开启Socket的方法为
//CS为 CreatSocket()函数所在的类的对象
private void btn_Creat_Click(object sender, EventArgs e)
{
try
{
Thread t = new Thread(cs.CreatSocket);
t.Start();
tb_ChatNote.Text += "游戏已建立,等待连接……\r\n";
myColor = 1;
}
catch
{
}
}
//创建端口
public void CreatSocket()
{
creatNew = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
acceptSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
creatNew.Bind(source);
creatNew.Listen(5);
acceptSocket = creatNew.Accept();
t = new Thread(Process);
t.Start();
}
private void Process()
{
try
{
while (acceptSocket != null && acceptSocket.Connected)
{
byte[] buffer = new byte[1024];
acceptSocket.Receive(buffer);
if (received != null)
{
received(Encoding.Default.GetString(buffer));
}
}
}
catch
{
}
}关闭函数如下,但是不能成功 private void btn_Close_Click(object sender, EventArgs e)
{
try
{
cs.CloseConnect();
}
catch
{
}
}
//断开连接
public void CloseConnect()
{ try
{
creatNew.Close();
acceptSocket.Close();
}
catch
{
}
}
请问应如何关闭.
//CS为 CreatSocket()函数所在的类的对象
private void btn_Creat_Click(object sender, EventArgs e)
{
try
{
Thread t = new Thread(cs.CreatSocket);
t.Start();
tb_ChatNote.Text += "游戏已建立,等待连接……\r\n";
myColor = 1;
}
catch
{
}
}
//创建端口
public void CreatSocket()
{
creatNew = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
acceptSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
creatNew.Bind(source);
creatNew.Listen(5);
acceptSocket = creatNew.Accept();
t = new Thread(Process);
t.Start();
}
private void Process()
{
try
{
while (acceptSocket != null && acceptSocket.Connected)
{
byte[] buffer = new byte[1024];
acceptSocket.Receive(buffer);
if (received != null)
{
received(Encoding.Default.GetString(buffer));
}
}
}
catch
{
}
}关闭函数如下,但是不能成功 private void btn_Close_Click(object sender, EventArgs e)
{
try
{
cs.CloseConnect();
}
catch
{
}
}
//断开连接
public void CloseConnect()
{ try
{
creatNew.Close();
acceptSocket.Close();
}
catch
{
}
}
请问应如何关闭.
{ try
{
if(creatNew!=null)
creatNew.Close();
if(acceptSocket!=null)
acceptSocket.Close();
}
catch
{
}
}