我新建了一个简单的unity工程,导出为简单的不可直接用的android工程。然后新建一个安卓工程,将unity导出的资源一一拷贝进去,然后在mainActivity中跳转至unityActivity,但是每次finish当前unityactivity都会crash掉,下面是我的安卓代码,求大神们帮忙看看这是为什么,感激不尽!Manifests:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.cain.unitytest">    <supports-screens
        android:smallScreens="true"
        android:normalScreens="true"
        android:largeScreens="true"
        android:xlargeScreens="true"
        android:anyDensity="true" />    <uses-feature android:glEsVersion="0x00020000" />    <application
        android:name=".tool.MyApplication"
        android:allowBackup="true"
        android:icon="@mipmap/ic_launcher"
        android:label="@string/app_name"
        android:supportsRtl="true"
        android:theme="@style/AppTheme">
        <activity
            android:name=".activity.MainActivity"
            android:screenOrientation="portrait"
            android:launchMode="singleTask">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
        <activity android:name=".activity.UnityPlayerActivity"
            android:screenOrientation="portrait"
            android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale">
            <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
            <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
        </activity>
    </application></manifest>
UnityPlayerActivity:
package com.cain.unitytest.activity;import com.cain.unitytest.R;
import com.cain.unitytest.inject.ContentView;
import com.cain.unitytest.inject.ViewInject;
import com.unity3d.player.*;import android.content.res.Configuration;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.widget.LinearLayout;
import android.widget.Toast;@SuppressWarnings("unused")
@ContentView(R.layout.activity_unity)
public class UnityPlayerActivity extends BaseActivity {
private static final String TAG = UnityPlayerActivity.class.getSimpleName(); protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code @ViewInject(R.id.unity_test_view)
private LinearLayout unityPanel; // Setup activity layout
@Override protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mUnityPlayer = new UnityPlayer(this); unityPanel.addView(mUnityPlayer);
} /**
 * 改变背景底色,调用unity函数
 * @param v 发起组件
 */
public void changeBackgroundColor(View v) {
UnityPlayer.UnitySendMessage("AndroidInterface", "ChangeCameraBackground", "#fafafa");
} /**
 * 显示toast,被unity调用
 * @param message toast内容
 */
public void showToast(final String message) {
runOnUiThread(new Runnable() {
@Override
public void run() {
Toast.makeText(UnityPlayerActivity.this, message, Toast.LENGTH_SHORT).show();
}
});
} /**
 * 返回上个页面
 */
@Override
public void onBackPressed() {
//super.onBackPressed();
//UnityPlayer.UnitySendMessage("AndroidInterface", "Finish", "");
//mUnityPlayer.quit();
finish();
} // Quit Unity
@Override
protected void onDestroy () {
mUnityPlayer.quit();
super.onDestroy();
} // Pause Unity
@Override
protected void onPause() {
super.onPause();
mUnityPlayer.pause();
} // Resume Unity
@Override
protected void onResume() {
super.onResume();
mUnityPlayer.resume();
} // This ensures the layout will be correct.
@Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
mUnityPlayer.configurationChanged(newConfig);
} // Notify Unity of the focus change.
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
mUnityPlayer.windowFocusChanged(hasFocus);
} @Override
public boolean onTouchEvent(MotionEvent event) {
return mUnityPlayer.injectEvent(event);
}
}
每次crash都是底层的错误,每次都有下面的错误:
启动unity页面时:
07-21 15:54:55.810 331-917/? E/AudioALSAPlaybackHandlerBase: openPcmDriver(), pcm_start(0xf20817c0) fail due to cannot start channel: Broken pipe07-21 15:54:55.857 331-917/? E/AudioALSAPlaybackHandlerBase: -getHardwareBufferInfo pcm_get_htimestamp fail, ret = -1, pcm_get_error = cannot start channel: Broken pipecrash时:
07-21 15:54:59.407 825-943/? E/InputDispatcher: channel '1dede42c com.cain.unitytest/com.cain.unitytest.activity.MainActivity (server)' ~ Channel is unrecoverably broken and will be disposed!07-21 15:54:59.407 825-943/? E/InputDispatcher: channel '10dcff56 com.cain.unitytest/com.cain.unitytest.activity.UnityPlayerActivity (server)' ~ Channel is unrecoverably broken and will be disposed!

解决方案 »

  1.   

    你这个BaseActivity是哪里来的,我记得以前的unity集成的是UnityPlayerNativeActivity或UnityPlayerActivity
      

  2.   

    哥们 我这边也遇到了unity内嵌安卓的退出崩溃问题 这里给一下我的解决过程吧 其实就是playersetting里面的旋转需要设置成自动旋转
    自动旋转会有一些选项给你 如果不设置成自动旋转 内嵌unity运行程序退出的时候就会闪退或卡死 我打包使用的是IL2CPP  不过使用MONO还是IL2CPP关系应该不大
      

  3.   

    你看一下你onDestory,是不是位置不对