MemoryStream ms = new ... String str =. .. byte[] bstr = Encodeing.Default.GetBytes(str); ms.Write(bstr);byte[] bstr = ms.ToArray();
using System; using System.IO; using System.Text;class MemStream { static void Main() { int count; byte[] byteArray; char[] charArray; UnicodeEncoding uniEncoding = new UnicodeEncoding(); // Create the data to write to the stream. byte[] firstString = uniEncoding.GetBytes( "Invalid file path characters are: "); byte[] secondString = uniEncoding.GetBytes( Path.InvalidPathChars); using(MemoryStream memStream = new MemoryStream(100)) { // Write the first string to the stream. memStream.Write(firstString, 0 , firstString.Length); // Write the second string to the stream, byte by byte. count = 0; while(count < secondString.Length) { memStream.WriteByte(secondString[count++]); } // Write the stream properties to the console. Console.WriteLine( "Capacity = {0}, Length = {1}, Position = {2}\n", memStream.Capacity.ToString(), memStream.Length.ToString(), memStream.Position.ToString()); // Set the position to the beginning of the stream. memStream.Seek(0, SeekOrigin.Begin); // Read the first 20 bytes from the stream. byteArray = new byte[memStream.Length]; count = memStream.Read(byteArray, 0, 20); // Read the remaining bytes, byte by byte. while(count < memStream.Length) { byteArray[count++] = Convert.ToByte(memStream.ReadByte()); } // Decode the byte array into a char array // and write it to the console. charArray = new char[uniEncoding.GetCharCount( byteArray, 0, count)]; uniEncoding.GetDecoder().GetChars( byteArray, 0, count, charArray, 0); Console.WriteLine(charArray); } } }
String str =. ..
byte[] bstr = Encodeing.Default.GetBytes(str);
ms.Write(bstr);byte[] bstr = ms.ToArray();
using System.IO;
using System.Text;class MemStream
{
static void Main()
{
int count;
byte[] byteArray;
char[] charArray;
UnicodeEncoding uniEncoding = new UnicodeEncoding(); // Create the data to write to the stream.
byte[] firstString = uniEncoding.GetBytes(
"Invalid file path characters are: ");
byte[] secondString = uniEncoding.GetBytes(
Path.InvalidPathChars); using(MemoryStream memStream = new MemoryStream(100))
{
// Write the first string to the stream.
memStream.Write(firstString, 0 , firstString.Length); // Write the second string to the stream, byte by byte.
count = 0;
while(count < secondString.Length)
{
memStream.WriteByte(secondString[count++]);
} // Write the stream properties to the console.
Console.WriteLine(
"Capacity = {0}, Length = {1}, Position = {2}\n",
memStream.Capacity.ToString(),
memStream.Length.ToString(),
memStream.Position.ToString()); // Set the position to the beginning of the stream.
memStream.Seek(0, SeekOrigin.Begin); // Read the first 20 bytes from the stream.
byteArray = new byte[memStream.Length];
count = memStream.Read(byteArray, 0, 20); // Read the remaining bytes, byte by byte.
while(count < memStream.Length)
{
byteArray[count++] =
Convert.ToByte(memStream.ReadByte());
} // Decode the byte array into a char array
// and write it to the console.
charArray = new char[uniEncoding.GetCharCount(
byteArray, 0, count)];
uniEncoding.GetDecoder().GetChars(
byteArray, 0, count, charArray, 0);
Console.WriteLine(charArray);
}
}
}
byte[] myby=System.Text.Encoding.Default.GetBytes(this.mywebText1.webtext);
ms.Write(myby);这句出错了
byte[] myby=ms.ToArray();
this.richTextBox1.Text=myby.ToString();
ms.Write(myby, offset, count);