先看一下在console Application中的程序
using System;
using System.Collections.Generic;
using System.Text;namespace ConsoleApplication10
{
enum TeacherList
{
李春雨,
董娟,
刘爱琴,
体育老师,
马国富,
李阳,
曹利培,
孙伟,
现代科学技术概论老师
}
enum CourseList
{
微机原理,
大学英语,
摩托罗拉单片机,
体育,
数据结构,
操作系统原理及应用,
Photoshop和flash制作,
数据库原理,
现代科学技术概论 }
class Unit
{
private string teacherName;
private string courseName;
private bool flag=false;
public Unit(TeacherList teacherName, CourseList courseName)
{
this.teacherName = teacherName.ToString();
this.courseName = courseName.ToString();
}
public string Teacher
{
get
{
return teacherName;
}
}
public string Course
{
get
{
return courseName;
}
}
public bool pubFlag
{
get
{
return flag;
}
}
}
class Program
{
static void Main(string[] args)
{
Unit[] myUnit=new Unit[15];
myUnit[0] = new Unit(TeacherList.李春雨,CourseList.微机原理);
myUnit[1] = new Unit(TeacherList.董娟,CourseList.大学英语);
myUnit[2] = new Unit(TeacherList.刘爱琴,CourseList.摩托罗拉单片机);
myUnit[3] = new Unit(TeacherList .体育老师,CourseList .体育);
myUnit[4] = new Unit(TeacherList.马国富,CourseList.数据结构);
myUnit[5] = new Unit(TeacherList.李阳,CourseList.操作系统原理及应用);
myUnit[6] = new Unit(TeacherList.曹利培 ,CourseList.Photoshop和flash制作);
myUnit[7] = new Unit(TeacherList.孙伟,CourseList.数据库原理);
myUnit[8] = new Unit(TeacherList.现代科学技术概论老师,CourseList.现代科学技术概论);
myUnit[9] = new Unit(TeacherList.马国富,CourseList .数据结构);
myUnit[10] = new Unit(TeacherList.李阳,CourseList.操作系统原理及应用);
myUnit[11] = new Unit(TeacherList.李春雨,CourseList.微机原理);
myUnit[12] = new Unit(TeacherList.孙伟,CourseList.数据库原理);
myUnit[13] = new Unit(TeacherList.曹利培,CourseList.Photoshop和flash制作);
myUnit[14] = new Unit(TeacherList.董娟, CourseList.大学英语);
foreach (Unit e in myUnit)
{
Console.Write(e.Teacher);
Console.Write("----------");
Console.WriteLine(e.Course);
}
Console.ReadKey();
}
}
}
大家先不用管我弄这个程序要干什么,主要看看最后的对象数组,很简单。
我现在把它弄到WIN FORM 程序上去(我对WIN FORM没什么经验)
好看了,
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;namespace WindowsApplication7
{
public partial class Form1 : Form
{ public Form1()
{
InitializeComponent();
Unit[] myUnit = new Unit[15];
myUnit[0] = new Unit(TeacherList.李春雨, CourseList.微机原理);
myUnit[1] = new Unit(TeacherList.董娟, CourseList.大学英语);
myUnit[2] = new Unit(TeacherList.刘爱琴, CourseList.摩托罗拉单片机);
myUnit[3] = new Unit(TeacherList.体育老师, CourseList.体育);
myUnit[4] = new Unit(TeacherList.马国富, CourseList.数据结构);
myUnit[5] = new Unit(TeacherList.李阳, CourseList.操作系统原理及应用);
myUnit[6] = new Unit(TeacherList.曹利培, CourseList.Photoshop和flash制作);
myUnit[7] = new Unit(TeacherList.孙伟, CourseList.数据库原理);
myUnit[8] = new Unit(TeacherList.现代科学技术概论老师, CourseList.现代科学技术概论);
myUnit[9] = new Unit(TeacherList.马国富, CourseList.数据结构);
myUnit[10] = new Unit(TeacherList.李阳, CourseList.操作系统原理及应用);
myUnit[11] = new Unit(TeacherList.李春雨, CourseList.微机原理);
myUnit[12] = new Unit(TeacherList.孙伟, CourseList.数据库原理);
myUnit[13] = new Unit(TeacherList.曹利培, CourseList.Photoshop和flash制作);
myUnit[14] = new Unit(TeacherList.董娟, CourseList.大学英语);
} private void button1_Click(object sender, EventArgs e)
{
myUnit[0].flag = true;/////////////////就是这个地方!!!!!!!!!!!!!!
