using System; using System.Collections; using System.ComponentModel; using System.Runtime.InteropServices;namespace PlaySound { internal class Helpers { [Flags] public enum PlaySoundFlags : int { SND_SYNC = 0x0000, /* play synchronously (default) */ //同步 SND_ASYNC = 0x0001, /* play asynchronously */ //异步 SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */ SND_MEMORY = 0x0004, /* pszSound points to a memory file */ SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */ SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */ SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */ SND_ALIAS = 0x00010000, /* name is a registry alias */ SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */ SND_FILENAME = 0x00020000, /* name is file name */ SND_RESOURCE = 0x00040004 /* name is resource name or atom */ } [DllImport("winmm")] public static extern bool PlaySound(string szSound, IntPtr hMod, PlaySoundFlags flags); } public class Sound { //播放 public static void Play(string strFileName) { switch (strFileName) { case "start": strFileName = @"..\..\sound\start.WAV"; break; case "back": strFileName = @"..\..\sound\back.WAV"; break; case "fall": strFileName = @"..\..\sound\fall.WAV"; break; case "huiqi": strFileName = @"..\..\sound\huiqi.WAV"; break; case "huiqiend": strFileName = @"..\..\sound\huiqiend.WAV"; break; case "jiangjun": strFileName = @"..\..\sound\jiangjun.WAV"; break; case "kill": strFileName = @"..\..\sound\kill.WAV"; break; case "win": strFileName = @"..\..\sound\win.WAV"; break; case "move": strFileName = @".\start.WAV"; break; case "hold": strFileName = @".\stop.WAV"; break; case "no": strFileName = @"..\..\sound\no.WAV"; break; case "popup": strFileName = @"..\..\sound\popup.WAV"; break; case "mayfall": strFileName = @"..\..\sound\mayfall.WAV"; break; } //调用PlaySound方法,播放音乐 Helpers.PlaySound(strFileName, IntPtr.Zero, Helpers.PlaySoundFlags.SND_ASYNC); } //关闭 public static void Stop() { Helpers.PlaySound(null, IntPtr.Zero, Helpers.PlaySoundFlags.SND_ASYNC); } } }
TO: ericzhangbo1982111 楼上弟兄,我把你的源代码改成下面,怎么运行的时候通过不了,没什么反应?帮看看错在哪里?兄弟我先谢谢你了. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Collections; using System.Runtime.InteropServices; namespace playsound1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { } internal class Helpers { [Flags] public enum PlaySoundFlags : int { SND_SYNC = 0x0000, /* play synchronously (default) */ //同步 SND_ASYNC = 0x0001, /* play asynchronously */ //异步 SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */ SND_MEMORY = 0x0004, /* pszSound points to a memory file */ SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */ SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */ SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */ SND_ALIAS = 0x00010000, /* name is a registry alias */ SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */ SND_FILENAME = 0x00020000, /* name is file name */ SND_RESOURCE = 0x00040004 /* name is resource name or atom */ } [DllImport("winmm")] public static extern bool PlaySound(string szSound, IntPtr hMod, PlaySoundFlags flags); } private void button1_Click(object sender, EventArgs e) { string strFileName; [size=24px] strFileName = @"d:/a.wav"; 写成这样也不行, strFileName = @"d:\a.wav"; //调用PlaySound方法,播放音乐 Helpers.PlaySound(strFileName, IntPtr.Zero, Helpers.PlaySoundFlags.SND_ASYNC | Helpers.PlaySoundFlags.SND_FILENAME); } } }
using System.Collections;
using System.ComponentModel;
using System.Runtime.InteropServices;namespace PlaySound
{
internal class Helpers
{
[Flags]
public enum PlaySoundFlags : int
{
SND_SYNC = 0x0000, /* play synchronously (default) */ //同步
SND_ASYNC = 0x0001, /* play asynchronously */ //异步
SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */
SND_MEMORY = 0x0004, /* pszSound points to a memory file */
SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */
SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */
SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
SND_ALIAS = 0x00010000, /* name is a registry alias */
SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
SND_FILENAME = 0x00020000, /* name is file name */
SND_RESOURCE = 0x00040004 /* name is resource name or atom */
} [DllImport("winmm")]
public static extern bool PlaySound(string szSound, IntPtr hMod, PlaySoundFlags flags);
} public class Sound
{
//播放
public static void Play(string strFileName)
{
switch (strFileName)
{
case "start":
strFileName = @"..\..\sound\start.WAV";
break;
case "back":
strFileName = @"..\..\sound\back.WAV";
break;
case "fall":
strFileName = @"..\..\sound\fall.WAV";
break;
case "huiqi":
strFileName = @"..\..\sound\huiqi.WAV";
break;
case "huiqiend":
strFileName = @"..\..\sound\huiqiend.WAV";
break;
case "jiangjun":
strFileName = @"..\..\sound\jiangjun.WAV";
break;
case "kill":
strFileName = @"..\..\sound\kill.WAV";
break;
case "win":
strFileName = @"..\..\sound\win.WAV";
break;
case "move":
strFileName = @".\start.WAV";
break;
case "hold":
strFileName = @".\stop.WAV";
break;
case "no":
strFileName = @"..\..\sound\no.WAV";
break;
case "popup":
strFileName = @"..\..\sound\popup.WAV";
break;
case "mayfall":
strFileName = @"..\..\sound\mayfall.WAV";
break;
} //调用PlaySound方法,播放音乐
Helpers.PlaySound(strFileName, IntPtr.Zero, Helpers.PlaySoundFlags.SND_ASYNC);
} //关闭
public static void Stop()
{
Helpers.PlaySound(null, IntPtr.Zero, Helpers.PlaySoundFlags.SND_ASYNC);
}
}
}
楼上弟兄,我把你的源代码改成下面,怎么运行的时候通过不了,没什么反应?帮看看错在哪里?兄弟我先谢谢你了.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Collections;
using System.Runtime.InteropServices; namespace playsound1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
} private void Form1_Load(object sender, EventArgs e)
{ } internal class Helpers
{
[Flags]
public enum PlaySoundFlags : int
{
SND_SYNC = 0x0000, /* play synchronously (default) */ //同步
SND_ASYNC = 0x0001, /* play asynchronously */ //异步
SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */
SND_MEMORY = 0x0004, /* pszSound points to a memory file */
SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */
SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */
SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
SND_ALIAS = 0x00010000, /* name is a registry alias */
SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
SND_FILENAME = 0x00020000, /* name is file name */
SND_RESOURCE = 0x00040004 /* name is resource name or atom */
} [DllImport("winmm")]
public static extern bool PlaySound(string szSound, IntPtr hMod, PlaySoundFlags flags);
}
private void button1_Click(object sender, EventArgs e)
{
string strFileName;
[size=24px] strFileName = @"d:/a.wav";
写成这样也不行,
strFileName = @"d:\a.wav"; //调用PlaySound方法,播放音乐
Helpers.PlaySound(strFileName, IntPtr.Zero, Helpers.PlaySoundFlags.SND_ASYNC | Helpers.PlaySoundFlags.SND_FILENAME);
}
}
}
player.Play();
//就这么简单