源码如下:
import java.awt.*;
import java.awt.event.*;
import java.applet.Applet;
import java.awt.Color;
public class GoBang extends Applet implements ActionListener, MouseListener,
MouseMotionListener, ItemListener {
int color = 0;// 旗子的颜色标识 0:白子 1:黑子 boolean isStart = false;// 游戏开始标志 int bodyArray[][] = new int[16][16]; // 设置棋盘棋子状态 0 无子 1 白子 2 黑子 Button b1 = new Button("游戏开始"); Button b2 = new Button("重置游戏"); Label lblWin = new Label(" "); Checkbox ckbHB[] = new Checkbox[2]; CheckboxGroup ckgHB = new CheckboxGroup(); @Override
public void init() {
setLayout(null); addMouseListener(this);
add(b1);
b1.setBounds(20, 320, 80, 30);
b1.addActionListener(this);
add(b2);
b2.setBounds(120, 320, 80, 30);
b2.addActionListener(this);
ckbHB[0] = new Checkbox("白子先", ckgHB, false);
ckbHB[0].setBounds(320, 20, 60, 30);
ckbHB[1] = new Checkbox("黑子先", ckgHB, false);
ckbHB[1].setBounds(380, 20, 60, 30);
add(ckbHB[0]);
add(ckbHB[1]);
ckbHB[0].addItemListener(this);
ckbHB[1].addItemListener(this);
add(lblWin);
lblWin.setBounds(330, 130, 80, 30); gameInit();
this.resize(new Dimension(450,350));
} public void itemStateChanged(ItemEvent e) {
if (ckbHB[0].getState()) // 选择黑子先还是白子先
{
color = 0;
} else {
color= 1;
}
} public void actionPerformed(ActionEvent e) {
if (e.getSource() == b1) {
gameStart();
} else {
reStart();
}
} public void mousePressed(MouseEvent e) {
} public void mouseClicked(MouseEvent e) {
int x1, y1;
x1 = e.getX();
y1 = e.getY();
if (e.getX() < 20 || e.getX() > 300 || e.getY() < 20 || e.getY() > 300) {
return;
} if (x1 % 20 > 10) {
x1 += 20;
} if (y1 % 20 > 10) {
y1 += 20;
} x1 = x1 / 20 * 20;
y1 = y1 / 20 * 20;
setDown(x1, y1); } public void mouseEntered(MouseEvent e) {
} public void mouseExited(MouseEvent e) {
} public void mouseReleased(MouseEvent e) {
} public void mouseDragged(MouseEvent e) {
} public void mouseMoved(MouseEvent e) {
} @Override
public void paint(Graphics g) {
g.setColor(Color.pink);
g.fill3DRect(10, 10, 300, 300, true);
g.setColor(Color.black);
for (int i = 1; i < 16; i++) {
g.drawLine(20, 20 * i, 300, 20 * i);
g.drawLine(20 * i, 20, 20 * i, 300);
}
} public void setDown(int x, int y) // 落子
{
if (!isStart) // 判断游戏未开始
{
return;
} if (bodyArray[x / 20][y / 20] != 0) {
return;
}
Graphics g = getGraphics(); if (color == 1)// 判断黑子还是白子
{
g.setColor(Color.black);
color = 0;
} else {
g.setColor(Color.white);
color = 1;
} g.fillOval(x - 10, y - 10, 20, 20); bodyArray[x / 20][y / 20] = color +1; if (gameWin1(x / 20, y / 20)) // 判断输赢
{
lblWin.setText(startColor(color) + "赢了!");
isStart = false;
} if (gameWin2(x / 20, y / 20)) // 判断输赢
{
lblWin.setText(startColor(color) + "赢了!");
isStart = false;
} if (gameWin3(x / 20, y / 20)) // 判断输赢
{
lblWin.setText(startColor(color) + "赢了!");
isStart = false;
