急!求用Socket写的消息接收与发送的完整代码,那位高手有,谢谢了,我的邮箱:[email protected] 急!求用Socket写的消息接收与发送的完整代码,那位高手有,谢谢了, 解决方案 » 免费领取超大流量手机卡,每月29元包185G流量+100分钟通话, 中国电信官方发货 //client端using System;using System.Text;using System.IO;using System.Net;using System.Net.Sockets;namespace socketsample{ class Class1 { static void Main() { try { int port = 2000; string host = "127.0.0.1"; IPAddress ip = IPAddress.Parse(host); IPEndPoint ipe = new IPEndPoint(ip, port);//把ip和端口转化为IPEndPoint实例 Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个Socket Console.WriteLine("Conneting..."); c.Connect(ipe);//连接到服务器 string sendStr = "hello!This is a socket test"; byte[] bs = Encoding.ASCII.GetBytes(sendStr); Console.WriteLine("Send Message"); c.Send(bs, bs.Length, 0);//发送测试信息 string recvStr = ""; byte[] recvBytes = new byte[1024]; int bytes; bytes = c.Receive(recvBytes, recvBytes.Length, 0);//从服务器端接受返回信息 recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes); Console.WriteLine("Client Get Message:{0}", recvStr);//显示服务器返回信息 c.Close(); } catch (ArgumentNullException e) { Console.WriteLine("ArgumentNullException: {0}", e); } catch (SocketException e) { Console.WriteLine("SocketException: {0}", e); } Console.WriteLine("Press Enter to Exit"); Console.ReadLine(); } }} //server端using System;using System.Text;using System.IO;using System.Net;using System.Net.Sockets;namespace Project1{ class Class2 { static void Main() { try { int port = 2000; string host = "127.0.0.1"; IPAddress ip = IPAddress.Parse(host); IPEndPoint ipe = new IPEndPoint(ip, port); Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个Socket类 s.Bind(ipe);//绑定2000端口 s.Listen(0);//开始监听 Console.WriteLine("Wait for connect"); Socket temp = s.Accept();//为新建连接创建新的Socket。 Console.WriteLine("Get a connect"); string recvStr = ""; byte[] recvBytes = new byte[1024]; int bytes; bytes = temp.Receive(recvBytes, recvBytes.Length, 0);//从客户端接受信息 recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes); Console.WriteLine("Server Get Message:{0}",recvStr);//把客户端传来的信息显示出来 string sendStr = "Ok!Client Send Message Sucessful!"; byte[] bs = Encoding.ASCII.GetBytes(sendStr); temp.Send(bs, bs.Length, 0);//返回客户端成功信息 temp.Close(); s.Close(); } catch (ArgumentNullException e) { Console.WriteLine("ArgumentNullException: {0}", e); } catch (SocketException e) { Console.WriteLine("SocketException: {0}", e); } Console.WriteLine("Press Enter to Exit"); Console.ReadLine(); } }} web1999(英雄.net) : 在client端如果收不到server发来的信息,那么receive方法不就死等了吗?这个怎么解决呢 请LZ说明应该使用的协议,用TCP的还是用UDP的? 感谢web1999(英雄.net) xd! 请问xml反序列化的一个类成员设置问题 求microsoftreportviewer实例! 论坛发贴机原理是什么呀? 关于数据的插入 求一正则表达式 WinForm程序如何读取存储在本地的Cookie信息? C#中如何制作启动界面? CaptureMouse 捕获鼠标元素释放的问题 跪求解答 ActionResult的凝问,MVC里的代码量的问题 急!水晶报表打印代码怎么写? 价值10W的新闻采集源代码提供!可以自动生成HTML(C#开发) 如何将一些代码放到一个地方然后进行调用(新手不懂哦)
using System;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Sockets;
namespace socketsample
{
class Class1
{
static void Main()
{
try
{
int port = 2000;
string host = "127.0.0.1";
IPAddress ip = IPAddress.Parse(host);
IPEndPoint ipe = new IPEndPoint(ip, port);//把ip和端口转化为IPEndPoint实例
Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个Socket
Console.WriteLine("Conneting...");
c.Connect(ipe);//连接到服务器
string sendStr = "hello!This is a socket test";
byte[] bs = Encoding.ASCII.GetBytes(sendStr);
Console.WriteLine("Send Message");
c.Send(bs, bs.Length, 0);//发送测试信息
string recvStr = "";
byte[] recvBytes = new byte[1024];
int bytes;
bytes = c.Receive(recvBytes, recvBytes.Length, 0);//从服务器端接受返回信息
recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);
Console.WriteLine("Client Get Message:{0}", recvStr);//显示服务器返回信息
c.Close();
}
catch (ArgumentNullException e)
{
Console.WriteLine("ArgumentNullException: {0}", e);
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
Console.WriteLine("Press Enter to Exit");
Console.ReadLine();
}
}
}
//server端
using System;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Sockets;
namespace Project1
{
class Class2
{
static void Main()
{
try
{
int port = 2000;
string host = "127.0.0.1";
IPAddress ip = IPAddress.Parse(host);
IPEndPoint ipe = new IPEndPoint(ip, port);
Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个Socket类
s.Bind(ipe);//绑定2000端口
s.Listen(0);//开始监听
Console.WriteLine("Wait for connect");
Socket temp = s.Accept();//为新建连接创建新的Socket。
Console.WriteLine("Get a connect");
string recvStr = "";
byte[] recvBytes = new byte[1024];
int bytes;
bytes = temp.Receive(recvBytes, recvBytes.Length, 0);//从客户端接受信息
recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);
Console.WriteLine("Server Get Message:{0}",recvStr);//把客户端传来的信息显示出来
string sendStr = "Ok!Client Send Message Sucessful!";
byte[] bs = Encoding.ASCII.GetBytes(sendStr);
temp.Send(bs, bs.Length, 0);//返回客户端成功信息
temp.Close();
s.Close();
}
catch (ArgumentNullException e)
{
Console.WriteLine("ArgumentNullException: {0}", e);
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
Console.WriteLine("Press Enter to Exit");
Console.ReadLine();
}
}
}
在client端如果收不到server发来的信息,那么receive方法不就死等了吗?这个怎么解决呢