1、用SOCKET
2、用Remoting/WebService/WCF

解决方案 »

  1.   

    客户端登陆的时候连接服务器,通讯直接用SOCKET就可以了啊。
      

  2.   


    using System;
    using System.IO;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;class MyTcpListener
    {
        public static void Main()
        {
            TcpListener server = null;
            try
            {
                // Set the TcpListener on port 13000.
                Int32 port = 13000;
                IPAddress localAddr = IPAddress.Parse("127.0.0.1");            // TcpListener server = new TcpListener(port);
                server = new TcpListener(localAddr, port);            // Start listening for client requests.
                server.Start();            // Buffer for reading data
                Byte[] bytes = new Byte[256];
                String data = null;            // Enter the listening loop.
                while (true)
                {
                    Console.Write("Waiting for a connection... ");                // Perform a blocking call to accept requests.
                    // You could also user server.AcceptSocket() here.
                    TcpClient client = server.AcceptTcpClient();
                    Console.WriteLine("Connected!");                data = null;                // Get a stream object for reading and writing
                    NetworkStream stream = client.GetStream();                int i;                // Loop to receive all the data sent by the client.
                    while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
                    {
                        // Translate data bytes to a ASCII string.
                        data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
                        Console.WriteLine("Received: {0}", data);                    // Process the data sent by the client.
                        data = data.ToUpper();                    byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);                    // Send back a response.
                        stream.Write(msg, 0, msg.Length);
                        Console.WriteLine("Sent: {0}", data);
                    }                // Shutdown and end connection
                    client.Close();
                }
            }
            catch (SocketException e)
            {
                Console.WriteLine("SocketException: {0}", e);
            }
            finally
            {
                // Stop listening for new clients.
                server.Stop();
            }
            Console.WriteLine("\nHit enter to continue...");
            Console.Read();
        }
    }
      

  3.   


    using System;
    using System.IO;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;class MyTCPClient
    {
        static void Main(string[] args)
        {
            Connect("127.0.0.1","abc");
        }    static void Connect(String server, String message)
        {
            try
            {
                Int32 port = 13000;
                TcpClient client = new TcpClient(server, port);            Byte[] data = System.Text.Encoding.ASCII.GetBytes(message);            NetworkStream stream = client.GetStream();            stream.Write(data, 0, data.Length);            Console.WriteLine("Sent: {0}", message);            data = new Byte[256];            String responseData = String.Empty;            Int32 bytes = stream.Read(data, 0, data.Length);
                responseData = System.Text.Encoding.ASCII.GetString(data, 0, bytes);
                Console.WriteLine("Received: {0}", responseData);            stream.Close();
                client.Close();
            }
            catch (ArgumentNullException e)
            {
                Console.WriteLine("ArgumentNullException: {0}", e);
            }
            catch (SocketException e)
            {
                Console.WriteLine("SocketException: {0}", e);
            }        Console.WriteLine("\n Press Enter to continue...");
            Console.Read();
        }}
      

  4.   

    类似QQ的话,研究下SOCKET 以后,还得研究一下路由器打洞。也就是简单的P2P。。GOOGLE一下,源码不少,看源码之前先消化理论。
      

  5.   

    P2P现在都是用的UPNP来映射固定的端口使其可以不同内网之间的通信的吧