} if (gameWin4(x / 20, y / 20)) // 判断输赢
{
lblWin.setText(startColor(color) + "赢了!");
isStart = false;
}
} public String startColor(int x) {
if (x == 0) {
return "黑子";
} else {
return "白子";
}
} public void gameStart() // 游戏开始
{
isStart = true;
enableGame(false);
b2.setEnabled(true);
} public void gameInit() // 游戏开始初始化
{
isStart = false;
enableGame(true);
b2.setEnabled(false);
ckbHB[0].setState(true); for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
bodyArray[i][j] = 0;
}
}
lblWin.setText("");
} public void reStart() // 游戏重新开始
{
repaint();
gameInit();
} public void enableGame(boolean e) // 设置组件状态
{
b1.setEnabled(e);
b2.setEnabled(e);
ckbHB[0].setEnabled(e);
ckbHB[1].setEnabled(e);
} public boolean gameWin1(int x, int y) // 判断输赢 横
{
int x1, y1, t = 1;
x1 = x;
y1 = y; for (int i = 1; i < 5; i++) {
if (x1 > 15||x1<1) {
break;
}
if (bodyArray[x1 + i][y1] == bodyArray[x][y]) {
t += 1;
} else {
break;
} } for (int i = 1; i < 5; i++) {
if (x1 < 1||x1>15) {
break;
} if (bodyArray[x1 - i][y1] == bodyArray[x][y]) {
t += 1;
} else {
break;
}
} if (t > 4) {
return true;
} else {
return false;
}
} public boolean gameWin2(int x, int y) // 判断输赢 竖
{
int x1, y1, t = 1;
x1 = x;
y1 = y; for (int i = 1; i < 5; i++) {
if (x1 > 14||x1<1) {
break;
}
if (bodyArray[x1][y1 + i] == bodyArray[x][y]) {
t += 1;
} else {
break;
} } for (int i = 1; i < 5; i++) {
if (x1 < 1||x1>14) {
break;
} if (bodyArray[x1][y1 - i] == bodyArray[x][y]) {
t += 1;
} else {
break;
}
} if (t > 4) {
return true;
} else {
return false;
}
} public boolean gameWin3(int x, int y) // 判断输赢 左斜
{
int x1, y1, t = 1;
x1 = x;
y1 = y; for (int i = 1; i < 5; i++) {
if (x1 > 14||x1<1) {
break;
}
if (bodyArray[x1 + i][y1 - i] == bodyArray[x][y]) {
t += 1;
} else {
break;
} } for (int i = 1; i < 5; i++) {
if (x1 < 1||x1>14) {
break;
} if (bodyArray[x1 - i][y1 + i] == bodyArray[x][y]) {
t += 1;
} else {
break;
}
} if (t > 4) {
return true;
} else {
return false;
}
} public boolean gameWin4(int x, int y) // 判断输赢 左斜
{
int x1, y1, t = 1;
x1 = x;
y1 = y; for (int i = 1; i < 5; i++) {
if (x1 > 14||x1<1) {
break;
}
if (bodyArray[x1 + i][y1 + i] == bodyArray[x][y]) {
t += 1;
} else {
break;
} } for (int i = 1; i < 5; i++) {
if (x1 < 1||x1>14) {
break;
} if (bodyArray[x1 - i][y1 - i] == bodyArray[x][y]) {
t += 1;
} else {
break;
}
} if (t > 4) {
return true;
} else {
return false;
}
}
}
import java.awt.*;
import java.awt.event.*;
import java.applet.Applet;
import java.awt.Color;
public class GoBang extends Applet implements ActionListener, MouseListener,
MouseMotionListener, ItemListener {
int color = 0;// 旗子的颜色标识 0:白子 1:黑子 boolean isStart = false;// 游戏开始标志 int bodyArray[][] = new int[16][16]; // 设置棋盘棋子状态 0 无子 1 白子 2 黑子 Button b1 = new Button("游戏开始"); Button b2 = new Button("重置游戏"); Label lblWin = new Label(" "); Checkbox ckbHB[] = new Checkbox[2]; CheckboxGroup ckgHB = new CheckboxGroup(); @Override
