#define PLAYER_NUM
#define PLAYER_OBJ_COUNT
#define ALL_OBJ_COUNT PLAYER_NUM*PLAYER_OBJ_COUNTALL_OBJ_COUNT这个是在编译的时候算,还是运行的时候算
#define PLAYER_OBJ_COUNT
#define ALL_OBJ_COUNT PLAYER_NUM*PLAYER_OBJ_COUNTALL_OBJ_COUNT这个是在编译的时候算,还是运行的时候算
呵呵