最近使用SocketAsyncEvents开发个tcp服务,测试了下msdn的例子,遇到一个很郁闷的问题,客户端用tcpclient写入数据时当并发达到200+的时候就会出现大量connectionreset错误。求高手解。
注:初来找到,没有分可送,抱歉。
急等服务端代码using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;namespace SocketServerTester
{    class SocketServer
    {
        private int m_numConnections;   // the maximum number of connections the sample is designed to handle simultaneously 
        private int m_receiveBufferSize;// buffer size to use for each socket I/O operation 
        BufferManager m_bufferManager;  // represents a large reusable set of buffers for all socket operations
        const int opsToPreAlloc = 2;    // read, write (don't alloc buffer space for accepts)
        Socket listenSocket;            // the socket used to listen for incoming connection requests
        // pool of reusable SocketAsyncEventArgs objects for write, read and accept socket operations
        SocketAsyncEventArgsPool m_readWritePool;
        int m_totalBytesRead;           // counter of the total # bytes received by the server
        int m_numConnectedSockets;      // the total number of clients connected to the server 
        Semaphore m_maxNumberAcceptedClients;        SocketAsyncEventArgsPool m_acceptPool;        public SocketServer(int numConnections, int receiveBufferSize)
        {
            m_totalBytesRead = 0;
            m_numConnectedSockets = 0;
            m_numConnections = numConnections;
            m_receiveBufferSize = receiveBufferSize;
            // allocate buffers such that the maximum number of sockets can have one outstanding read and 
            //write posted to the socket simultaneously  
            m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToPreAlloc,
                receiveBufferSize);            m_readWritePool = new SocketAsyncEventArgsPool(numConnections);
            m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);            m_acceptPool = new SocketAsyncEventArgsPool(numConnections * 2);        }        public void Init()
        {
            // Allocates one large byte buffer which all I/O operations use a piece of.  This gaurds 
            // against memory fragmentation
            m_bufferManager.InitBuffer();            // preallocate pool of SocketAsyncEventArgs objects
            SocketAsyncEventArgs readWriteEventArg;            for (int i = 0; i < m_numConnections; i++)
            {
                //Pre-allocate a set of reusable SocketAsyncEventArgs
                readWriteEventArg = new SocketAsyncEventArgs();
                readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
                readWriteEventArg.UserToken = new AsyncUserToken();                // assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
                m_bufferManager.SetBuffer(readWriteEventArg);                // add SocketAsyncEventArg to the pool
                m_readWritePool.Push(readWriteEventArg);
            }
            for (int i = 0; i < m_numConnections * 2; ++i)
            {
                SocketAsyncEventArgs e = new SocketAsyncEventArgs();
                e.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
                e.UserToken = null;
                m_acceptPool.Push(e);
            }
        }        public void Start(IPEndPoint localEndPoint)
        {
            // create the socket which listens for incoming connections
            listenSocket = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
            listenSocket.Bind(localEndPoint);
            // start the server with a listen backlog of 100 connections
            listenSocket.Listen(100);            // post accepts on the listening socket
            StartAccept(null);            //Console.WriteLine("{0} connected sockets with one outstanding receive posted to each....press any key", m_outstandingReadCount);
            Console.WriteLine("Press any key to terminate the server process....");
            Console.ReadKey();
        }
        public void StartAccept(SocketAsyncEventArgs acceptEventArg)
        {
            if (acceptEventArg == null)
            {
                acceptEventArg = new SocketAsyncEventArgs();
                acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed);
            }
            else
            {
                // socket must be cleared since the context object is being reused
                acceptEventArg.AcceptSocket = null;
            }            m_maxNumberAcceptedClients.WaitOne();
            bool willRaiseEvent = listenSocket.AcceptAsync(acceptEventArg);
            if (!willRaiseEvent)
            {
                ProcessAccept(acceptEventArg);
            }
        }        void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
        {
            ProcessAccept(e);
        }        private void ProcessAccept(SocketAsyncEventArgs e)
        {
            Interlocked.Increment(ref m_numConnectedSockets);
            Console.WriteLine("Client connection accepted. There are {0} clients connected to the server",
                m_numConnectedSockets);            // Get the socket for the accepted client connection and put it into the 
            //ReadEventArg object user token
            SocketAsyncEventArgs readEventArgs = m_readWritePool.Pop();
            ((AsyncUserToken)readEventArgs.UserToken).Socket = e.AcceptSocket;            // As soon as the client is connected, post a receive to the connection
            bool willRaiseEvent = e.AcceptSocket.ReceiveAsync(readEventArgs);
            if (!willRaiseEvent)
            {
                ProcessReceive(readEventArgs);
            }            e.AcceptSocket = null;            // Accept the next connection request
            StartAccept(e);
        }        void IO_Completed(object sender, SocketAsyncEventArgs e)
        {
            // determine which type of operation just completed and call the associated handler
            switch (e.LastOperation)
            {
                case SocketAsyncOperation.Receive:
                    ProcessReceive(e);
                    break;
                case SocketAsyncOperation.Send:
                    ProcessSend(e);
                    break;
                default:
                    break;
            }        }        private void ProcessReceive(SocketAsyncEventArgs e)
        {
            // check if the remote host closed the connection
            AsyncUserToken token = (AsyncUserToken)e.UserToken;
            if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
            {
                //increment the count of the total bytes receive by the server
                Interlocked.Add(ref m_totalBytesRead, e.BytesTransferred);
                Console.WriteLine("The server has read a total of {0} bytes", m_totalBytesRead);                //echo the data received back to the client
                e.SetBuffer(e.Offset, e.BytesTransferred);
                bool willRaiseEvent = token.Socket.SendAsync(e);
                if (!willRaiseEvent)
                {
                    ProcessSend(e);
                }            }
            else
            {
                CloseClientSocket(e);
            }
        }        private void ProcessSend(SocketAsyncEventArgs e)
        {
            if (e.SocketError == SocketError.Success)
            {
                // done echoing data back to the client
                AsyncUserToken token = (AsyncUserToken)e.UserToken;
                // read the next block of data send from the client
                bool willRaiseEvent = token.Socket.ReceiveAsync(e);
                if (!willRaiseEvent)
                {
                    ProcessReceive(e);
                }
            }
            else
            {
                CloseClientSocket(e);
            }
        }        private void CloseClientSocket(SocketAsyncEventArgs e)
        {
            AsyncUserToken token = e.UserToken as AsyncUserToken;            // close the socket associated with the client
            try
            {
                token.Socket.Shutdown(SocketShutdown.Send);
            }
            // throws if client process has already closed
            catch (Exception) { }
            token.Socket.Close();            // decrement the counter keeping track of the total number of clients connected to the server
            Interlocked.Decrement(ref m_numConnectedSockets);
            m_maxNumberAcceptedClients.Release();
            Console.WriteLine("A client has been disconnected from the server. There are {0} clients connected to the server", m_numConnectedSockets);            // Free the SocketAsyncEventArg so they can be reused by another client
            m_readWritePool.Push(e);
        }    }}

