public class OwnerDrawMenu : MenuItem
{
................................
............................................
.................................... public OwnerDrawMenu() : base() //这句是什么意思
{
OwnerDraw = true;
}
private OwnerDrawMenu(string name) : base(name) //这句是什么意思
{
OwnerDraw = true;
} public OwnerDrawMenu(string name, EventHandler handler) : base(name, handler) //这句是什么意思
{
OwnerDraw = true;
}
{
................................
............................................
.................................... public OwnerDrawMenu() : base() //这句是什么意思
{
OwnerDraw = true;
}
private OwnerDrawMenu(string name) : base(name) //这句是什么意思
{
OwnerDraw = true;
} public OwnerDrawMenu(string name, EventHandler handler) : base(name, handler) //这句是什么意思
{
OwnerDraw = true;
}
base(name) 调用基类参数为一个参数匹配的构造器 ,并传入参数
base(name, handler) 调用基类参数为两个参数匹配的构造器 ,并传入参数