 检测左上是否为地雷5
if ( (j - 1 >= 0) && (i - 1 >= 0)) {
if (jb[i - 1 ][j - 1].flag == 1) {
count += 1; //
}
}
// 检测左下是否为地雷6
if ( (j - 1 >= 0) && (i + 1 < row)) {
if (jb[i + 1][j - 1].flag == 1) {
count += 1; //
}
} //检测右上方是否为地雷7
if ( (i - 1 >= 0) && (j + 1 < col)) {
if (jb[i - 1][j + 1].flag == 1) {
count += 1;
}
}
// 检测右下是否为地雷8
if ( (i + 1 > row) && (j + 1 < col)) {
if (jb[i + 1][j + 1].flag == 1) {
count += 1; //
}
}
jb[i][j].countBomb = count;
}
}
}
} private int leaveGrid(){//计算剩下的格子数
int leaveGrid = 0;
for(int i = 0 ; i < col ; i ++){
for(int j = 0 ; j < row ; j ++){
if(jb[i][j].getopen() == false)
leaveGrid += 1;
}
}
return leaveGrid;
}
public static void main(String[] args) {
// TODO 自动生成方法存根
new saolei(4 , 4 , 4);
}
public void showAll(){//显示所有的灯地雷位置
for(int i = 0 ; i < col ; i ++){
for(int j = 0 ; j < row ; j ++){
if(1 == jb[i][j].flag){
jb[i][j].setEnabled(false);
jb[i][j].setText("×");
}
/*else if(jb[i][j].getopen() == false){
jb[i][j].setEnabled(false);
jb[i][j].setText(jb[i][j].getFlag());
}*/
}
} }
public void DiaplayAround(int x , int y){//显示周围雷没有雷的方格
if(jb[x][y].getopen() == true || jb[x][y].getFlag() == "1"){
return ;
} if(jb[x][y].countBomb == 0){
jb[x][y].setEnabled(false);
jb[x][y].setopen(true);
jb[x][y].setText(jb[x][y].getcountBomb());
}
}
public void actionPerformed(ActionEvent e) {
// TODO 自动生成方法存根
if(e.getSource() == a11){
//System.out.println("点击了开始!");
new saolei(4 , 4 , 4);
}
else if(e.getSource() == a12){
//System.out.println("点击了开始!");
new saolei(7 , 7 , 8);
}
else if(e.getSource() == a13){
//System.out.println("点击了开始!");
new saolei(10 , 10 , 10);
}
else if(e.getSource() == a14){
//System.out.println("点击了退出!");
System.exit(0);
}
else if(e.getSource() == a15){
//System.out.println("点击了开始!");
JOptionPane.showMessageDialog(this, "暂时无帮助");
return;
}
else if(e.getSource() == a16){
//System.out.println("点击了开始!");
JOptionPane.showMessageDialog(this, "作者***");
return;
}
for(int i = 0 ; i < col ; i ++){
for(int j = 0 ; j < row ; j ++){
if(e.getSource() == jb[i][j]){
jb[i][j].setEnabled(false);
jb[i][j].setopen(true);
if(1 == jb[i][j].flag){
jb[i][j].setText("×");
JOptionPane.showMessageDialog(this, "点击到了雷,程序结束,显示所有");
showAll();
}
else if(bomdCount == leaveGrid()){
jb[i][j].setText(jb[i][j].getcountBomb());
JOptionPane.showMessageDialog(this, "恭喜你游戏胜利!");
showAll();
}
else{
//jb[i][j].setText(jb[i][j].getFlag());//这里显示的应该是周围的雷的数量
jb[i][j].setText(jb[i][j].getcountBomb());
}
diaoyongxianshi(i , j); }
}
}
} private void diaoyongxianshi(int i , int j) {
// TODO 自动生成方法存根
if((i - 1) > 0 && (j - 1) > 0){
DiaplayAround(i - 1 , j - 1);
DiaplayAround(i , j - 1);
DiaplayAround(i - 1 , j);
}
if((i +1 ) < row && (j - 1) > 0){
DiaplayAround(i + 1 , j - 1);
DiaplayAround(i + 1 , j);
}
if((i - 1) > 0 && (j + 1) < col){
DiaplayAround(i - 1 , j + 1);
}
if((i + 1) < row && (j + 1) <col){
DiaplayAround(i , j + 1);
DiaplayAround(i + 1 , j + 1);
}
}
}
请把你的设置窗体大小去除.. 改成setBounds(300,100,600,600);//设置坐标,大小总的来说. 你还是蛮强的.