using System; using System.IO; using System.Net; using System.Net.Sockets; using System.Text;class MyTcpListener { public static void Main() { TcpListener server = null; try { // Set the TcpListener on port 13000. Int32 port = 13000; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); // TcpListener server = new TcpListener(port); server = new TcpListener(localAddr, port); // Start listening for client requests. server.Start(); // Buffer for reading data Byte[] bytes = new Byte[256]; String data = null; // Enter the listening loop. while (true) { Console.Write("Waiting for a connection... "); // Perform a blocking call to accept requests. // You could also user server.AcceptSocket() here. TcpClient client = server.AcceptTcpClient(); Console.WriteLine("Connected!"); data = null; // Get a stream object for reading and writing NetworkStream stream = client.GetStream(); int i; // Loop to receive all the data sent by the client. while ((i = stream.Read(bytes, 0, bytes.Length)) != 0) { // Translate data bytes to a ASCII string. data = System.Text.Encoding.ASCII.GetString(bytes, 0, i); Console.WriteLine("Received: {0}", data); // Process the data sent by the client. data = data.ToUpper(); byte[] msg = System.Text.Encoding.ASCII.GetBytes(data); // Send back a response. stream.Write(msg, 0, msg.Length); Console.WriteLine("Sent: {0}", data); } // Shutdown and end connection client.Close(); } } catch (SocketException e) { Console.WriteLine("SocketException: {0}", e); } finally { // Stop listening for new clients. server.Stop(); } Console.WriteLine("\nHit enter to continue..."); Console.Read(); } }
using System; using System.IO; using System.Net; using System.Net.Sockets; using System.Text;class MyTCPClient { static void Main(string[] args) { Connect("127.0.0.1","abc"); } static void Connect(String server, String message) { try { Int32 port = 13000; TcpClient client = new TcpClient(server, port); Byte[] data = System.Text.Encoding.ASCII.GetBytes(message); NetworkStream stream = client.GetStream(); stream.Write(data, 0, data.Length); Console.WriteLine("Sent: {0}", message); data = new Byte[256]; String responseData = String.Empty; Int32 bytes = stream.Read(data, 0, data.Length); responseData = System.Text.Encoding.ASCII.GetString(data, 0, bytes); Console.WriteLine("Received: {0}", responseData); stream.Close(); client.Close(); } catch (ArgumentNullException e) { Console.WriteLine("ArgumentNullException: {0}", e); } catch (SocketException e) { Console.WriteLine("SocketException: {0}", e); } Console.WriteLine("\n Press Enter to continue..."); Console.Read(); }}
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;class MyTcpListener
{
public static void Main()
{
TcpListener server = null;
try
{
// Set the TcpListener on port 13000.
Int32 port = 13000;
IPAddress localAddr = IPAddress.Parse("127.0.0.1"); // TcpListener server = new TcpListener(port);
server = new TcpListener(localAddr, port); // Start listening for client requests.
server.Start(); // Buffer for reading data
Byte[] bytes = new Byte[256];
String data = null; // Enter the listening loop.
while (true)
{
Console.Write("Waiting for a connection... "); // Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!"); data = null; // Get a stream object for reading and writing
NetworkStream stream = client.GetStream(); int i; // Loop to receive all the data sent by the client.
while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine("Received: {0}", data); // Process the data sent by the client.
data = data.ToUpper(); byte[] msg = System.Text.Encoding.ASCII.GetBytes(data); // Send back a response.
stream.Write(msg, 0, msg.Length);
Console.WriteLine("Sent: {0}", data);
} // Shutdown and end connection
client.Close();
}
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
finally
{
// Stop listening for new clients.
server.Stop();
}
Console.WriteLine("\nHit enter to continue...");
Console.Read();
}
}
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;class MyTCPClient
{
static void Main(string[] args)
{
Connect("127.0.0.1","abc");
} static void Connect(String server, String message)
{
try
{
Int32 port = 13000;
TcpClient client = new TcpClient(server, port); Byte[] data = System.Text.Encoding.ASCII.GetBytes(message); NetworkStream stream = client.GetStream(); stream.Write(data, 0, data.Length); Console.WriteLine("Sent: {0}", message); data = new Byte[256]; String responseData = String.Empty; Int32 bytes = stream.Read(data, 0, data.Length);
responseData = System.Text.Encoding.ASCII.GetString(data, 0, bytes);
Console.WriteLine("Received: {0}", responseData); stream.Close();
client.Close();
}
catch (ArgumentNullException e)
{
Console.WriteLine("ArgumentNullException: {0}", e);
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
} Console.WriteLine("\n Press Enter to continue...");
Console.Read();
}}