程序也可以,程序段也可以
是不是一定要用SOAP来做的?

解决方案 »

  1.   

    服务器代码:
    using System;
    using System.Drawing;
    using System.Collections;
    using System.ComponentModel;
    using System.Windows.Forms;
    using System.Data;
    using System.Net;
    using System.Net.Sockets;
    using System.Threading;namespace ChatServer
    {
    /// <summary>
    /// Form1 的摘要说明。
    /// </summary>
    public class Form1 : System.Windows.Forms.Form
    {
    /// <summary>
    /// 必需的设计器变量。
    /// </summary>
    private System.ComponentModel.Container components = null;
    private IPAddress HostIP=IPAddress.Parse("127.0.0.1");
    private IPEndPoint ChatServer;
    private Socket ChatSocket;
    private bool flag=true;
    private Socket AcceptedSocket;
    private System.Windows.Forms.TextBox textBox1;
    private System.Windows.Forms.TextBox textBox2;
    private System.Windows.Forms.Button button1;
    private System.Windows.Forms.Button button2;
    private System.Windows.Forms.Button button3;
    private System.Windows.Forms.TextBox textBox3;
    private System.Windows.Forms.Label label1;
    private System.Windows.Forms.Label label2;
    private System.Windows.Forms.Label label3;
    private System.Windows.Forms.StatusBar statusBar1; public Form1()
    {
    //
    // Windows 窗体设计器支持所必需的
    //
    InitializeComponent(); //
    // TODO: 在 InitializeComponent 调用后添加任何构造函数代码
    //
    } /// <summary>
    /// 清理所有正在使用的资源。
    /// </summary>
    protected override void Dispose( bool disposing )
    {
    if( disposing )
    {
    if (components != null) 
    {
    components.Dispose();
    }
    }
    base.Dispose( disposing );
    } #region Windows Form Designer generated code
    /// <summary>
    /// 设计器支持所需的方法 - 不要使用代码编辑器修改
    /// 此方法的内容。
    /// </summary>
    private void InitializeComponent()
    {
    this.textBox1 = new System.Windows.Forms.TextBox();
    this.textBox2 = new System.Windows.Forms.TextBox();
    this.button1 = new System.Windows.Forms.Button();
    this.button2 = new System.Windows.Forms.Button();
    this.button3 = new System.Windows.Forms.Button();
    this.textBox3 = new System.Windows.Forms.TextBox();
    this.label1 = new System.Windows.Forms.Label();
    this.label2 = new System.Windows.Forms.Label();
    this.label3 = new System.Windows.Forms.Label();
    this.statusBar1 = new System.Windows.Forms.StatusBar();
    this.SuspendLayout();
    // 
    // textBox1
    // 
    this.textBox1.Location = new System.Drawing.Point(88, 16);
    this.textBox1.Multiline = true;
    this.textBox1.Name = "textBox1";
    this.textBox1.Size = new System.Drawing.Size(104, 24);
    this.textBox1.TabIndex = 1;
    this.textBox1.Text = "";
    // 
    // textBox2
    // 
    this.textBox2.BackColor = System.Drawing.SystemColors.InactiveCaptionText;
    this.textBox2.Location = new System.Drawing.Point(8, 64);
    this.textBox2.Multiline = true;
    this.textBox2.Name = "textBox2";
    this.textBox2.ReadOnly = true;
    this.textBox2.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
    this.textBox2.Size = new System.Drawing.Size(320, 80);
    this.textBox2.TabIndex = 2;
    this.textBox2.Text = "";
    // 
    // button1
    // 
    this.button1.Location = new System.Drawing.Point(208, 16);
    this.button1.Name = "button1";
    this.button1.Size = new System.Drawing.Size(64, 24);
    this.button1.TabIndex = 3;
    this.button1.Text = "Login";
    this.button1.Click += new System.EventHandler(this.LoginBtn_click);
    // 
    // button2
    // 
    this.button2.Location = new System.Drawing.Point(48, 280);
    this.button2.Name = "button2";
    this.button2.Size = new System.Drawing.Size(72, 24);
    this.button2.TabIndex = 4;
    this.button2.Text = "Send";
    this.button2.Click += new System.EventHandler(this.SendBtn_click);
    // 
    // button3
    // 
    this.button3.Location = new System.Drawing.Point(200, 280);
    this.button3.Name = "button3";
    this.button3.Size = new System.Drawing.Size(80, 24);
    this.button3.TabIndex = 5;
    this.button3.Text = "Disconnect";
    this.button3.Click += new System.EventHandler(this.DiscBtn_click);
    // 
    // textBox3
    // 
    this.textBox3.Location = new System.Drawing.Point(8, 176);
    this.textBox3.Multiline = true;
    this.textBox3.Name = "textBox3";
    this.textBox3.Size = new System.Drawing.Size(320, 88);
    this.textBox3.TabIndex = 6;
    this.textBox3.Text = "";
    // 
    // label1
    // 
    this.label1.Location = new System.Drawing.Point(48, 24);
    this.label1.Name = "label1";
    this.label1.Size = new System.Drawing.Size(40, 24);
    this.label1.TabIndex = 7;
    this.label1.Text = "Name:";
    // 
    // label2
    // 
    this.label2.Location = new System.Drawing.Point(8, 48);
    this.label2.Name = "label2";
    this.label2.Size = new System.Drawing.Size(112, 16);
    this.label2.TabIndex = 8;
    this.label2.Text = "Message Received:";
    // 
    // label3
    // 
    this.label3.Location = new System.Drawing.Point(8, 152);
    this.label3.Name = "label3";
    this.label3.Size = new System.Drawing.Size(128, 16);
    this.label3.TabIndex = 9;
    this.label3.Text = "Message to be Sent:";
    // 
    // statusBar1
    // 
    this.statusBar1.Location = new System.Drawing.Point(0, 318);
    this.statusBar1.Name = "statusBar1";
    this.statusBar1.Size = new System.Drawing.Size(336, 16);
    this.statusBar1.TabIndex = 11;
    this.statusBar1.Text = "Status";
    // 
    // Form1
    // 
    this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
    this.ClientSize = new System.Drawing.Size(336, 334);
    this.Controls.AddRange(new System.Windows.Forms.Control[] {
      this.statusBar1,
      this.label3,
      this.label2,
      this.label1,
      this.textBox3,
      this.button3,
      this.button2,
      this.button1,
      this.textBox2,
      this.textBox1});
    this.Name = "Form1";
    this.Text = "ChatServer";
    this.ResumeLayout(false); }
    #endregion /// <summary>
    /// 应用程序的主入口点。
    /// </summary>
    [STAThread]
    static void Main() 
    {
    Application.Run(new Form1());
    } private void LoginBtn_click(object sender, System.EventArgs e)
    {

