struct FriendState
{
FriendState();
~FriendState();
BYTE OnlineState;  //(0,1,2 offline,online,onhide)
DWORD IP;
DWORD Port;
CArray<SaveMsg*,SaveMsg*>aMsg;
int nCurrentMsg;
CTalkDlg* pTalk;
CLookDlg* pRecv;
CFriendDetailDlg* pFInfo;
};这个类编译后,
CArray<SaveMsg*,SaveMsg*>aMsg;
谁能告诉我原因??
怎么解决??