我在做一个小软件,涉及到以下的XML代码。复制内容到剪贴板代码:
<parm name="Color_Highlight" value="jMhQAA==" datatype="binary" />
<parm name="Color_HighlightText" value="////AA==" datatype="binary" />
<parm name="Color_SoftkeyFlat" value="gq9VAA==" datatype="binary" />
<parm name="Color_TitleFlat" value="gq9VAA==" datatype="binary" />
<parm name="Color_CommandBarText" value="////AA==" datatype="binary" />
<parm name="Color_TitleFlatCenter" value="gq9VAA==" datatype="binary" />
其中的value属性中,是“颜色值”,
但是已经被加密。请问如何解回来?
多谢了!

解决方案 »

  1.   

           byte[] _ColorValue = Convert.FromBase64String("gq9VAA==");            Color _Color = Color.FromArgb(_ColorValue[2], _ColorValue[1], _ColorValue[0]);这样看看..如果不行  自己反转下 R G B 的对应.
      

  2.   


    using System;
    using System.Collections.Generic;
    using System.IO;
    using ICSharpCode.SharpZipLib.Checksums;
    using ICSharpCode.SharpZipLib.Zip;namespace SharpZipLib压缩
    {
        /// <summary>
        /// 压缩和解压文件
        /// </summary>
        public class ZipClass
        {
            /// <summary>
            /// 所有文件缓存
            /// </summary>
            List<string> files = new List<string>();        /// <summary>
            /// 所有空目录缓存
            /// </summary>
            List<string> paths = new List<string>();        /// <summary>
            /// 压缩单个文件
            /// </summary>
            /// <param name="fileToZip">要压缩的文件</param>
            /// <param name="zipedFile">压缩后的文件全名</param>
            /// <param name="compressionLevel">压缩程度,范围0-9,数值越大,压缩程序越高</param>
            /// <param name="blockSize">分块大小</param>
            public void ZipFile(string fileToZip, string zipedFile, int compressionLevel, int blockSize)
            {
                if (!System.IO.File.Exists(fileToZip))//如果文件没有找到,则报错
                {
                    throw new FileNotFoundException("The specified file " + fileToZip + " could not be found. Zipping aborderd");
                }            FileStream streamToZip = new FileStream(fileToZip, FileMode.Open, FileAccess.Read);
                FileStream zipFile = File.Create(zipedFile);
                ZipOutputStream zipStream = new ZipOutputStream(zipFile);
                ZipEntry zipEntry = new ZipEntry(fileToZip);
                zipStream.PutNextEntry(zipEntry);
                zipStream.SetLevel(compressionLevel);
                byte[] buffer = new byte[blockSize];
                int size = streamToZip.Read(buffer, 0, buffer.Length);
                zipStream.Write(buffer, 0, size);            try
                {
                    while (size < streamToZip.Length)
                    {
                        int sizeRead = streamToZip.Read(buffer, 0, buffer.Length);
                        zipStream.Write(buffer, 0, sizeRead);
                        size += sizeRead;
                    }
                }
                catch (Exception ex)
                {
                    throw ex;
                }            zipStream.Finish();
                zipStream.Close();
                streamToZip.Close();
            }        /// <summary>
            /// 压缩目录(包括子目录及所有文件)
            /// </summary>
            /// <param name="rootPath">要压缩的根目录</param>
            /// <param name="destinationPath">保存路径</param>
            /// <param name="compressLevel">压缩程度,范围0-9,数值越大,压缩程序越高</param>
            public void ZipFileFromDirectory(string rootPath, string destinationPath, int compressLevel)
            {
                GetAllDirectories(rootPath);            /*            while (rootPath.LastIndexOf("\\") + 1 == rootPath.Length)//检查路径是否以"\"结尾
                            {                            rootPath = rootPath.Substring(0, rootPath.Length - 1);//如果是则去掉末尾的"\"                        }
                */
                //string rootMark = rootPath.Substring(0, rootPath.LastIndexOf("\\") + 1);//得到当前路径的位置,以备压缩时将所压缩内容转变成相对路径。
                string rootMark = rootPath + "\\";//得到当前路径的位置,以备压缩时将所压缩内容转变成相对路径。
                Crc32 crc = new Crc32();
                ZipOutputStream outPutStream = new ZipOutputStream(File.Create(destinationPath));
                outPutStream.SetLevel(compressLevel); // 0 - store only to 9 - means best compression
                foreach (string file in files)
                {
                    FileStream fileStream = File.OpenRead(file);//打开压缩文件
                    byte[] buffer = new byte[fileStream.Length];
                    fileStream.Read(buffer, 0, buffer.Length);
                    ZipEntry entry = new ZipEntry(file.Replace(rootMark, string.Empty));
                    entry.DateTime = DateTime.Now;
                    // set Size and the crc, because the information
                    // about the size and crc should be stored in the header
                    // if it is not set it is automatically written in the footer.
                    // (in this case size == crc == -1 in the header)
                    // Some ZIP programs have problems with zip files that don't store
                    // the size and crc in the header.
                    entry.Size = fileStream.Length;
                    fileStream.Close();
                    crc.Reset();
                    crc.Update(buffer);
                    entry.Crc = crc.Value;
                    outPutStream.PutNextEntry(entry);
                    outPutStream.Write(buffer, 0, buffer.Length);
                }            this.files.Clear();            foreach (string emptyPath in paths)
                {
                    ZipEntry entry = new ZipEntry(emptyPath.Replace(rootMark, string.Empty) + "/");
                    outPutStream.PutNextEntry(entry);
                }            this.paths.Clear();
                outPutStream.Finish();
                outPutStream.Close();
            }        /// <summary>
            /// 取得目录下所有文件及文件夹,分别存入files及paths
            /// </summary>
            /// <param name="rootPath">根目录</param>
            private void GetAllDirectories(string rootPath)
            {
                string[] subPaths = Directory.GetDirectories(rootPath);//得到所有子目录
                foreach (string path in subPaths)
                {
                    GetAllDirectories(path);//对每一个字目录做与根目录相同的操作:即找到子目录并将当前目录的文件名存入List
                }
                string[] files = Directory.GetFiles(rootPath);
                foreach (string file in files)
                {
                    this.files.Add(file);//将当前目录中的所有文件全名存入文件List
                }
                if (subPaths.Length == files.Length && files.Length == 0)//如果是空目录
                {
                    this.paths.Add(rootPath);//记录空目录
                }
            }
      