    HostIP=IPAddress.Parse("127.0.0.1");
    try
    {
    ChatServer=new IPEndPoint(HostIP,Int32.Parse("8080"));
    ChatSocket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
    ChatSocket.Bind(ChatServer);
    ChatSocket.Listen(50);
    statusBar1.Text=textBox1.Text+" has logoned on.Now begin to listen...";
    AcceptedSocket=ChatSocket.Accept();
    Thread thread=new Thread(new ThreadStart(ChatProcess));
    thread.Start(); }
    catch(Exception ee)
    {statusBar1.Text=ee.Message;} } private void ChatProcess()
    {
    if(AcceptedSocket.Connected)
    {
    statusBar1.Text="Ready for the chatting!";
    while(flag)
    {
    Byte[] ReceivedByte=new Byte[64];
    AcceptedSocket.Receive(ReceivedByte,ReceivedByte.Length,0);
    string ReceivedStr=System.Text.Encoding.BigEndianUnicode.GetString(ReceivedByte);
    textBox2.AppendText(ReceivedStr+"\r\n"); }
    }
    }
    private void SendBtn_click(object sender, System.EventArgs e)
    {
    try
    {
    Byte[] SentByte=new Byte[64];
    string SentStr=textBox1.Text+"::::"+textBox3.Text+"\r\n";
    SentByte=System.Text.Encoding.BigEndianUnicode.GetBytes(SentStr.ToCharArray());
    AcceptedSocket.Send(SentByte,SentByte.Length,0);
    textBox3.Clear();
    }
    catch
    {statusBar1.Text="The connection has not existed!";}
    } private void DiscBtn_click(object sender, System.EventArgs e)
    {
    try
    {
    ChatSocket.Close();
    AcceptedSocket.Close();
    statusBar1.Text="The connection is disconnected!";
    }
    catch{statusBar1.Text="The connection has not existed!";}
    }
    }
    }
      

  2.   

