把mk贴给你看算了:LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS)LOCAL_MODULE_TAGS := user engLOCAL_SRC_FILES := $(call all-java-files-under, src)LOCAL_PACKAGE_NAME := Gallery3D LOCAL_CERTIFICATE := mediaLOCAL_OVERRIDES_PACKAGES := Galleryinclude $(BUILD_PACKAGE)# Use the following include to make our test apk. include $(call all-makefiles-under,$(LOCAL_PATH))
非常感谢你们的回答。事实上,我现在的mk文件就是这样的,但是还是没那种Galler3D的效果?
I am in a ubuntu virtual machine,now cann't input chinese. I want to know if the image you build is Zimage,I want to get it and make it run on my 926e board,as I am new in the erea,now,I almost donn't know where the kernel locates in android 2.1, so compile the zImage is a hard task for me.Any board can tell me how to do it,even a little,I will be really thanks. Bad english,donn't laugh.
在app代码里面
默认是没有build进image
你也可以提取出来在Eclipse中编译通过
终于看到一个人看这个代码。
呵呵,我现在就是想把他build进image,代替默认的Gallery,不知道该怎么做?
具体哪一个忘了
非常感谢,我是Android的新手,能具体告诉一下怎么改吗?
app下面的应用,只要有Android.mk会自动编译
有源码的,会自动编译生成Gallery3D.apk, 但是没有替换Gallery了,不知道要怎么修改mk文件了,谢谢。
LOCAL_PACKAGE_NAME := Gallery
其余根据需要修改。
在Android.mk中添加一句LOCAL_OVERRIDES_PACKAGES := Gallery
include $(CLEAR_VARS)LOCAL_MODULE_TAGS := user engLOCAL_SRC_FILES := $(call all-java-files-under, src)LOCAL_PACKAGE_NAME := Gallery3D
LOCAL_CERTIFICATE := mediaLOCAL_OVERRIDES_PACKAGES := Galleryinclude $(BUILD_PACKAGE)# Use the following include to make our test apk.
include $(call all-makefiles-under,$(LOCAL_PATH))
I want to know if the image you build is Zimage,I want to get it and make it run on my 926e
board,as I am new in the erea,now,I almost donn't know where the kernel locates in android 2.1,
so compile the zImage is a hard task for me.Any board can tell me how to do it,even a little,I
will be really thanks.
Bad english,donn't laugh.
有编译过的,告诉我怎么编译Gallery?
先谢谢了