奇怪,在执行下面代码的时候,我开了个客户端每10毫秒发送一次数据,服务端就接收一个数据,但运行大约20几个小时以后,即使我关掉发送数据的客户端,服务器端依然能够接收到数据,一直在死循环,奇怪了晕,大家帮忙分析分析原因,感激不尽~~
private void BeginReceive()
        {
            try
            {
                StateObject so = new StateObject(this.mSocket);                mSocket.BeginReceive(so.Buffer, Session.OFFSET, so.Buffer.Length, SocketFlags.None, this.ReceiveCallBack, so);
            }
            catch (Exception ex)
            {
                TriggerErrorEvent(ex);
            }
        }
        private void ReceiveCallBack(IAsyncResult result)
        {
            try
            {
                StateObject so = (StateObject)result.AsyncState;                int dataLength = so.Socket.EndReceive(result);                Logger.Debug(string.Format("Read Message Successed, SessionID:{0} Count {1}", this.SessionID, this.mReadCount++));                so.Socket.BeginReceive(so.Buffer, Session.OFFSET, so.Buffer.Length, SocketFlags.None, this.ReceiveCallBack, so);
            }
            catch (Exception ex)
            {
                TriggerErrorEvent(ex);
            }
        }

解决方案 »

  1.   

    加个条件试试:        private void ReceiveCallBack(IAsyncResult result)
            {
                try
                {
                    StateObject so = (StateObject)result.AsyncState;                int dataLength = so.Socket.EndReceive(result);
                    if (dataLength > 0)
                    {
                        Logger.Debug(string.Format("Read Message Successed, SessionID:{0} Count {1}", this.SessionID, this.mReadCount++));                    so.Socket.BeginReceive(so.Buffer, Session.OFFSET, so.Buffer.Length, SocketFlags.None, this.ReceiveCallBack, so);
                    }
                }
                catch (Exception ex)
                {
                    TriggerErrorEvent(ex);
                }
            }