    客户端代码:
    using System;
    using System.Drawing;
    using System.Collections;
    using System.ComponentModel;
    using System.Windows.Forms;
    using System.Data;
    using System.Net;
    using System.Net.Sockets;
    using System.Threading;namespace ChatClient
    {
    /// <summary>
    /// Form1 的摘要说明。
    /// </summary>
    public class Form1 : System.Windows.Forms.Form
    {
    /// <summary>
    /// 必需的设计器变量。
    /// </summary>
    private System.ComponentModel.Container components = null;
    private IPAddress HostIP=IPAddress.Parse("127.0.0.1");
    private IPEndPoint ChatServer;
    private Socket ChatSocket;
    private bool flag=true;
    private System.Windows.Forms.TextBox textBox1;
    private System.Windows.Forms.TextBox textBox2;
    private System.Windows.Forms.Button button1;
    private System.Windows.Forms.Button button2;
    private System.Windows.Forms.Button button3;
    private System.Windows.Forms.TextBox textBox3;
    private System.Windows.Forms.Label label1;
    private System.Windows.Forms.Label label2;
    private System.Windows.Forms.Label label3;
    private System.Windows.Forms.StatusBar statusBar1; public Form1()
    {
    //
    // Windows 窗体设计器支持所必需的
    //
    InitializeComponent(); //
    // TODO: 在 InitializeComponent 调用后添加任何构造函数代码
    //
    } /// <summary>
    /// 清理所有正在使用的资源。
    /// </summary>
    protected override void Dispose( bool disposing )
    {
    if( disposing )
    {
    if (components != null) 
    {
    components.Dispose();
    }
    }
    base.Dispose( disposing );
    } #region Windows Form Designer generated code
    /// <summary>
    /// 设计器支持所需的方法 - 不要使用代码编辑器修改
    /// 此方法的内容。
    /// </summary>
    private void InitializeComponent()
    {
    this.textBox1 = new System.Windows.Forms.TextBox();
    this.textBox2 = new System.Windows.Forms.TextBox();
    this.button1 = new System.Windows.Forms.Button();
    this.button2 = new System.Windows.Forms.Button();
    this.button3 = new System.Windows.Forms.Button();
    this.textBox3 = new System.Windows.Forms.TextBox();
    this.label1 = new System.Windows.Forms.Label();
    this.label2 = new System.Windows.Forms.Label();
    this.label3 = new System.Windows.Forms.Label();
    this.statusBar1 = new System.Windows.Forms.StatusBar();
    this.SuspendLayout();
    // 
    // textBox1
    // 
    this.textBox1.Location = new System.Drawing.Point(104, 16);
    this.textBox1.Multiline = true;
    this.textBox1.Name = "textBox1";
    this.textBox1.Size = new System.Drawing.Size(96, 24);
    this.textBox1.TabIndex = 1;
    this.textBox1.Text = "";
    // 
    // textBox2
    // 
    this.textBox2.Location = new System.Drawing.Point(8, 64);
    this.textBox2.Multiline = true;
    this.textBox2.Name = "textBox2";
    this.textBox2.ReadOnly = true;
    this.textBox2.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
    this.textBox2.Size = new System.Drawing.Size(320, 88);
    this.textBox2.TabIndex = 2;
    this.textBox2.Text = "";
    // 
    // button1
    // 
    this.button1.Location = new System.Drawing.Point(216, 16);
    this.button1.Name = "button1";
    this.button1.Size = new System.Drawing.Size(64, 24);
    this.button1.TabIndex = 3;
    this.button1.Text = "Login";
    this.button1.Click += new System.EventHandler(this.LoginBtn_click);
    // 
    // button2
    // 
    this.button2.Location = new System.Drawing.Point(48, 288);
    this.button2.Name = "button2";
    this.button2.Size = new System.Drawing.Size(72, 24);
    this.button2.TabIndex = 4;
    this.button2.Text = "Send";
    this.button2.Click += new System.EventHandler(this.SendBtn_click);
    // 
    // button3
    // 
    this.button3.Location = new System.Drawing.Point(200, 288);
    this.button3.Name = "button3";
    this.button3.Size = new System.Drawing.Size(80, 24);
    this.button3.TabIndex = 5;
    this.button3.Text = "Disconnect";
    this.button3.Click += new System.EventHandler(this.DiscBtn_click);
    // 
    // textBox3
    // 
    this.textBox3.Location = new System.Drawing.Point(8, 184);
    this.textBox3.Multiline = true;
    this.textBox3.Name = "textBox3";
    this.textBox3.Size = new System.Drawing.Size(320, 96);
    this.textBox3.TabIndex = 6;
    this.textBox3.Text = "";
    // 
    // label1
    // 
    this.label1.Location = new System.Drawing.Point(48, 24);
    this.label1.Name = "label1";
    this.label1.Size = new System.Drawing.Size(40, 24);
    this.label1.TabIndex = 7;
    this.label1.Text = "Name:";
    // 
    // label2
    // 
    this.label2.Location = new System.Drawing.Point(8, 48);
    this.label2.Name = "label2";
    this.label2.Size = new System.Drawing.Size(112, 16);
    this.label2.TabIndex = 8;
    this.label2.Text = "Message Received:";
    // 
    // label3
    // 
    this.label3.Location = new System.Drawing.Point(8, 160);
    this.label3.Name = "label3";
    this.label3.Size = new System.Drawing.Size(128, 16);
    this.label3.TabIndex = 9;
    this.label3.Text = "Message to be Sent:";
    // 
    // statusBar1
    // 
    this.statusBar1.Location = new System.Drawing.Point(0, 326);
    this.statusBar1.Name = "statusBar1";
    this.statusBar1.Size = new System.Drawing.Size(336, 16);
    this.statusBar1.TabIndex = 11;
    this.statusBar1.Text = "Status";
    // 
    // Form1
    // 
    this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
    this.ClientSize = new System.Drawing.Size(336, 342);
    this.Controls.AddRange(new System.Windows.Forms.Control[] {
      this.statusBar1,
      this.label3,
      this.label2,
      this.label1,
      this.textBox3,
      this.button3,
      this.button2,
      this.button1,
      this.textBox2,
      this.textBox1});
    this.Name = "Form1";
    this.Text = "ChatClient";
    this.ResumeLayout(false); }
    #endregion /// <summary>
    /// 应用程序的主入口点。
    /// </summary>
    [STAThread]
    static void Main() 
    {
    Application.Run(new Form1());
    } private void LoginBtn_click(object sender, System.EventArgs e)
    {

