#include <Windows.h>
#define CellSize 15
#define Width 20
#define Height 30LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE prevInstance, LPSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT("Tetris");
WNDCLASS wndclass;
HWND hwnd;
MSG msg;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wndclass.hCursor = LoadCursor(hInstance, IDC_ARROW);
wndclass.hIcon = LoadIcon(hInstance, IDI_APPLICATION);
wndclass.hInstance = hInstance;
wndclass.lpfnWndProc = WndProc;
wndclass.lpszClassName = szAppName;
wndclass.lpszMenuName = NULL;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
if(!RegisterClass(&wndclass))
{
MessageBox(NULL, TEXT("The programe requires Windows NT!"), szAppName, MB_ICONERROR);
return 0;
}
hwnd = CreateWindow(szAppName, TEXT("Tetris Game"), WS_OVERLAPPEDWINDOW,
(GetSystemMetrics(SM_CXSCREEN) - Width * CellSize) / 2,
(GetSystemMetrics(SM_CYSCREEN) - Height * CellSize) / 2,
Width * CellSize, Height * CellSize,
NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
static int i;
//HPEN hPen;
switch(message)
{
case WM_CREATE:
i = 0;
return 0;
case WM_KEYDOWN:
switch(wParam)
{
case VK_RIGHT:
i++;
break;
}
SendMessage(hwnd, WM_PAINT, 0, 0); //SendMessage会跳过不执行
return 0; case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rect);
TextOut(hdc, i, 0 , TEXT("abc"), lstrlen(TEXT("abc")));
EndPaint(hwnd, &ps);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
-->
InvalidateRect(hwnd, NULL, FALSE);
是没效果吧。
WM_PAINT要有无效区!