}
}
enum TeacherList
{
李春雨,
董娟,
刘爱琴,
体育老师,
马国富,
李阳,
曹利培,
孙伟,
现代科学技术概论老师
}
enum CourseList
{
微机原理,
大学英语,
摩托罗拉单片机,
体育,
数据结构,
操作系统原理及应用,
Photoshop和flash制作,
数据库原理,
现代科学技术概论 }
class Unit
{
private string teacherName;
private string courseName;
private bool flag = false;
public Unit(TeacherList teacherName, CourseList courseName)
{
this.teacherName = teacherName.ToString();
this.courseName = courseName.ToString();
}
public string Teacher
{
get
{
return teacherName;
}
}
public string Course
{
get
{
return courseName;
}
}
public bool pubFlag
{
get
{
return flag;
}
}
}}
看带注释的那句
我写上一运行 VS05说不存在myUnit,我很纳闷然后我就把那些 声明对象数组的代码移到别的地方,结果出现很多错误
今天下午弄了两三个小时,也没弄明白,我就去上无聊的单片机的课了。。希望大家给讲解一下,在WINFORM程序中怎么用 对象数组,对象数组 在什么地方声明?
谢谢大家
using System;
using System.Collections.Generic;
using System.Text;namespace ConsoleApplication10
{
enum TeacherList
{
李春雨,
董娟,
刘爱琴,
体育老师,
马国富,
李阳,
曹利培,
孙伟,
现代科学技术概论老师
}
enum CourseList
{
微机原理,
大学英语,
摩托罗拉单片机,
体育,
数据结构,
操作系统原理及应用,
Photoshop和flash制作,
数据库原理,
现代科学技术概论 }
class Unit
{
private string teacherName;
private string courseName;
private bool flag=false;
public Unit(TeacherList teacherName, CourseList courseName)
{
this.teacherName = teacherName.ToString();
this.courseName = courseName.ToString();
}
public string Teacher
{
get
{
return teacherName;
}
}
public string Course
{
get
{
return courseName;
}
}
public bool pubFlag
{
get
{
return flag;
}
}
}
class Program
{
static void Main(string[] args)
{
Unit[] myUnit=new Unit[15];
myUnit[0] = new Unit(TeacherList.李春雨,CourseList.微机原理);
myUnit[1] = new Unit(TeacherList.董娟,CourseList.大学英语);
myUnit[2] = new Unit(TeacherList.刘爱琴,CourseList.摩托罗拉单片机);
myUnit[3] = new Unit(TeacherList .体育老师,CourseList .体育);
myUnit[4] = new Unit(TeacherList.马国富,CourseList.数据结构);
myUnit[5] = new Unit(TeacherList.李阳,CourseList.操作系统原理及应用);
myUnit[6] = new Unit(TeacherList.曹利培 ,CourseList.Photoshop和flash制作);
myUnit[7] = new Unit(TeacherList.孙伟,CourseList.数据库原理);
myUnit[8] = new Unit(TeacherList.现代科学技术概论老师,CourseList.现代科学技术概论);
myUnit[9] = new Unit(TeacherList.马国富,CourseList .数据结构);
myUnit[10] = new Unit(TeacherList.李阳,CourseList.操作系统原理及应用);
myUnit[11] = new Unit(TeacherList.李春雨,CourseList.微机原理);
myUnit[12] = new Unit(TeacherList.孙伟,CourseList.数据库原理);
myUnit[13] = new Unit(TeacherList.曹利培,CourseList.Photoshop和flash制作);
myUnit[14] = new Unit(TeacherList.董娟, CourseList.大学英语);