public void init() {
setLayout(null); addMouseListener(this);
add(b1);
b1.setBounds(20, 320, 80, 30);
b1.addActionListener(this);
add(b2);
b2.setBounds(120, 320, 80, 30);
b2.addActionListener(this);
ckbHB[0] = new Checkbox("白子先", ckgHB, false);
ckbHB[0].setBounds(320, 20, 60, 30);
ckbHB[1] = new Checkbox("黑子先", ckgHB, false);
ckbHB[1].setBounds(380, 20, 60, 30);
add(ckbHB[0]);
add(ckbHB[1]);
ckbHB[0].addItemListener(this);
ckbHB[1].addItemListener(this);
add(lblWin);
lblWin.setBounds(330, 130, 80, 30); gameInit();
this.resize(new Dimension(450,350));
} public void itemStateChanged(ItemEvent e) {
if (ckbHB[0].getState()) // 选择黑子先还是白子先
{
color = 0;
} else {
color= 1;
}
} public void actionPerformed(ActionEvent e) {
if (e.getSource() == b1) {
gameStart();
} else {
reStart();
}
} public void mousePressed(MouseEvent e) {
} public void mouseClicked(MouseEvent e) {
int x1, y1;
x1 = e.getX();
y1 = e.getY();
if (e.getX() < 20 || e.getX() > 300 || e.getY() < 20 || e.getY() > 300) {
return;
} if (x1 % 20 > 10) {
x1 += 20;
} if (y1 % 20 > 10) {
y1 += 20;
} x1 = x1 / 20 * 20;
y1 = y1 / 20 * 20;
setDown(x1, y1); } public void mouseEntered(MouseEvent e) {
} public void mouseExited(MouseEvent e) {
} public void mouseReleased(MouseEvent e) {
} public void mouseDragged(MouseEvent e) {
} public void mouseMoved(MouseEvent e) {
} @Override
public void paint(Graphics g) {
g.setColor(Color.pink);
g.fill3DRect(10, 10, 300, 300, true);
g.setColor(Color.black);
for (int i = 1; i < 16; i++) {
g.drawLine(20, 20 * i, 300, 20 * i);
g.drawLine(20 * i, 20, 20 * i, 300);
}
} public void setDown(int x, int y) // 落子
{
if (!isStart) // 判断游戏未开始
{
return;
} if (bodyArray[x / 20][y / 20] != 0) {
return;
}
Graphics g = getGraphics(); if (color == 1)// 判断黑子还是白子
{
g.setColor(Color.black);
color = 0;
} else {
g.setColor(Color.white);
color = 1;
} g.fillOval(x - 10, y - 10, 20, 20); bodyArray[x / 20][y / 20] = color +1; if (gameWin1(x / 20, y / 20)) // 判断输赢
{
lblWin.setText(startColor(color) + "赢了!");
isStart = false;
} if (gameWin2(x / 20, y / 20)) // 判断输赢
{
lblWin.setText(startColor(color) + "赢了!");
isStart = false;
} if (gameWin3(x / 20, y / 20)) // 判断输赢
{
lblWin.setText(startColor(color) + "赢了!");
isStart = false;
} if (gameWin4(x / 20, y / 20)) // 判断输赢
{
lblWin.setText(startColor(color) + "赢了!");
isStart = false;
}
} public String startColor(int x) {
if (x == 0) {
return "黑子";
} else {
return "白子";
}
} public void gameStart() // 游戏开始
{
isStart = true;
enableGame(false);
b2.setEnabled(true);
} public void gameInit() // 游戏开始初始化
{
isStart = false;
enableGame(true);
b2.setEnabled(false);
ckbHB[0].setState(true); for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
