using System; using System.Runtime.InteropServices; using System.Windows.Forms;namespace 钩子练习1 { public class myHook { private const int WM_KEYDOWN = 0x100;//按下消息 private const int WM_KEYUP = 0x101;//松开消息 private const int WM_SYSKEYDOWN = 0x104; private const int WM_SYSKEYUP = 0x105; //全局事件 public event KeyEventHandler OnKeyDownEvent; public event KeyEventHandler OnKeyUpEvent; public event KeyPressEventHandler OnKeyPressEvent; static int hKeyboardHook = 0; //鼠标常量 public const int WH_KEYBOARD_LL = 13; public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam); //声明键盘钩子事件类型 HookProc KeyboardHookProcedure; /// <summary> /// 声明键盘钩子的封送结构类型 /// </summary> [StructLayout(LayoutKind.Sequential)] public class KeyboardHookStruct { public int vkCode;//表示一个1到254间的虚拟键盘码 public int scanCode;//表示硬件扫描码 public int flags; public int time; public int dwExtraInfo; } [DllImport("kernel32.dll")] public static extern IntPtr GetModuleHandle(string lpModuleName); //安装钩子 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId); //下一个钩子 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam); //卸载钩子 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern bool UnhookWindowsHookEx(int idHook);
private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam) { if ((nCode >= 0) && (OnKeyDownEvent != null || OnKeyUpEvent != null || OnKeyPressEvent != null)) { KeyboardHookStruct MyKBHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct)); //引发OnKeyDownEvent if (OnKeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN)) { Keys keyData = (Keys)MyKBHookStruct.vkCode; KeyEventArgs e = new KeyEventArgs(keyData); OnKeyDownEvent(this, e); } } return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam); } public void Start() { if (hKeyboardHook == 0) { KeyboardHookProcedure = new HookProc(KeyboardHookProc); //hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly().GetModules()[0]), 0); using (System.Diagnostics.Process curProcess = System.Diagnostics.Process.GetCurrentProcess()) using (System.Diagnostics.ProcessModule curModule = curProcess.MainModule) hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, GetModuleHandle(curModule.ModuleName), 0); if (hKeyboardHook == 0) { Stop(); throw new Exception("Set GlobalKeyboardHook failed!"); } } } public void Stop() { bool retKeyboard = true; if (hKeyboardHook != 0) { retKeyboard = UnhookWindowsHookEx(hKeyboardHook); hKeyboardHook = 0; } if (!retKeyboard) try { throw new Exception("Unload GlobalKeyboardHook failed!"); } catch { } } //构造函数中安装钩子 public myHook() { Start(); } //析构函数中卸载钩子 ~myHook() { Stop(); } } }
多谢了,这几天我试着参考网上的资料写了一个魔兽dota改建的程序
但是碰到了一个问题,一般情况下改建都成功,但是当把其它的键(比如物品栏)改成F1的时候,由于dota游戏的F1默认是选取自己的英雄,因此,按了F1游戏的焦点就到了英雄的身上,改建的效果就没了。
有没有知道如果解决这个问题的?
using System;
using System.Runtime.InteropServices;
using System.Windows.Forms;namespace 钩子练习1
{
public class myHook
{
private const int WM_KEYDOWN = 0x100;//按下消息
private const int WM_KEYUP = 0x101;//松开消息
private const int WM_SYSKEYDOWN = 0x104;
private const int WM_SYSKEYUP = 0x105; //全局事件
public event KeyEventHandler OnKeyDownEvent;
public event KeyEventHandler OnKeyUpEvent;
public event KeyPressEventHandler OnKeyPressEvent; static int hKeyboardHook = 0; //鼠标常量
public const int WH_KEYBOARD_LL = 13; public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam); //声明键盘钩子事件类型
HookProc KeyboardHookProcedure; /// <summary>
/// 声明键盘钩子的封送结构类型
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public class KeyboardHookStruct
{
public int vkCode;//表示一个1到254间的虚拟键盘码
public int scanCode;//表示硬件扫描码
public int flags;
public int time;
public int dwExtraInfo;
}
[DllImport("kernel32.dll")]
public static extern IntPtr GetModuleHandle(string lpModuleName);
//安装钩子
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
//下一个钩子
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);
//卸载钩子
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern bool UnhookWindowsHookEx(int idHook);
private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
{
if ((nCode >= 0) && (OnKeyDownEvent != null || OnKeyUpEvent != null || OnKeyPressEvent != null))
{
KeyboardHookStruct MyKBHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct)); //引发OnKeyDownEvent
if (OnKeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
{
Keys keyData = (Keys)MyKBHookStruct.vkCode;
KeyEventArgs e = new KeyEventArgs(keyData);
OnKeyDownEvent(this, e);
}
}
return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
} public void Start()
{
if (hKeyboardHook == 0)
{
KeyboardHookProcedure = new HookProc(KeyboardHookProc);
//hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly().GetModules()[0]), 0);
using (System.Diagnostics.Process curProcess = System.Diagnostics.Process.GetCurrentProcess())
using (System.Diagnostics.ProcessModule curModule = curProcess.MainModule)
hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, GetModuleHandle(curModule.ModuleName), 0); if (hKeyboardHook == 0)
{
Stop();
throw new Exception("Set GlobalKeyboardHook failed!");
}
}
}
public void Stop()
{
bool retKeyboard = true;
if (hKeyboardHook != 0)
{
retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
hKeyboardHook = 0;
}
if (!retKeyboard)
try
{
throw new Exception("Unload GlobalKeyboardHook failed!");
}
catch { }
} //构造函数中安装钩子
public myHook()
{
Start();
}
//析构函数中卸载钩子
~myHook()
{
Stop();
}
}
}
这句应该是传递钩子用的。如果发现特定的按键,执行完自己的事件,就直接return 1;
试试这样行不?