try
{ senddata.WriteLine("entrybalance," + carbrand);
senddata.Flush(); //tcpClient.ReceiveTimeout = 1000;
byte[] Data = new Byte[400];
Int32 bytes = ns.Read(Data, 0, Data.Length);
receiveData = Encoding.Default.GetString(Data, 0, bytes);
MessageBox.Show("2222");
double i_balance = Convert.ToDouble(receiveData);
if (i_balance <= 30) { c_i_ReasonType = 2; }
else { c_b_PermitPass = true; c_i_ReasonType = 0; }
c_isConnect = true;
}
catch
{
}以上是我的发送和接收代码,如何在这代码设置,接受数据超过1秒就不在接收数据了。然后还可以继续接收下面发送的数据来
问题困惑多天,请教大家帮帮忙。
{ senddata.WriteLine("entrybalance," + carbrand);
senddata.Flush(); //tcpClient.ReceiveTimeout = 1000;
byte[] Data = new Byte[400];
Int32 bytes = ns.Read(Data, 0, Data.Length);
receiveData = Encoding.Default.GetString(Data, 0, bytes);
MessageBox.Show("2222");
double i_balance = Convert.ToDouble(receiveData);
if (i_balance <= 30) { c_i_ReasonType = 2; }
else { c_b_PermitPass = true; c_i_ReasonType = 0; }
c_isConnect = true;
}
catch
{
}以上是我的发送和接收代码,如何在这代码设置,接受数据超过1秒就不在接收数据了。然后还可以继续接收下面发送的数据来
问题困惑多天,请教大家帮帮忙。
socket 接收 数据库 会直接放进缓存里面的
建议楼主 研究一下 异步 发送和接收
server端
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace se
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private IPEndPoint MyServer;
private Socket sock;
private Socket handler;
private bool bb = true; private void Form1_Load(object sender, EventArgs e)
{
try
{
MyServer = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 999);
sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sock.Bind(MyServer);
sock.Listen(50);
toolStripStatusLabel1.Text = "开始监听 ...";
sock.BeginAccept(new AsyncCallback(AcceptCallback), sock);
}
catch (Exception ee) { toolStripStatusLabel1.Text = ee.Message; } Control.CheckForIllegalCrossThreadCalls = false; } private void targett()
{
if (handler.Connected)
{
toolStripStatusLabel1.Text = "与客户建立连接。";
while (bb)
{
Byte[] bbb = new Byte[640];
handler.Receive(bbb, bbb.Length, 0);
string ccc = System.Text.Encoding.UTF8.GetString(bbb);
string x = "w";
int i = ccc.IndexOf(x);
if (i > 0)
{
saveUser(ccc);
}
richTextBox1.AppendText(ccc + "\r\n");
}
}
}
private void saveUser(string str)
{
}
private void AcceptCallback(IAsyncResult ar)
{
toolStripStatusLabel1.Text = "与客户建立连接!";
handler = ((Socket)ar.AsyncState).EndAccept(ar);
Thread thread = new Thread(new ThreadStart(targett));
thread.Start();
} }
}客户端:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace Client
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private IPEndPoint MyServer;
private Socket sock;
private bool bb = true;
private void Form1_Load(object sender, EventArgs e)
{
Control.CheckForIllegalCrossThreadCalls = false;
}
private void targett()
{
while (bb)
{
Byte[] bbb = new Byte[640];
sock.Receive(bbb, bbb.Length, 0);
string aaaaa = System.Text.Encoding.BigEndianUnicode.GetString(bbb);
this.richTextBox1.AppendText(aaaaa);
}
}
private void button2_Click(object sender, EventArgs e)
{
try
{
Byte[] bytee = new Byte[640];
string send = this.richTextBox2.Text + "\r\n";
bytee = System.Text.Encoding.BigEndianUnicode.GetBytes(send.ToCharArray());
sock.Send(bytee, bytee.Length, 0);
}
catch { MessageBox.Show("连接尚未建立! 无法发送!"); }
} private void richTextBox1_TextChanged(object sender, EventArgs e)
{ } private void button1_Click(object sender, EventArgs e)
{
try
{
Byte[] bytee = new Byte[640];
string send = this.richTextBox2.Text + "\r\n";
bytee = System.Text.Encoding.UTF8.GetBytes(send.ToCharArray());
sock.Send(bytee, bytee.Length, 0);
}
catch { MessageBox.Show("连接尚未建立! 无法发送!"); }
} private void button2_Click_1(object sender, EventArgs e)
{
try
{
MyServer = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 999);
sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sock.Connect(MyServer);
this.label1.Text = "连接成功!";
Thread thread = new Thread(new ThreadStart(targett));
thread.Start();
}
catch (Exception ee) { MessageBox.Show(ee.Message); }
}
}
}