用Miediaplayer控件行吗?至少用API是可以的,不过太麻烦

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  1.   

    要是调用.wav 声音文件呢? 也没有这个CoreDll.DLL 呀!
    怎么办?
      

  2.   

    我现在用的是CoreDll.DLL,但是只能播放wav格式的,我想实现的功能是读取到短信铃声,并播放出来.
     
    下面的代码完全可以直接使用 
    public class Sound
        {
            private byte[] m_soundBytes;
            private string m_fileName;        private enum Flags
            {
                SND_SYNC = 0x0000,  /* play synchronously (default) */
                SND_ASYNC = 0x0001,  /* play asynchronously */
                SND_NODEFAULT = 0x0002,  /* silence (!default) if sound not found */
                SND_MEMORY = 0x0004,  /* pszSound points to a memory file */
                SND_LOOP = 0x0008,  /* loop the sound until next sndPlaySound */
                SND_NOSTOP = 0x0010,  /* don't stop any currently playing sound */
                SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
                SND_ALIAS = 0x00010000, /* name is a registry alias */
                SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
                SND_FILENAME = 0x00020000, /* name is file name */
                SND_RESOURCE = 0x00040004  /* name is resource name or atom */
            }        [DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)]
            private extern static int WCE_PlaySound(string szSound, IntPtr hMod, int flags);        [DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)]
            private extern static int WCE_PlaySoundBytes(byte[] szSound, IntPtr hMod, int flags);        /// <summary>
            /// Construct the Sound object to play sound data from the specified file.
            /// </summary>
            public Sound(string fileName)
            {
                m_fileName = fileName;
            }
            public Sound()
            { }
            /// <summary>
            /// Construct the Sound object to play sound data from the specified stream.
            /// </summary>
            public Sound(Stream stream)
            {
                // read the data from the stream
                m_soundBytes = new byte[stream.Length];
                stream.Read(m_soundBytes, 0, (int)stream.Length);
            }        /// <summary>
            /// Play the sound
            /// </summary>
            public void Play()
            {
                // if a file name has been registered, call WCE_PlaySound,
                //  otherwise call WCE_PlaySoundBytes
                if (m_fileName != null)
                    WCE_PlaySound(m_fileName, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_FILENAME));
                else
                    WCE_PlaySoundBytes(m_soundBytes, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_MEMORY));
            }                public void Stop()
            {
                if (m_fileName != null)
                    WCE_PlaySound(null, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_FILENAME));
                else
                    WCE_PlaySoundBytes(null, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_MEMORY));
            }    }