foreach (Unit e in myUnit)
{
Console.Write(e.Teacher);
Console.Write("----------");
Console.WriteLine(e.Course);
}
Console.ReadKey();
}
}
}
大家先不用管我弄这个程序要干什么,主要看看最后的对象数组,很简单。
我现在把它弄到WIN FORM 程序上去(我对WIN FORM没什么经验)
好看了,
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;namespace WindowsApplication7
{
public partial class Form1 : Form
{ public Form1()
{
InitializeComponent();
Unit[] myUnit = new Unit[15];
myUnit[0] = new Unit(TeacherList.李春雨, CourseList.微机原理);
myUnit[1] = new Unit(TeacherList.董娟, CourseList.大学英语);
myUnit[2] = new Unit(TeacherList.刘爱琴, CourseList.摩托罗拉单片机);
myUnit[3] = new Unit(TeacherList.体育老师, CourseList.体育);
myUnit[4] = new Unit(TeacherList.马国富, CourseList.数据结构);
myUnit[5] = new Unit(TeacherList.李阳, CourseList.操作系统原理及应用);
myUnit[6] = new Unit(TeacherList.曹利培, CourseList.Photoshop和flash制作);
myUnit[7] = new Unit(TeacherList.孙伟, CourseList.数据库原理);
myUnit[8] = new Unit(TeacherList.现代科学技术概论老师, CourseList.现代科学技术概论);
myUnit[9] = new Unit(TeacherList.马国富, CourseList.数据结构);
myUnit[10] = new Unit(TeacherList.李阳, CourseList.操作系统原理及应用);
myUnit[11] = new Unit(TeacherList.李春雨, CourseList.微机原理);
myUnit[12] = new Unit(TeacherList.孙伟, CourseList.数据库原理);
myUnit[13] = new Unit(TeacherList.曹利培, CourseList.Photoshop和flash制作);
myUnit[14] = new Unit(TeacherList.董娟, CourseList.大学英语);
} private void button1_Click(object sender, EventArgs e)
{
myUnit[0].flag = true;/////////////////就是这个地方!!!!!!!!!!!!!!
}
}
enum TeacherList
{
李春雨,
董娟,
刘爱琴,
体育老师,
马国富,
李阳,
曹利培,
孙伟,
现代科学技术概论老师
}
enum CourseList
{
微机原理,
大学英语,
摩托罗拉单片机,
体育,
数据结构,
操作系统原理及应用,
Photoshop和flash制作,
数据库原理,
现代科学技术概论 }
class Unit
{
private string teacherName;
private string courseName;
private bool flag = false;
public Unit(TeacherList teacherName, CourseList courseName)
{
this.teacherName = teacherName.ToString();
this.courseName = courseName.ToString();
}
public string Teacher
{
get
{
return teacherName;
}
}
public string Course
{
get
{
return courseName;
}
}
public bool pubFlag
{
get
{
return flag;
}
}
}}
看带注释的那句
我写上一运行 VS05说不存在myUnit,我很纳闷然后我就把那些 声明对象数组的代码移到别的地方,结果出现很多错误
今天下午弄了两三个小时,也没弄明白,我就去上无聊的单片机的课了。。希望大家给讲解一下,在WINFORM程序中怎么用 对象数组,对象数组 在什么地方声明?
谢谢大家
在form1的构造函数里面,button1_Click事件处理不在myUnit的作用域里
放到构造函数外面就好了
并且 private bool flag = false;//私有字段,该类外部不能访问 public bool pubFlag//所以应该是myUnit[0].pubFlag,且不能是只读的属性
{
get
{
return flag;
}
set
{
this.flag=value;//加上这个才能赋值
}
}