请问在WinForm环境下,如何添加背景音乐?有人说用wmp控件,可是我添加了com引用,又重新生成解决方案以后,依然没有找到这个wmp控件,请问这是怎么回事?
解决方案 »
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取名为player.
'播放背景音乐
player.FileName = Application.StartupPath "\Music\GameMain.mid"
player.Command = "Open"
player.Command = "Play"
这种方法我测试过就可以播放wma和wmv格式的音乐文件,而且在播放wmv的时候会新建窗口
2.你可以用 directx 9 的托管DirectX.AudioVideoPlayback.DLL里面有个类命,你可以在C:的Microsoft.net的文件夹里面找到这个文件,用这个类Audio,用来播放音乐很方便,
Audio v=Audio(".mp3");
v.ending +=new .....//添加事件处理函数!在他的事件处理函数里可以写
v.open("声音文件名!")
v.play();
详细的可以自己处理一下就行了!
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Runtime.InteropServices;
namespace 播放声音
{
/// <summary>
/// Form1 的摘要说明。
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.Button button1;
private System.ComponentModel.IContainer components;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Timer timer1; const string FILE_NAME = @"..\..\music\background.WAV";
public Form1()
{
//
// Windows 窗体设计器支持所必需的
//
InitializeComponent(); //
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
} /// <summary>
/// 清理所有正在使用的资源。
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
} #region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(40, 72);
this.button1.Name = "button1";
this.button1.TabIndex = 0;
this.button1.Text = "播放音乐1";
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(152, 72);
this.button2.Name = "button2";
this.button2.TabIndex = 1;
this.button2.Text = "播放音乐2";
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// timer1
//
this.timer1.Interval = 5000;
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.BackColor = System.Drawing.Color.FromArgb(((System.Byte)(0)), ((System.Byte)(192)), ((System.Byte)(0)));
this.ClientSize = new System.Drawing.Size(272, 174);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Name = "Form1";
this.Opacity = 0.5;
this.Text = "Form1";
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false); }
#endregion /// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
} internal class Helpers1
{
[Flags]
public enum PlaySoundFlags : int
{
SND_SYNC = 0x0000, /* play synchronously (default) */ //同步
SND_ASYNC = 0x0001, /* play asynchronously */ //异步
SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */
SND_MEMORY = 0x0004, /* pszSound points to a memory file */
SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */
SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */
SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
SND_ALIAS = 0x00010000, /* name is a registry alias */
SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
SND_FILENAME = 0x00020000, /* name is file name */
SND_RESOURCE = 0x00040004 /* name is resource name or atom */
} [DllImport("winmm")]
public static extern bool PlaySound( string szSound, IntPtr hMod, PlaySoundFlags flags );
}
internal class Helpers2
{
[Flags]
public enum PlaySoundFlags : int
{
SND_SYNC = 0x0000, /* play synchronously (default) */ //同步
SND_ASYNC = 0x0001, /* play asynchronously */ //异步
SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */
SND_MEMORY = 0x0004, /* pszSound points to a memory file */
SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */
SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */
SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
SND_ALIAS = 0x00010000, /* name is a registry alias */
SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
SND_FILENAME = 0x00020000, /* name is file name */
SND_RESOURCE = 0x00040004 /* name is resource name or atom */
} [DllImport("winmm")]
public static extern bool PlaySound( string szSound, IntPtr hMod, PlaySoundFlags flags );
} public class Sound
{
public static void Play( string strFileName,int sign)
{
//Helpers1.PlaySound( strFileName, IntPtr.Zero, Helpers1.PlaySoundFlags.SND_FILENAME | Helpers1.PlaySoundFlags.SND_ASYNC );
//Helpers1 Helpers1=new Helpers1();
if(sign==1)
Helpers1.PlaySound( strFileName, IntPtr.Zero, Helpers1.PlaySoundFlags.SND_FILENAME | Helpers1.PlaySoundFlags.SND_ASYNC | Helpers1.PlaySoundFlags.SND_NODEFAULT);
else
Helpers2.PlaySound( strFileName, IntPtr.Zero, Helpers2.PlaySoundFlags.SND_FILENAME | Helpers2.PlaySoundFlags.SND_ASYNC);
}
}
private void button1_Click(object sender, System.EventArgs e)
{
//Sound sound=new Sound();
Sound.Play(FILE_NAME,1);
} private void button2_Click(object sender, System.EventArgs e)
{
//Sound sound=new Sound();
Sound.Play(@"..\..\music\front.WAV",2);
} private void timer1_Tick(object sender, System.EventArgs e)
{
//Helpers1.PlaySound(@"F:\c#\智能象棋游戏\sound\jiangjun.WAV", IntPtr.Zero, Helpers1.PlaySoundFlags.SND_FILENAME | Helpers1.PlaySoundFlags.SND_SYNC);
} private void Form1_Load(object sender, System.EventArgs e)
{
Sound.Play(FILE_NAME, 1);
}
}}