bodyArray[i][j] = 0;
}
}
lblWin.setText("");
} public void reStart() // 游戏重新开始
{
repaint();
gameInit();
} public void enableGame(boolean e) // 设置组件状态
{
b1.setEnabled(e);
b2.setEnabled(e);
ckbHB[0].setEnabled(e);
ckbHB[1].setEnabled(e);
} public boolean gameWin1(int x, int y) // 判断输赢 横
{
int x1, y1, t = 1;
x1 = x;
y1 = y; for (int i = 1; i < 5; i++) {
if (x1 > 15||x1<1) {
break;
}
if (bodyArray[x1 + i][y1] == bodyArray[x][y]) {
t += 1;
} else {
break;
} } for (int i = 1; i < 5; i++) {
if (x1 < 1||x1>15) {
break;
} if (bodyArray[x1 - i][y1] == bodyArray[x][y]) {
t += 1;
} else {
break;
}
} if (t > 4) {
return true;
} else {
return false;
}
} public boolean gameWin2(int x, int y) // 判断输赢 竖
{
int x1, y1, t = 1;
x1 = x;
y1 = y; for (int i = 1; i < 5; i++) {
if (x1 > 14||x1<1) {
break;
}
if (bodyArray[x1][y1 + i] == bodyArray[x][y]) {
t += 1;
} else {
break;
} } for (int i = 1; i < 5; i++) {
if (x1 < 1||x1>14) {
break;
} if (bodyArray[x1][y1 - i] == bodyArray[x][y]) {
t += 1;
} else {
break;
}
} if (t > 4) {
return true;
} else {
return false;
}
} public boolean gameWin3(int x, int y) // 判断输赢 左斜
{
int x1, y1, t = 1;
x1 = x;
y1 = y; for (int i = 1; i < 5; i++) {
if (x1 > 14||x1<1) {
break;
}
if (bodyArray[x1 + i][y1 - i] == bodyArray[x][y]) {
t += 1;
} else {
break;
} } for (int i = 1; i < 5; i++) {
if (x1 < 1||x1>14) {
break;
} if (bodyArray[x1 - i][y1 + i] == bodyArray[x][y]) {
t += 1;
} else {
break;
}
} if (t > 4) {
return true;
} else {
return false;
}
} public boolean gameWin4(int x, int y) // 判断输赢 左斜
{
int x1, y1, t = 1;
x1 = x;
y1 = y; for (int i = 1; i < 5; i++) {
if (x1 > 14||x1<1) {
break;
}
if (bodyArray[x1 + i][y1 + i] == bodyArray[x][y]) {
t += 1;
} else {
break;
} } for (int i = 1; i < 5; i++) {
if (x1 < 1||x1>14) {
break;
} if (bodyArray[x1 - i][y1 - i] == bodyArray[x][y]) {
t += 1;
} else {
break;
}
} if (t > 4) {
return true;
} else {
return false;
}
}
}
中 你判断是这样写的:
if (x<1 || x>15) {
break;
}
这个应该是对的(1-15)竖条另外3个函数gameWin2、gameWin3、gameWin4
中判断你这样写的
if (x1 > 14||x1<1) {
break;
}
这样的话只判断了(1-14)竖条
最右边竖排的都给你排除了
在右边落子肯定赢不了嘛
把判断输赢那几段程序中,bodyArray的下标中有加i的那几个if条件加上些限定,让x1+i(或y1+i)不能大于15.或者把bodyArray的大小设成17应该也行。我再试试。
public boolean gameWin1(int x, int y) // 判断输赢 横
{
int x1, y1, t = 1;
x1 = x;
y1 = y; for (int i = 1; i < 5; i++) {
if (x1 > 15||x1<1) {
break;
}
if (x1 + i <= 15 &&
bodyArray[x1 + i][y1] == bodyArray[x][y]) {
t += 1;
} else {
break;
} } for (int i = 1; i < 5; i++) {
if (x1 < 1||x1 > 15) {
break;
} if (bodyArray[x1 - i][y1] == bodyArray[x][y]) {
t += 1;
} else {
break;
}
}
System.out.println(x1+ "," + y1); if (t > 4) {
return true;
} else {
return false;
}
} public boolean gameWin2(int x, int y) // 判断输赢 竖
{
int x1, y1, t = 1;
x1 = x;
y1 = y; for (int i = 1; i < 5; i++) {
if (x1 > 15||x1<1) {