解决方案 »

  1.   

    客户端代码:using System;
    using System.Collections.Generic;
    using System.Net;
    using System.Net.Sockets;
    using System.Threading;
    using System.Text;namespace SocketClientTester
    {
        class SocketClient
        {
            byte[] header;
            byte[] buffer;
            IPEndPoint server;        TcpClient client;
            NetworkStream stream;        public int ClientID;        static int __ids__;        public SocketClient()
            {
                header = new byte[1];
                header[0] = (byte)12;
                buffer = Encoding.UTF8.GetBytes("Hello World!");
                server = new IPEndPoint(IPAddress.Loopback, 9001);            client = new TcpClient();
                client.Connect(server);
                stream = client.GetStream();            ClientID = Interlocked.Increment(ref __ids__);
            }        public int Start()
            {
                stream.Write(header, 0, header.Length);
                stream.Write(buffer, 0, buffer.Length);            int len = stream.Read(header, 0, 1);            if (len != 1)
                {
                }            len += stream.Read(buffer, 0, buffer.Length);
                if (len != buffer.Length + header.Length)
                {
                }            return len;
            }
        }
    }
      

  2.   

    客户端调用:
      static void Main(string[] args)
            {
                Program p = new Program();
                p.Start(1000);
                Console.ReadLine();
            }        void Start(int count)
            {
                for (int i = 0; i < count; ++i)
                {
                    AsyncSocketClient client = new AsyncSocketClient();
                    ThreadPool.QueueUserWorkItem(new WaitCallback(StartSend), client);
                }
            }        void StartSend(object state)
            {
                AsyncSocketClient client = (AsyncSocketClient)state;
                client.Start();            Console.WriteLine(client.ClientID + "\tOK");
            }