class ran { int x, y; public int Y { get { return y; } set { y = value; } } public int X { get { return x; } set { x = value; } } }//main函数里 Random r = new Random(); ran ra = new ran(); ra.X = r.Next(0, 100); ra.Y = r.Next(0, 100); ArrayList al = new ArrayList(); al.Add(ra);
后面要做个用户控件的话,用gdi+是可以实现的
Random r = new Random(); ran ra = new ran(); ra.X = r.Next(0, 100); ra.Y = r.Next(0, 100); ArrayList al = new ArrayList(); al.Add(ra); for (int i = 0; i < al.Count; i++) { Graphics g = this.CreateGraphics(); g.DrawLine(Pens.Blue, ((ran)al[i]).X, ((ran)al[i]).Y, ((ran)al[i]).X + 1, ((ran)al[i]).Y + 1); }
{
int x, y; public int Y
{
get { return y; }
set { y = value; }
} public int X
{
get { return x; }
set { x = value; }
}
}//main函数里
Random r = new Random();
ran ra = new ran();
ra.X = r.Next(0, 100);
ra.Y = r.Next(0, 100);
ArrayList al = new ArrayList();
al.Add(ra);
ran ra = new ran();
ra.X = r.Next(0, 100);
ra.Y = r.Next(0, 100);
ArrayList al = new ArrayList();
al.Add(ra);
for (int i = 0; i < al.Count; i++)
{
Graphics g = this.CreateGraphics();
g.DrawLine(Pens.Blue, ((ran)al[i]).X, ((ran)al[i]).Y, ((ran)al[i]).X + 1, ((ran)al[i]).Y + 1);
}