break;
}
if (y1 + i <=15 &&
bodyArray[x1][y1 + i] == bodyArray[x][y]) {
t += 1;
} else {
break;
} } for (int i = 1; i < 5; i++) {
if (x1 < 1||x1>15) {
break;
} if (bodyArray[x1][y1 - i] == bodyArray[x][y]) {
t += 1;
} else {
break;
}
} if (t > 4) {
return true;
} else {
return false;
}
} public boolean gameWin3(int x, int y) // 判断输赢 右斜
{
int x1, y1, t = 1;
x1 = x;
y1 = y; for (int i = 1; i < 5; i++) {
if (x1 > 14||x1<1) {
break;
}
if (x1 + i<=15 &&
bodyArray[x1 + i][y1 - i] == bodyArray[x][y]) {
t += 1;
} else {
break;
} } for (int i = 1; i < 5; i++) {
if (x1 < 1||x1>14) {
break;
} if (bodyArray[x1 - i][y1 + i] == bodyArray[x][y]) {
t += 1;
} else {
break;
}
} if (t > 4) {
return true;
} else {
return false;
}
} public boolean gameWin4(int x, int y) // 判断输赢 左斜
{
int x1, y1, t = 1;
x1 = x;
y1 = y; for (int i = 1; i < 5; i++) {
if (x1 > 14||x1<1) {
break;
}
if (x1 + i<=15 && y1 + i<=15 &&
bodyArray[x1 + i][y1 + i] == bodyArray[x][y]) {
t += 1;
} else {
break;
} } for (int i = 1; i < 5; i++) {
if (x1 < 1||x1>14) {
break;
} if (bodyArray[x1 - i][y1 - i] == bodyArray[x][y]) {
t += 1;
} else {
break;
}
} if (t > 4) {
return true;
} else {
return false;
}
}
}
还要把所有的14改成15,不怕越界。
一点见解,不知合适不。呵呵。
整个判断输赢的四个方法调整如下: public boolean gameWin1(int x, int y) // 判断输赢 横
{
int count = 1;
for (int i = 1; i < 5; i++) { //正向
if (x+i > 15 ) break; //到边缘了
if (bodyArray[x+i][y] == bodyArray[x][y]) count++;
else break;
}
for (int i = 1; i < 5; i++) { //逆向
if (x-i < 0 ) break;
if (bodyArray[x-i][y] == bodyArray[x][y]) count++;
else break;
}
if (count > 4) {
return true;
} else {
return false;
}
} public boolean gameWin2(int x, int y) // 判断输赢 竖
{
int count = 1;
for (int i = 1; i < 5; i++) {
if (y+i > 15 ) break;
if (bodyArray[x][y+i] == bodyArray[x][y]) {
count += 1;
} else {
break;
}
}
for (int i = 1; i < 5; i++) {
if (y-i < 0) break;
if (bodyArray[x][y - i] == bodyArray[x][y]) {
count += 1;
} else {
break;
}
}
if (count > 4) {
return true;
} else {
return false;
}
} public boolean gameWin3(int x, int y) // 判断输赢 左斜
{
int t = 1;
for (int i = 1; i < 5; i++) {
if (x+i > 15 || y-i < 0) break;
if (bodyArray[x + i][y - i] == bodyArray[x][y]) {
t += 1;
} else {
break;
}
}
for (int i = 1; i < 5; i++) {
if (x-i < 0 || y+i > 15) break;
if (bodyArray[x - i][y + i] == bodyArray[x][y]) {
t += 1;
} else {
break;
}
}
if (t > 4) {
return true;
} else {
return false;
}
} public boolean gameWin4(int x, int y) // 判断输赢 左斜
{
int t = 1;
for (int i = 1; i < 5; i++) {
if (x+i > 15 || y+i > 15) break;
if (bodyArray[x + i][y + i] == bodyArray[x][y]) {
t += 1;
} else {
break;
}
}
for (int i = 1; i < 5; i++) {
if (x-i < 0 || y-i < 0) break;
if (bodyArray[x - i][y - i] == bodyArray[x][y]) {
t += 1;
} else {
break;
}
}
if (t > 4) {
return true;
} else {
return false;
}
}