以下方法可以: 第一步:新建类/**/ /***************************************************************************************/ // // 功能描述:不规则窗体和控件的生成类 // 撰 写 人:不祥(网上搜集) // // // 修改说明:2005.8.31 杨丹翻译和修改 // /**/ /***************************************************************************************/ using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms;namespace MsgClassLibrary //namespace popup { /**/ /// <summary> /// Summary description for BitmapRegion. /// </summary> public class BitmapRegion { public BitmapRegion() { } /**/ /// <summary> /// Create and apply the region on the supplied control /// 创建支持位图区域的控件(目前有button和form) /// </summary> /// <param name="control">The Control object to apply the region to控件</param> /// <param name="bitmap">The Bitmap object to create the region from位图</param> public static void CreateControlRegion(Control control, Bitmap bitmap) { // Return if control and bitmap are null //判断是否存在控件和位图 if (control == null || bitmap == null) return; // Set our control''s size to be the same as the bitmap //设置控件大小为位图大小 control.Width = bitmap.Width; control.Height = bitmap.Height; // Check if we are dealing with Form here //当控件是form时 if (control is System.Windows.Forms.Form) { // Cast to a Form object //强制转换为FORM Form form = (Form)control; // Set our form''s size to be a little larger that the bitmap just // in case the form''s border style is not set to none in the first place //当FORM的边界FormBorderStyle不为NONE时,应将FORM的大小设置成比位图大小稍大一点 form.Width = control.Width; form.Height = control.Height; // No border //没有边界 form.FormBorderStyle = FormBorderStyle.None; // Set bitmap as the background image //将位图设置成窗体背景图片 form.BackgroundImage = bitmap; // Calculate the graphics path based on the bitmap supplied //计算位图中不透明部分的边界 GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap); // Apply new region //应用新的区域 form.Region = new Region(graphicsPath); } // Check if we are dealing with Button here //当控件是button时 else if (control is System.Windows.Forms.Button) { // Cast to a button object //强制转换为 button Button button = (Button)control; // Do not show button text //不显示button text button.Text = ""; // Change cursor to hand when over button //改变 cursor的style button.Cursor = Cursors.Hand; // Set background image of button //设置button的背景图片 button.BackgroundImage = bitmap; // Calculate the graphics path based on the bitmap supplied //计算位图中不透明部分的边界 GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap); // Apply new region //应用新的区域 button.Region = new Region(graphicsPath); } } /**/ /// <summary> /// Calculate the graphics path that representing the figure in the bitmap /// excluding the transparent color which is the top left pixel. /// //计算位图中不透明部分的边界 /// </summary> /// <param name="bitmap">The Bitmap object to calculate our graphics path from</param> /// <returns>Calculated graphics path</returns> private static GraphicsPath CalculateControlGraphicsPath(Bitmap bitmap) { // Create GraphicsPath for our bitmap calculation //创建 GraphicsPath GraphicsPath graphicsPath = new GraphicsPath(); // Use the top left pixel as our transparent color //使用左上角的一点的颜色作为我们透明色 Color colorTransparent = bitmap.GetPixel(0, 0); // This is to store the column value where an opaque pixel is first found. // This value will determine where we start scanning for trailing opaque pixels. //第一个找到点的X int colOpaquePixel = 0; // Go through all rows (Y axis) // 偏历所有行(Y方向) for (int row = 0; row < bitmap.Height; row++) { // Reset value //重设 colOpaquePixel = 0; // Go through all columns (X axis) //偏历所有列(X方向) for (int col = 0; col < bitmap.Width; col++) { // If this is an opaque pixel, it and search for anymore trailing behind //如果是不需要透明处理的点则标记,然后继续偏历 if (bitmap.GetPixel(col, row) != colorTransparent) { // Opaque pixel found, current position //记录当前 colOpaquePixel = col; // Create another variable to set the current pixel position //建立新变量来记录当前点 int colNext = col; // Starting from current found opaque pixel, search for anymore opaque pixels // trailing behind, until a transparent pixel is found or minimum width is reached /**/ ///从找到的不透明点开始,继续寻找不透明点,一直到找到或则达到图片宽度 for (colNext = colOpaquePixel; colNext < bitmap.Width; colNext++) if (bitmap.GetPixel(colNext, row) == colorTransparent) break; // Form a rectangle for line of opaque pixels found and add it to our graphics path //将不透明点加到graphics path graphicsPath.AddRectangle(new Rectangle(colOpaquePixel, row, colNext - colOpaquePixel, 1)); // No need to scan the line of opaque pixels just found col = colNext; } } } // Return calculated graphics path return graphicsPath; } } }第二步:在子窗体中protected override void OnLoad(EventArgs e) { base.OnLoad(e);
MsgClassLibrary.BitmapRegion BitmapRegion = new MsgClassLibrary.BitmapRegion(); MsgClassLibrary.BitmapRegion.CreateControlRegion(this, new Bitmap(@"d:\abc.gif")); }
第一步:新建类/**/
/***************************************************************************************/
//
// 功能描述:不规则窗体和控件的生成类
// 撰 写 人:不祥(网上搜集)
// //
// 修改说明:2005.8.31 杨丹翻译和修改
//
/**/
/***************************************************************************************/
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;namespace MsgClassLibrary
//namespace popup
{
/**/
/// <summary>
/// Summary description for BitmapRegion.
