C# 如何用鼠标拖出虚线框,释放鼠标虚框消失,就和在windows桌面上拖动鼠标一样 rt,谢谢! 解决方案 » 免费领取超大流量手机卡,每月29元包185G流量+100分钟通话, 中国电信官方发货 using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace Probation { public partial class frmMain : Form { bool MouseIsDown = false; Rectangle MouseRect = Rectangle.Empty; public frmMain() { InitializeComponent(); this.MouseDown+=new MouseEventHandler(frmMain_MouseDown); this.MouseMove+=new MouseEventHandler(frmMain_MouseMove); this.MouseUp +=new MouseEventHandler(frmMain_MouseUp); } void frmMain_MouseUp(object sender, MouseEventArgs e) { this.Capture = false; Cursor.Clip = Rectangle.Empty; MouseIsDown = false; DrawRectangle(); MouseRect = Rectangle.Empty; } void frmMain_MouseMove(object sender, MouseEventArgs e) { if (MouseIsDown) ResizeToRectangle(e.Location); } void frmMain_MouseDown(object sender, MouseEventArgs e) { MouseIsDown = true; DrawStart(e.Location); } private void ResizeToRectangle(Point p) { DrawRectangle(); MouseRect.Width = p.X - MouseRect.Left; MouseRect.Height = p.Y - MouseRect.Top; DrawRectangle(); } private void DrawRectangle() { Rectangle rect = this.RectangleToScreen(MouseRect); ControlPaint.DrawReversibleFrame(rect, Color.White, FrameStyle.Dashed); } private void DrawStart(Point StartPoint) { this.Capture = true; Cursor.Clip = this.RectangleToScreen(new Rectangle(0, 0, ClientSize.Width, ClientSize.Height)); MouseRect = new Rectangle(StartPoint.X, StartPoint.Y, 0, 0); } } } 命名空间 using System.Drawing; 定义两个变量 bool MouseIsDown=false; Rectangle MouseRect = Rectangle.Empty; 定义三个方法 private void ResizeToRectangle(Point p) { DrawRectangle(); MouseRect.Width = p.X - MouseRect.Left; MouseRect.Height = p.Y - MouseRect.Top; DrawRectangle(); } private void DrawRectangle() { Rectangle rect = this.RectangleToScreen(MouseRect); ControlPaint.DrawReversibleFrame(rect,Color.White,FrameStyle.Dashed); } private void DrawStart(Point StartPoint) { this.Capture = true; Cursor.Clip = this.RectangleToScreen(this.Bounds); MouseRect = new Rectangle(StartPoint.X,StartPoint.Y,0,0); } 在鼠标按下事件里写(一定是鼠标按下事件MouseDown 因为我的参数e是鼠标数据对象 (不过你也可以传坐标)) MouseIsDown = true; DrawStart(e.Location); 在鼠标移动(MouseMove)事件里写 if(MouseIsDown) ResizeToRectangle(e.Location); 在鼠标释放(MouseUp)事件里写 this.Capture = false; Cursor.Clip = Rectangle.Empty; MouseIsDown = false; DrawRectangle(); MouseRect = Rectangle.Empty; Cursor.Clip = this.RectangleToScreen(this.Bounds); 的作用是限制鼠标不要超出绘图窗口,RectangleToScreen是转换到屏幕坐标系。这里的this与实际的绘图部分不一致时就有问题了,因此需要根据情况选择。 我试了一下,可是我拉出的虚线框并没有消失,应该是OnMouseUp事件出问题了,可是就是解决不了,郁闷:-( 新手请教:水晶报表的数据过滤问题 DataGrid的分页 象.NET集成环境里面的浮动窗体是怎么实现的 利用VS2005部署应用程序时出现的问题 使用c#做的系统,写需求分析时要用面向对象的方法吗? LumiSoft.NET发送邮件为什么都是无主题?求指点! 求大神帮帮 datagridview不能显示数据,着急中。。。 高分求救关于邮件发送的问题?希望高手帮忙!共同探讨,共同进步!不够再加分 using System.Management 不能用是怎么回事? 100分求解地磅串口读取 serialport类 关于在form中使用webBrowser时对于弹出页面的处理
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms; namespace Probation
{
public partial class frmMain : Form
{
bool MouseIsDown = false;
Rectangle MouseRect = Rectangle.Empty;
public frmMain()
{
InitializeComponent();
this.MouseDown+=new MouseEventHandler(frmMain_MouseDown);
this.MouseMove+=new MouseEventHandler(frmMain_MouseMove);
this.MouseUp +=new MouseEventHandler(frmMain_MouseUp);
}
void frmMain_MouseUp(object sender, MouseEventArgs e)
{
this.Capture = false;
Cursor.Clip = Rectangle.Empty;
MouseIsDown = false;
DrawRectangle();
MouseRect = Rectangle.Empty;
}
void frmMain_MouseMove(object sender, MouseEventArgs e)
{
if (MouseIsDown)
ResizeToRectangle(e.Location);
}
void frmMain_MouseDown(object sender, MouseEventArgs e)
{
MouseIsDown = true;
DrawStart(e.Location);
}
private void ResizeToRectangle(Point p)
{
DrawRectangle();
MouseRect.Width = p.X - MouseRect.Left;
MouseRect.Height = p.Y - MouseRect.Top;
DrawRectangle();
}
private void DrawRectangle()
{
Rectangle rect = this.RectangleToScreen(MouseRect);
ControlPaint.DrawReversibleFrame(rect, Color.White, FrameStyle.Dashed);
}
private void DrawStart(Point StartPoint)
{
this.Capture = true;
Cursor.Clip = this.RectangleToScreen(new Rectangle(0, 0, ClientSize.Width, ClientSize.Height));
MouseRect = new Rectangle(StartPoint.X, StartPoint.Y, 0, 0);
}
}
}
using System.Drawing; 定义两个变量
bool MouseIsDown=false;
Rectangle MouseRect = Rectangle.Empty; 定义三个方法
private void ResizeToRectangle(Point p)
{
DrawRectangle();
MouseRect.Width = p.X - MouseRect.Left;
MouseRect.Height = p.Y - MouseRect.Top;
DrawRectangle();
}
private void DrawRectangle()
{
Rectangle rect = this.RectangleToScreen(MouseRect);
ControlPaint.DrawReversibleFrame(rect,Color.White,FrameStyle.Dashed);
} private void DrawStart(Point StartPoint)
{
this.Capture = true;
Cursor.Clip = this.RectangleToScreen(this.Bounds);
MouseRect = new Rectangle(StartPoint.X,StartPoint.Y,0,0);
} 在鼠标按下事件里写(一定是鼠标按下事件MouseDown 因为我的参数e是鼠标数据对象
(不过你也可以传坐标))
MouseIsDown = true;
DrawStart(e.Location); 在鼠标移动(MouseMove)事件里写
if(MouseIsDown)
ResizeToRectangle(e.Location);
在鼠标释放(MouseUp)事件里写
this.Capture = false;
Cursor.Clip = Rectangle.Empty;
MouseIsDown = false;
DrawRectangle();
MouseRect = Rectangle.Empty;
的作用是限制鼠标不要超出绘图窗口,RectangleToScreen是转换到屏幕坐标系。这里的this与实际的绘图部分不一致时就有问题了,因此需要根据情况选择。