  3.   


            /// <summary>
            /// 解压缩文件(压缩文件中含有子目录)
            /// </summary>
            /// <param name="zipfilepath">待解压缩的文件路径</param>
            /// <param name="unzippath">解压缩到指定目录</param>
            /// <returns>解压后的文件列表</returns>
            public List<string> UnZip(string zipfilepath, string unzippath)
            {
                //解压出来的文件列表
                List<string> unzipFiles = new List<string>();            //检查输出目录是否以“\\”结尾
                if (unzippath.EndsWith("\\")==false||unzippath.EndsWith(":\\")==false)
                {
                    unzippath += "\\";
                }            ZipInputStream s = new ZipInputStream(File.OpenRead(zipfilepath));
                ZipEntry theEntry;
                while ((theEntry = s.GetNextEntry()) != null)
                {
                    string directoryName = Path.GetDirectoryName(unzippath);
                    string fileName = Path.GetFileName(theEntry.Name);                //生成解压目录【用户解压到硬盘根目录时,不需要创建】
                    if (!string.IsNullOrEmpty(directoryName))
                    {
                        Directory.CreateDirectory(directoryName);
                    }                if (fileName != String.Empty)
                    {
                        //如果文件的压缩后大小为0那么说明这个文件是空的,因此不需要进行读出写入
                        if (theEntry.CompressedSize == 0)
                            break;
                        //解压文件到指定的目录
                        directoryName = Path.GetDirectoryName(unzippath + theEntry.Name);
                        //建立下面的目录和子目录
                        Directory.CreateDirectory(directoryName);
                        
                        //记录导出的文件
                        unzipFiles.Add(unzippath + theEntry.Name);                    FileStream streamWriter = File.Create(unzippath + theEntry.Name);                    int size = 2048;
                        byte[] data = new byte[2048];
                        while (true)
                        {
                            size = s.Read(data, 0, data.Length);
                            if (size > 0)
                            {
                                streamWriter.Write(data, 0, size);
                            }
                            else
                            {
                                break;
                            }
                        }
                        streamWriter.Close();
                    }
                }
                s.Close();            return unzipFiles;
            }
        }}