我写了一个方法是用来合成图片,但是程序跑了一段时间,打开任务管理器查看内存占用率会不断上涨,
最后报出内存溢出,求高手解决
代码如下:
        private MemoryStream ms;        private Bitmap bImage;        private System.Drawing.Image img;        private Graphics g;        /// <summary>
        /// 获取合成图片后的字节大小
        /// </summary>
        /// <param name="_al">要合成的每张图片的大小数组</param>
        /// <param name="_width">合成后的宽度</param>
        /// <param name="_height">合成后的高度</param>
        /// <returns>byte[]</returns>
        public byte[] GetCompose(ArrayList _al, int _width, int _height)
        {
            byte[] tp = null;            try
            {
                using (ms = new MemoryStream())
                {                    bImage = new Bitmap(_width, _height);                    bImage.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg);                    img = System.Drawing.Image.FromStream(ms);                    using (g = Graphics.FromImage(img))
                    {
                        //计算坐标代码
                        IList<Rectangle> rectList = CalcPanelRectangle(_al.Count, bImage.Size);                        byte[] bytes;                        for (int pic_i = 0; pic_i < rectList.Count; pic_i++)
                        {
                            bytes = (byte[])_al[pic_i];
                            using (Stream stream = new MemoryStream(bytes))
                            {
                                using (Bitmap bmp1 = new Bitmap(stream))
                                {
                                    g.DrawImage(bmp1 , rectList[pic_i], 0, 0, bmp1.Width, bmp1.Height, GraphicsUnit.Pixel);
                                }
                            }
                        }
                        tp = ImageToByteArray(img);
                    }
                }
                return tp;
            }
            catch (Exception ex)
            {
                throw new Exception(ex.Message);
            }经测试是由for循环里引起的,但是不知道怎么解决。