    HostIP=IPAddress.Parse("127.0.0.1");
    try
    {
    ChatServer=new IPEndPoint(HostIP,Int32.Parse("8080"));
    ChatSocket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
    ChatSocket.Connect(ChatServer);
    statusBar1.Text=textBox1.Text+" has logoned on.Now begin to connect...";
    Thread thread=new Thread(new ThreadStart(ChatProcess));
    thread.Start();
    }
    catch(Exception ee)
    {statusBar1.Text=ee.Message;}
    } private void ChatProcess()
    {
    if(ChatSocket.Connected)
    {
    statusBar1.Text="Ready for the chatting!";
    while(flag)
    {
    Byte[] ReceivedByte=new Byte[64];
    ChatSocket.Receive(ReceivedByte,ReceivedByte.Length,0);
    string ReceivedStr=System.Text.Encoding.BigEndianUnicode.GetString(ReceivedByte);
    textBox2.AppendText(ReceivedStr+"\r\n");
    }
    }
    }
    private void SendBtn_click(object sender, System.EventArgs e)
    {
    try
    {
    Byte[] SentByte=new Byte[64];
    string SentStr=textBox1.Text+"::::"+textBox3.Text+"\r\n";
    SentByte=System.Text.Encoding.BigEndianUnicode.GetBytes(SentStr.ToCharArray());
    ChatSocket.Send(SentByte,SentByte.Length,0);
    textBox3.Clear();
    }
    catch
    {statusBar1.Text="The connection has not existed!";}
    } private void DiscBtn_click(object sender, System.EventArgs e)
    {
    try
    {
    ChatSocket.Close();
    statusBar1.Text="The connection is disconnected!";
    }
    catch{statusBar1.Text="The connection has not existed!";}
    }
    }
    }
      

  3.   


    随便找一个Socket编程的书,应该都有这么一段吧。
      

  4.   

    要求的不是socket,要求SOAP
    兼容所有协议,比较好