我想点击“开始摇奖”后,数子会自动变换。在点中奖号码后,就停止变换。请问大家这怎么实现?我写的代码如下 using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;namespace 摇奖
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
} private void Form1_Load(object sender, EventArgs e)
{
} private void button1_Click(object sender, EventArgs e)
{
} private void button2_Click(object sender, EventArgs e)
{
Random random = new Random();
this.label1.Text = Convert.ToString(random.Next(0, 100));
this.label2.Text = Convert.ToString(random.Next(0, 100));
this.label3.Text = Convert.ToString(random.Next(0, 100));
this.label4.Text = Convert.ToString(random.Next(0, 100));
this.label5.Text = Convert.ToString(random.Next(0, 100));
this.label6.Text = Convert.ToString(random.Next(0, 100));
this.label7.Text = Convert.ToString(random.Next(0, 100));
} private void button4_Click(object sender, EventArgs e)
{
Close();
} private void button3_Click(object sender, EventArgs e)
{
MessageBox.Show("2008年4月13日凌晨2点制作", "制作信息", MessageBoxButtons.OK); } private void timer1_Tick(object sender, EventArgs e)
{
}
}
}
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;namespace 摇奖
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
} private void Form1_Load(object sender, EventArgs e)
{
} private void button1_Click(object sender, EventArgs e)
{
} private void button2_Click(object sender, EventArgs e)
{
Random random = new Random();
this.label1.Text = Convert.ToString(random.Next(0, 100));
this.label2.Text = Convert.ToString(random.Next(0, 100));
this.label3.Text = Convert.ToString(random.Next(0, 100));
this.label4.Text = Convert.ToString(random.Next(0, 100));
this.label5.Text = Convert.ToString(random.Next(0, 100));
this.label6.Text = Convert.ToString(random.Next(0, 100));
this.label7.Text = Convert.ToString(random.Next(0, 100));
} private void button4_Click(object sender, EventArgs e)
{
Close();
} private void button3_Click(object sender, EventArgs e)
{
MessageBox.Show("2008年4月13日凌晨2点制作", "制作信息", MessageBoxButtons.OK); } private void timer1_Tick(object sender, EventArgs e)
{
}
}
}
int Per=500;//多少次计数变换一次
Random random = new Random(); //随机数生成器;
private void timer1_Tick(object sender, EventArgs e)
{
if(count%per==0)
{
//在这里生成随机数,并赋值到label的text属性上,建议最好用一个int字段来存储生成的这个随机数,以作后用
}
count++;
}
private void button1_Click(object sender, EventArgs e)
{
timer1.Start();
} private void button2_Click(object sender, EventArgs e)
{
timers.Stop();
}
int Per=500;//多少次计数变换一次
Random random = new Random(); //随机数生成器;
private void timer1_Tick(object sender, EventArgs e)
{
if(count%per==0)
{
//在这里生成随机数,并赋值到label的text属性上,建议最好用一个int字段来存储生成的这个随机数,以作后用
}
count++;
}
private void button1_Click(object sender, EventArgs e)
{
timer1.Start();
} private void button2_Click(object sender, EventArgs e)
{
timers.Stop();
}
int Per=500;//多少次计数变换一次
Random random = new Random(); //随机数生成器;
private void timer1_Tick(object sender, EventArgs e)
{
if(count%per==0)
{
//在这里生成随机数,并赋值到label的text属性上,建议最好用一个int字段来存储生成的这个随机数,以作后用
}
count++;
}
private void button1_Click(object sender, EventArgs e)
{
timer1.Start();
} private void button2_Click(object sender, EventArgs e)
{
timers.Stop();
}