下面的代码完全可以直接使用 public class Sound { private byte[] m_soundBytes; private string m_fileName; private enum Flags { SND_SYNC = 0x0000, /* play synchronously (default) */ SND_ASYNC = 0x0001, /* play asynchronously */ SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */ SND_MEMORY = 0x0004, /* pszSound points to a memory file */ SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */ SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */ SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */ SND_ALIAS = 0x00010000, /* name is a registry alias */ SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */ SND_FILENAME = 0x00020000, /* name is file name */ SND_RESOURCE = 0x00040004 /* name is resource name or atom */ } [DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)] private extern static int WCE_PlaySound(string szSound, IntPtr hMod, int flags); [DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)] private extern static int WCE_PlaySoundBytes(byte[] szSound, IntPtr hMod, int flags); /// <summary> /// Construct the Sound object to play sound data from the specified file. /// </summary> public Sound(string fileName) { m_fileName = fileName; } public Sound() { } /// <summary> /// Construct the Sound object to play sound data from the specified stream. /// </summary> public Sound(Stream stream) { // read the data from the stream m_soundBytes = new byte[stream.Length]; stream.Read(m_soundBytes, 0, (int)stream.Length); } /// <summary> /// Play the sound /// </summary> public void Play() { // if a file name has been registered, call WCE_PlaySound, // otherwise call WCE_PlaySoundBytes if (m_fileName != null) WCE_PlaySound(m_fileName, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_FILENAME)); else WCE_PlaySoundBytes(m_soundBytes, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_MEMORY)); } public void Stop() { if (m_fileName != null) WCE_PlaySound(null, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_FILENAME)); else WCE_PlaySoundBytes(null, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_MEMORY)); } }
怎么办?
下面的代码完全可以直接使用
public class Sound
{
private byte[] m_soundBytes;
private string m_fileName; private enum Flags
{
SND_SYNC = 0x0000, /* play synchronously (default) */
SND_ASYNC = 0x0001, /* play asynchronously */
SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */
SND_MEMORY = 0x0004, /* pszSound points to a memory file */
SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */
SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */
SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
SND_ALIAS = 0x00010000, /* name is a registry alias */
SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
SND_FILENAME = 0x00020000, /* name is file name */
SND_RESOURCE = 0x00040004 /* name is resource name or atom */
} [DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)]
private extern static int WCE_PlaySound(string szSound, IntPtr hMod, int flags); [DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)]
private extern static int WCE_PlaySoundBytes(byte[] szSound, IntPtr hMod, int flags); /// <summary>
/// Construct the Sound object to play sound data from the specified file.
/// </summary>
public Sound(string fileName)
{
m_fileName = fileName;
}
public Sound()
{ }
/// <summary>
/// Construct the Sound object to play sound data from the specified stream.
/// </summary>
public Sound(Stream stream)
{
// read the data from the stream
m_soundBytes = new byte[stream.Length];
stream.Read(m_soundBytes, 0, (int)stream.Length);
} /// <summary>
/// Play the sound
/// </summary>
public void Play()
{
// if a file name has been registered, call WCE_PlaySound,
// otherwise call WCE_PlaySoundBytes
if (m_fileName != null)
WCE_PlaySound(m_fileName, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_FILENAME));
else
WCE_PlaySoundBytes(m_soundBytes, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_MEMORY));
} public void Stop()
{
if (m_fileName != null)
WCE_PlaySound(null, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_FILENAME));
else
WCE_PlaySoundBytes(null, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_MEMORY));
} }