/// </summary>
public class BitmapRegion
{
public BitmapRegion()
{ }
/**/
/// <summary>
/// Create and apply the region on the supplied control
/// 创建支持位图区域的控件(目前有button和form)
/// </summary>
/// <param name="control">The Control object to apply the region to控件</param>
/// <param name="bitmap">The Bitmap object to create the region from位图</param>
public static void CreateControlRegion(Control control, Bitmap bitmap)
{
// Return if control and bitmap are null
//判断是否存在控件和位图
if (control == null || bitmap == null)
return; // Set our control''s size to be the same as the bitmap
//设置控件大小为位图大小
control.Width = bitmap.Width;
control.Height = bitmap.Height;
// Check if we are dealing with Form here
//当控件是form时
if (control is System.Windows.Forms.Form)
{
// Cast to a Form object
//强制转换为FORM
Form form = (Form)control;
// Set our form''s size to be a little larger that the bitmap just
// in case the form''s border style is not set to none in the first place
//当FORM的边界FormBorderStyle不为NONE时,应将FORM的大小设置成比位图大小稍大一点
form.Width = control.Width;
form.Height = control.Height;
// No border
//没有边界
form.FormBorderStyle = FormBorderStyle.None;
// Set bitmap as the background image
//将位图设置成窗体背景图片
form.BackgroundImage = bitmap;
// Calculate the graphics path based on the bitmap supplied
//计算位图中不透明部分的边界
GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap);
// Apply new region
//应用新的区域
form.Region = new Region(graphicsPath);
}
// Check if we are dealing with Button here
//当控件是button时
else if (control is System.Windows.Forms.Button)
{
// Cast to a button object
//强制转换为 button
Button button = (Button)control;
// Do not show button text
//不显示button text
button.Text = ""; // Change cursor to hand when over button
//改变 cursor的style
button.Cursor = Cursors.Hand;
// Set background image of button
//设置button的背景图片
button.BackgroundImage = bitmap; // Calculate the graphics path based on the bitmap supplied
//计算位图中不透明部分的边界
GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap);
// Apply new region
//应用新的区域
button.Region = new Region(graphicsPath);
}
}
/**/
/// <summary>
/// Calculate the graphics path that representing the figure in the bitmap
/// excluding the transparent color which is the top left pixel.
/// //计算位图中不透明部分的边界
/// </summary>
/// <param name="bitmap">The Bitmap object to calculate our graphics path from</param>
/// <returns>Calculated graphics path</returns>
private static GraphicsPath CalculateControlGraphicsPath(Bitmap bitmap)
{
// Create GraphicsPath for our bitmap calculation
//创建 GraphicsPath
GraphicsPath graphicsPath = new GraphicsPath();
// Use the top left pixel as our transparent color
//使用左上角的一点的颜色作为我们透明色
Color colorTransparent = bitmap.GetPixel(0, 0);
// This is to store the column value where an opaque pixel is first found.
// This value will determine where we start scanning for trailing opaque pixels.
//第一个找到点的X
int colOpaquePixel = 0;
// Go through all rows (Y axis)
// 偏历所有行(Y方向)
for (int row = 0; row < bitmap.Height; row++)
{
// Reset value
//重设
colOpaquePixel = 0;
// Go through all columns (X axis)
//偏历所有列(X方向)
for (int col = 0; col < bitmap.Width; col++)
{
// If this is an opaque pixel, it and search for anymore trailing behind
//如果是不需要透明处理的点则标记,然后继续偏历
if (bitmap.GetPixel(col, row) != colorTransparent)
{
// Opaque pixel found, current position
//记录当前
colOpaquePixel = col;
// Create another variable to set the current pixel position
//建立新变量来记录当前点
int colNext = col;
// Starting from current found opaque pixel, search for anymore opaque pixels
// trailing behind, until a transparent pixel is found or minimum width is reached
/**/
///从找到的不透明点开始,继续寻找不透明点,一直到找到或则达到图片宽度
for (colNext = colOpaquePixel; colNext < bitmap.Width; colNext++)
if (bitmap.GetPixel(colNext, row) == colorTransparent)
break;
// Form a rectangle for line of opaque pixels found and add it to our graphics path
//将不透明点加到graphics path
graphicsPath.AddRectangle(new Rectangle(colOpaquePixel, row, colNext - colOpaquePixel, 1));
// No need to scan the line of opaque pixels just found
col = colNext;
}
}
}
// Return calculated graphics path
return graphicsPath;
}
}
}第二步:在子窗体中protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
MsgClassLibrary.BitmapRegion BitmapRegion = new MsgClassLibrary.BitmapRegion();
MsgClassLibrary.BitmapRegion.CreateControlRegion(this, new Bitmap(@"d:\abc.gif"));
}