构造诸如:
<Button def:Name="btnAdd" Text="&All" Location="672, 31" Size="88, 23" FlatStyle="System" Click="SearchForPerson"/>
<Button def:Name="btnSearch" Text="&New" Location="672, 63" Size="88, 23" FlatStyle="System" Click="ViewPersonAddress"/>
结构的XML在另一个form 读取xml,在界面上画出button
<Button def:Name="btnAdd" Text="&All" Location="672, 31" Size="88, 23" FlatStyle="System" Click="SearchForPerson"/>
<Button def:Name="btnSearch" Text="&New" Location="672, 63" Size="88, 23" FlatStyle="System" Click="ViewPersonAddress"/>
结构的XML在另一个form 读取xml,在界面上画出button
using System.IO;
using System.Collections;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Serialization;public class App
{
[STAThread]
static void Main()
{
Serialize();
Deserialize();
}
//序列化 static void Serialize()
{
// Create a hashtable of values that will eventually be serialized.
Hashtable addresses = new Hashtable();
addresses.Add("Jeff", "123 Main Street, Redmond, WA 98052");
addresses.Add("Fred", "987 Pine Road, Phila., PA 19116");
addresses.Add("Mary", "PO Box 112233, Palo Alto, CA 94301"); // To serialize the hashtable and its key/value pairs,
// you must first open a stream for writing.
// In this case, use a file stream.
FileStream fs = new FileStream("DataFile.dat", FileMode.Create); // Construct a BinaryFormatter and use it to serialize the data to the stream.
BinaryFormatter formatter = new BinaryFormatter();
try
{
formatter.Serialize(fs, addresses);
}
catch (SerializationException e)
{
Console.WriteLine("Failed to serialize. Reason: " + e.Message);
throw;
}
finally
{
fs.Close();
}
} //反序列化
static void Deserialize()
{
// Declare the hashtable reference.
Hashtable addresses = null; // Open the file containing the data that you want to deserialize.
FileStream fs = new FileStream("DataFile.dat", FileMode.Open);
try
{
BinaryFormatter formatter = new BinaryFormatter(); // Deserialize the hashtable from the file and
// assign the reference to the local variable.
addresses = (Hashtable) formatter.Deserialize(fs);
}
catch (SerializationException e)
{
Console.WriteLine("Failed to deserialize. Reason: " + e.Message);
throw;
}
finally
{
fs.Close();
} // To prove that the table deserialized correctly,
// display the key/value pairs.
foreach (DictionaryEntry de in addresses)
{
Console.WriteLine("{0} lives at {1}.", de.Key, de.Value);
}
}
}
所以直接的序列化做不到但是可以通过反射机制得到类型的所有成员信息:
http://blog.sunmast.com/Sunmast/archive/2004/11/04/996.aspx最起码经由持久化存储机构保存和加载这种信息存在可能(但是实现上会很冗繁)