js代码
var delta=0.08
var collection;
function floaters() {
this.items = [];
this.addItem = function(id,x,y,content)
{
document.write('<DIV id='+id+' style="Z-INDEX: 10; POSITION: absolute; width:80px; height:60px;left:'+(typeof(x)=='string'?eval(x):x)+';top:'+(typeof(y)=='string'?eval(y):y)+'">'+content+'</DIV>');
var newItem = {};
newItem.object = document.getElementById(id);
newItem.x = x;
newItem.y = y; this.items[this.items.length] = newItem;
}
this.play = function()
{
collection = this.items
setInterval('play()',10);
}
}
function play()
{ for(var i=0;i<collection.length;i++)
{
var followObj = collection[i].object;
var followObj_x = (typeof(collection[i].x)=='string'?eval(collection[i].x):collection[i].x);
var followObj_y = (typeof(collection[i].y)=='string'?eval(collection[i].y):collection[i].y); if(followObj.offsetLeft!=(document.body.scrollLeft+followObj_x)) {
var dx=(document.body.scrollLeft+followObj_x-followObj.offsetLeft)*delta;
dx=(dx>0?1:-1)*Math.ceil(Math.abs(dx));
followObj.style.left=followObj.offsetLeft+dx;
} if(followObj.offsetTop!=(document.body.scrollTop+followObj_y)) {
var dy=(document.body.scrollTop+followObj_y-followObj.offsetTop)*delta;
dy=(dy>0?1:-1)*Math.ceil(Math.abs(dy));
followObj.style.top=followObj.offsetTop+dy;
}
followObj.style.display = '';
}
}
var theFloaters = new floaters();
//右面
theFloaters.addItem('followDiv1', 'document.body.clientWidth-150', 80, '<EMBED src=images/yytlr.jpg quality=high WIDTH=150 HEIGHT=150 TYPE=application/x-shockwave-flash id=ad wmode=opaque></EMBED>');
theFloaters.play();
var delta=0.08
var collection;
function floaters() {
this.items = [];
this.addItem = function(id,x,y,content)
{
document.write('<DIV id='+id+' style="Z-INDEX: 10; POSITION: absolute; width:80px; height:60px;left:'+(typeof(x)=='string'?eval(x):x)+';top:'+(typeof(y)=='string'?eval(y):y)+'">'+content+'</DIV>');
var newItem = {};
newItem.object = document.getElementById(id);
newItem.x = x;
newItem.y = y; this.items[this.items.length] = newItem;
}
this.play = function()
{
collection = this.items
setInterval('play()',10);
}
}
function play()
{ for(var i=0;i<collection.length;i++)
{
var followObj = collection[i].object;
var followObj_x = (typeof(collection[i].x)=='string'?eval(collection[i].x):collection[i].x);
var followObj_y = (typeof(collection[i].y)=='string'?eval(collection[i].y):collection[i].y); if(followObj.offsetLeft!=(document.body.scrollLeft+followObj_x)) {
var dx=(document.body.scrollLeft+followObj_x-followObj.offsetLeft)*delta;
dx=(dx>0?1:-1)*Math.ceil(Math.abs(dx));
followObj.style.left=followObj.offsetLeft+dx;
} if(followObj.offsetTop!=(document.body.scrollTop+followObj_y)) {
var dy=(document.body.scrollTop+followObj_y-followObj.offsetTop)*delta;
dy=(dy>0?1:-1)*Math.ceil(Math.abs(dy));
followObj.style.top=followObj.offsetTop+dy;
}
followObj.style.display = '';
}
}
var theFloaters = new floaters();
//右面
theFloaters.addItem('followDiv1', 'document.body.clientWidth-150', 80, '<EMBED src=images/yytlr.jpg quality=high WIDTH=150 HEIGHT=150 TYPE=application/x-shockwave-flash id=ad wmode=opaque></EMBED>');
theFloaters.play();
<!DOCTYPE> 声明必须是 HTML 文档的第一行,位于 <html> 标签之前。<!DOCTYPE> 声明不是 HTML 标签;它是指示 web 浏览器关于页面使用哪个 HTML 版本进行编写的指令。在 HTML 4.01 中,<!DOCTYPE> 声明引用 DTD,因为 HTML 4.01 基于 SGML。DTD 规定了标记语言的规则,这样浏览器才能正确地呈现内容。HTML5 不基于 SGML,所以不需要引用 DTD。提示:请始终向 HTML 文档添加 <!DOCTYPE> 声明,这样浏览器才能获知文档类型。
HTML 4.01 与 HTML5 之间的差异在 HTML 4.01 中有三种 <!DOCTYPE> 声明。在 HTML5 中只有一种:<!DOCTYPE html>
改成这样
<!DOCTYPE html>